mirror of
https://github.com/AuthMe/AuthMeReloaded.git
synced 2024-11-18 08:15:12 +01:00
#421 Clean up events javadoc and interface
- Add proper javadoc to all events - Use proper handling of the Eventlist in all events: each event has its own EventList and its static method, as specified by Bukkit's Event class - Add common supertype to all AuthMe events - Remove unused events - Remove unused methods (setters to fields that we ignore entirely)
This commit is contained in:
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@ -0,0 +1,90 @@
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package fr.xephi.authme.events;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Cancellable;
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/**
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* Common supertype for all AuthMe teleport events.
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*/
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public abstract class AbstractTeleportEvent extends CustomEvent implements Cancellable {
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private final Player player;
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private final Location from;
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private Location to;
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private boolean isCancelled;
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/**
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* Constructor.
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*
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* @param isAsync Whether to fire the event asynchronously or not
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* @param player The player
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* @param from The location the player is being teleported away from
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* @param to The teleport destination
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*/
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public AbstractTeleportEvent(boolean isAsync, Player player, Location from, Location to) {
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super(isAsync);
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this.player = player;
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this.from = from;
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this.to = to;
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}
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/**
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* Constructor, using the player's current location as "from" location.
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*
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* @param isAsync Whether to fire the event asynchronously or not
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* @param player The player
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* @param to The teleport destination
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*/
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public AbstractTeleportEvent(boolean isAsync, Player player, Location to) {
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this(isAsync, player, player.getLocation(), to);
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}
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/**
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* Return the player planned to be teleported.
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*
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* @return The player
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*/
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public Player getPlayer() {
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return player;
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}
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/**
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* Return the location the player is being teleported away from.
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*
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* @return The location prior to the teleport
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*/
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public Location getFrom() {
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return from;
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}
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/**
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* Set the destination of the teleport.
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*
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* @param to The location to teleport the player to
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*/
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public void setTo(Location to) {
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this.to = to;
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}
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/**
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* Return the destination the player is being teleported to.
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*
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* @return The teleport destination
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*/
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public Location getTo() {
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return to;
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}
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@Override
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public void setCancelled(boolean isCancelled) {
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this.isCancelled = isCancelled;
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}
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@Override
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public boolean isCancelled() {
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return isCancelled;
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}
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}
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@ -5,21 +5,19 @@ import org.bukkit.event.Event;
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import org.bukkit.event.HandlerList;
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/**
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* This event is call when a player try to /login
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*
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* @author Xephi59
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* @version $Revision: 1.0 $
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* This event is called when a player uses the /login command with correct credentials.
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* {@link #setCanLogin(boolean) {@code event.setCanLogin(false)}} prevents the player from logging in.
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*/
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public class AuthMeAsyncPreLoginEvent extends Event {
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public class AuthMeAsyncPreLoginEvent extends CustomEvent {
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private static final HandlerList handlers = new HandlerList();
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private final Player player;
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private boolean canLogin = true;
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/**
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* Constructor for AuthMeAsyncPreLoginEvent.
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* Constructor.
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*
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* @param player Player
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* @param player The player
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*/
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public AuthMeAsyncPreLoginEvent(Player player) {
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super(true);
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@ -27,37 +25,41 @@ public class AuthMeAsyncPreLoginEvent extends Event {
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}
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/**
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* Method getPlayer.
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* Return the player concerned by this event.
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*
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* @return Player
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* @return The player who executed a valid {@code /login} command
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*/
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public Player getPlayer() {
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return player;
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}
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/**
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* Method canLogin.
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* Return whether the player is allowed to log in.
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*
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* @return boolean
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* @return True if the player can log in, false otherwise
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*/
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public boolean canLogin() {
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return canLogin;
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}
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/**
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* Method setCanLogin.
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* Define whether or not the player may log in.
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*
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* @param canLogin boolean
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* @param canLogin True to allow the player to log in; false to prevent him
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*/
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public void setCanLogin(boolean canLogin) {
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this.canLogin = canLogin;
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}
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/**
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* Method getHandlers.
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* Return the list of handlers, equivalent to {@link #getHandlers()} and required by {@link Event}.
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*
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* @return HandlerList
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* @return The list of handlers
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*/
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public static HandlerList getHandlerList() {
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return handlers;
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}
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@Override
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public HandlerList getHandlers() {
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return handlers;
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@ -2,65 +2,38 @@ package fr.xephi.authme.events;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Event;
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import org.bukkit.event.HandlerList;
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/**
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* This event is call when AuthMe try to teleport a player
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*
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* @author Xephi59
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* @version $Revision: 1.0 $
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* This event is fired before AuthMe teleports a player for general purposes.
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*/
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public class AuthMeTeleportEvent extends CustomEvent {
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public class AuthMeTeleportEvent extends AbstractTeleportEvent {
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private final Player player;
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private Location to;
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private final Location from;
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private static final HandlerList handlers = new HandlerList();
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/**
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* Constructor for AuthMeTeleportEvent.
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* Constructor.
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*
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* @param player Player
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* @param to Location
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* @param player The player
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* @param to The teleport destination
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*/
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public AuthMeTeleportEvent(Player player, Location to) {
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this.player = player;
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this.from = player.getLocation();
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this.to = to;
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super(false, player, to);
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}
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/**
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* Method getPlayer.
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* Return the list of handlers, equivalent to {@link #getHandlers()} and required by {@link Event}.
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*
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* @return Player
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* @return The list of handlers
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*/
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public Player getPlayer() {
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return player;
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public static HandlerList getHandlerList() {
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return handlers;
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}
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/**
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* Method getTo.
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*
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* @return Location
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*/
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public Location getTo() {
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return to;
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}
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/**
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* Method setTo.
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*
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* @param to Location
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*/
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public void setTo(Location to) {
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this.to = to;
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}
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/**
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* Method getFrom.
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*
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* @return Location
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*/
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public Location getFrom() {
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return from;
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@Override
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public HandlerList getHandlers() {
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return handlers;
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}
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}
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@ -1,67 +1,27 @@
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package fr.xephi.authme.events;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.Event;
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import org.bukkit.event.HandlerList;
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/**
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* @author Xephi59
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* @version $Revision: 1.0 $
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* The parent of all AuthMe events.
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*/
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public class CustomEvent extends Event implements Cancellable {
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private static final HandlerList handlers = new HandlerList();
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private boolean isCancelled;
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public abstract class CustomEvent extends Event {
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/**
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* Constructor.
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*/
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public CustomEvent() {
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super(false);
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}
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/**
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* Constructor for CustomEvent.
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* Constructor, specifying whether the event is asynchronous or not.
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*
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* @param b boolean
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* @param isAsync {@code true} to fire the event asynchronously, false otherwise
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* @see Event#Event(boolean)
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*/
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public CustomEvent(boolean b) {
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super(b);
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}
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/**
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* Method getHandlerList.
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*
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* @return HandlerList
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*/
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public static HandlerList getHandlerList() {
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return handlers;
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}
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/**
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* Method getHandlers.
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*
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* @return HandlerList
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*/
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public HandlerList getHandlers() {
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return handlers;
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}
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/**
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* Method isCancelled.
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*
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* @return boolean * @see org.bukkit.event.Cancellable#isCancelled()
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*/
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public boolean isCancelled() {
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return this.isCancelled;
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}
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/**
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* Method setCancelled.
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*
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* @param cancelled boolean
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*
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* @see org.bukkit.event.Cancellable#setCancelled(boolean)
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*/
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public void setCancelled(boolean cancelled) {
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this.isCancelled = cancelled;
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public CustomEvent(boolean isAsync) {
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super(isAsync);
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}
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}
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@ -2,67 +2,40 @@ package fr.xephi.authme.events;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Event;
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import org.bukkit.event.HandlerList;
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/**
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* Called if a player is teleported to the authme first spawn
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*
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* @author Xephi59
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* @version $Revision: 1.0 $
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* Event that is called if a player is teleported to the AuthMe first spawn, i.e. to the
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* spawn location for players who have never played before.
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*/
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public class FirstSpawnTeleportEvent extends CustomEvent {
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public class FirstSpawnTeleportEvent extends AbstractTeleportEvent {
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private final Player player;
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private Location to;
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private final Location from;
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private static final HandlerList handlers = new HandlerList();
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/**
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* Constructor for FirstSpawnTeleportEvent.
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* Constructor.
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*
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* @param player Player
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* @param from Location
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* @param to Location
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* @param player The player
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* @param from The location the player is being teleported away from
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* @param to The teleport destination
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*/
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public FirstSpawnTeleportEvent(Player player, Location from, Location to) {
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super(true);
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this.player = player;
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this.from = from;
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this.to = to;
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super(true, player, from, to);
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}
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/**
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* Method getPlayer.
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* Return the list of handlers, equivalent to {@link #getHandlers()} and required by {@link Event}.
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*
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* @return Player
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* @return The list of handlers
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*/
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public Player getPlayer() {
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return player;
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public static HandlerList getHandlerList() {
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return handlers;
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}
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/**
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* Method getTo.
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*
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* @return Location
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*/
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public Location getTo() {
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return to;
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}
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/**
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* Method setTo.
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*
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* @param to Location
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*/
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public void setTo(Location to) {
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this.to = to;
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}
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/**
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* Method getFrom.
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*
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* @return Location
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*/
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public Location getFrom() {
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return from;
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@Override
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public HandlerList getHandlers() {
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return handlers;
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}
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}
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@ -5,80 +5,40 @@ import org.bukkit.event.Event;
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import org.bukkit.event.HandlerList;
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/**
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* This event is called when a player login or register through AuthMe. The
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* boolean 'isLogin' will be false if, and only if, login/register failed.
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*
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* @author Xephi59
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* @version $Revision: 1.0 $
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* Event fired when a player has successfully logged in or registered.
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*/
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public class LoginEvent extends Event {
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public class LoginEvent extends CustomEvent {
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private static final HandlerList handlers = new HandlerList();
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private Player player;
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private boolean isLogin;
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private final Player player;
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/**
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* Constructor for LoginEvent.
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* Constructor.
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*
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* @param player Player
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* @param isLogin boolean
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* @param player The player
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*/
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public LoginEvent(Player player, boolean isLogin) {
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public LoginEvent(Player player) {
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this.player = player;
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this.isLogin = isLogin;
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}
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/**
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* Method getHandlerList.
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* Return the player that has successfully logged in or registered.
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*
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* @return HandlerList
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* @return The player
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*/
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public Player getPlayer() {
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return player;
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}
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/**
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* Return the list of handlers, equivalent to {@link #getHandlers()} and required by {@link Event}.
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*
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* @return The list of handlers
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*/
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public static HandlerList getHandlerList() {
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return handlers;
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}
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/**
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* Method getPlayer.
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*
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* @return Player
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*/
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public Player getPlayer() {
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return this.player;
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}
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/**
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* Method setPlayer.
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*
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* @param player Player
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*/
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public void setPlayer(Player player) {
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this.player = player;
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}
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/**
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* Method isLogin.
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*
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* @return boolean
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*/
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public boolean isLogin() {
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return isLogin;
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}
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/**
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* Method setLogin.
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*
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* @param isLogin boolean
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*/
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@Deprecated
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public void setLogin(boolean isLogin) {
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this.isLogin = isLogin;
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}
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/**
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* Method getHandlers.
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*
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* @return HandlerList
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*/
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@Override
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public HandlerList getHandlers() {
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return handlers;
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@ -5,57 +5,42 @@ import org.bukkit.event.Event;
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import org.bukkit.event.HandlerList;
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/**
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* This event is called when a player logout through AuthMe.
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*
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* @author Xephi59
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* @version $Revision: 1.0 $
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* This event is called when a player logs out through AuthMe, i.e. only when the player
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* has executed the {@code /logout} command. This event is not fired if a player simply
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* leaves the server.
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*/
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public class LogoutEvent extends Event {
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public class LogoutEvent extends CustomEvent {
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private static final HandlerList handlers = new HandlerList();
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private Player player;
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private final Player player;
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/**
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* Constructor for LogoutEvent.
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* Constructor.
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*
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* @param player Player
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* @param player The player
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*/
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public LogoutEvent(Player player) {
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this.player = player;
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}
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/**
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* Method getHandlerList.
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* Return the player who logged out.
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*
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* @return HandlerList
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*/
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public static HandlerList getHandlerList() {
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return handlers;
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}
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/**
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* Method getPlayer.
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*
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* @return Player
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* @return The player
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*/
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public Player getPlayer() {
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return this.player;
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}
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/**
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* Method setPlayer.
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* Return the list of handlers, equivalent to {@link #getHandlers()} and required by {@link Event}.
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*
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* @param player Player
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* @return The list of handlers
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*/
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public void setPlayer(Player player) {
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this.player = player;
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public static HandlerList getHandlerList() {
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return handlers;
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}
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/**
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* Method getHandlers.
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*
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* @return HandlerList
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*/
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@Override
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public HandlerList getHandlers() {
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return handlers;
|
||||
|
@ -5,24 +5,33 @@ import org.bukkit.event.Event;
|
||||
import org.bukkit.event.HandlerList;
|
||||
|
||||
/**
|
||||
* This event is called when we need to compare or hash password and allows
|
||||
* This event is called when we need to compare or hash a password for a player and allows
|
||||
* third-party listeners to change the encryption method. This is typically
|
||||
* done with the {@link fr.xephi.authme.security.HashAlgorithm#CUSTOM} setting.
|
||||
*
|
||||
* @author Xephi59
|
||||
*/
|
||||
public class PasswordEncryptionEvent extends Event {
|
||||
public class PasswordEncryptionEvent extends CustomEvent {
|
||||
|
||||
private static final HandlerList handlers = new HandlerList();
|
||||
private EncryptionMethod method;
|
||||
private String playerName;
|
||||
|
||||
/**
|
||||
* Constructor.
|
||||
*
|
||||
* @param method The method used to encrypt the password
|
||||
* @param playerName The name of the player
|
||||
*/
|
||||
public PasswordEncryptionEvent(EncryptionMethod method, String playerName) {
|
||||
super(false);
|
||||
this.method = method;
|
||||
this.playerName = playerName;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the list of handlers, equivalent to {@link #getHandlers()} and required by {@link Event}.
|
||||
*
|
||||
* @return The list of handlers
|
||||
*/
|
||||
public static HandlerList getHandlerList() {
|
||||
return handlers;
|
||||
}
|
||||
@ -32,14 +41,29 @@ public class PasswordEncryptionEvent extends Event {
|
||||
return handlers;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the encryption method used to hash the password.
|
||||
*
|
||||
* @return The encryption method
|
||||
*/
|
||||
public EncryptionMethod getMethod() {
|
||||
return method;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the encryption method to hash the password with.
|
||||
*
|
||||
* @param method The encryption method to use
|
||||
*/
|
||||
public void setMethod(EncryptionMethod method) {
|
||||
this.method = method;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the name of the player the event has been fired for.
|
||||
*
|
||||
* @return The player name
|
||||
*/
|
||||
public String getPlayerName() {
|
||||
return playerName;
|
||||
}
|
||||
|
@ -1,98 +1,84 @@
|
||||
package fr.xephi.authme.events;
|
||||
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.Cancellable;
|
||||
import org.bukkit.event.Event;
|
||||
import org.bukkit.event.HandlerList;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
/**
|
||||
* This event is call just after store inventory into cache and will empty the
|
||||
* player inventory.
|
||||
*
|
||||
* @author Xephi59
|
||||
* @version $Revision: 1.0 $
|
||||
* This event is called before the inventory data of a player is suppressed,
|
||||
* i.e. the inventory of the player is not displayed until he has authenticated.
|
||||
*/
|
||||
public class ProtectInventoryEvent extends CustomEvent {
|
||||
public class ProtectInventoryEvent extends CustomEvent implements Cancellable {
|
||||
|
||||
private final ItemStack[] storedinventory;
|
||||
private final ItemStack[] storedarmor;
|
||||
private ItemStack[] emptyInventory = null;
|
||||
private ItemStack[] emptyArmor = null;
|
||||
private static final HandlerList handlers = new HandlerList();
|
||||
private final ItemStack[] storedInventory;
|
||||
private final ItemStack[] storedArmor;
|
||||
private final Player player;
|
||||
private boolean isCancelled;
|
||||
|
||||
/**
|
||||
* Constructor for ProtectInventoryEvent.
|
||||
* Constructor.
|
||||
*
|
||||
* @param player Player
|
||||
* @param player The player
|
||||
*/
|
||||
public ProtectInventoryEvent(Player player) {
|
||||
super(true);
|
||||
this.player = player;
|
||||
this.storedinventory = player.getInventory().getContents();
|
||||
this.storedarmor = player.getInventory().getArmorContents();
|
||||
this.emptyInventory = new ItemStack[36];
|
||||
this.emptyArmor = new ItemStack[4];
|
||||
this.storedInventory = player.getInventory().getContents();
|
||||
this.storedArmor = player.getInventory().getArmorContents();
|
||||
}
|
||||
|
||||
/**
|
||||
* Method getStoredInventory.
|
||||
* Return the inventory of the player.
|
||||
*
|
||||
* @return ItemStack[]
|
||||
* @return The player's inventory
|
||||
*/
|
||||
public ItemStack[] getStoredInventory() {
|
||||
return this.storedinventory;
|
||||
return storedInventory;
|
||||
}
|
||||
|
||||
/**
|
||||
* Method getStoredArmor.
|
||||
* Return the armor of the player.
|
||||
*
|
||||
* @return ItemStack[]
|
||||
* @return The player's armor
|
||||
*/
|
||||
public ItemStack[] getStoredArmor() {
|
||||
return this.storedarmor;
|
||||
return storedArmor;
|
||||
}
|
||||
|
||||
/**
|
||||
* Method getPlayer.
|
||||
* Return the player whose inventory will be hidden.
|
||||
*
|
||||
* @return Player
|
||||
* @return The player associated with this event
|
||||
*/
|
||||
public Player getPlayer() {
|
||||
return this.player;
|
||||
return player;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setCancelled(boolean isCancelled) {
|
||||
this.isCancelled = isCancelled;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isCancelled() {
|
||||
return isCancelled;
|
||||
}
|
||||
|
||||
/**
|
||||
* Method setNewInventory.
|
||||
* Return the list of handlers, equivalent to {@link #getHandlers()} and required by {@link Event}.
|
||||
*
|
||||
* @param emptyInventory ItemStack[]
|
||||
* @return The list of handlers
|
||||
*/
|
||||
public void setNewInventory(ItemStack[] emptyInventory) {
|
||||
this.emptyInventory = emptyInventory;
|
||||
public static HandlerList getHandlerList() {
|
||||
return handlers;
|
||||
}
|
||||
|
||||
/**
|
||||
* Method getEmptyInventory.
|
||||
*
|
||||
* @return ItemStack[]
|
||||
*/
|
||||
public ItemStack[] getEmptyInventory() {
|
||||
return this.emptyInventory;
|
||||
}
|
||||
|
||||
/**
|
||||
* Method setNewArmor.
|
||||
*
|
||||
* @param emptyArmor ItemStack[]
|
||||
*/
|
||||
public void setNewArmor(ItemStack[] emptyArmor) {
|
||||
this.emptyArmor = emptyArmor;
|
||||
}
|
||||
|
||||
/**
|
||||
* Method getEmptyArmor.
|
||||
*
|
||||
* @return ItemStack[]
|
||||
*/
|
||||
public ItemStack[] getEmptyArmor() {
|
||||
return this.emptyArmor;
|
||||
@Override
|
||||
public HandlerList getHandlers() {
|
||||
return handlers;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1,67 +0,0 @@
|
||||
package fr.xephi.authme.events;
|
||||
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
/**
|
||||
* This event is call if, and only if, a player is teleported just after a
|
||||
* register.
|
||||
*
|
||||
* @author Xephi59
|
||||
* @version $Revision: 1.0 $
|
||||
*/
|
||||
public class RegisterTeleportEvent extends CustomEvent {
|
||||
|
||||
private final Player player;
|
||||
private Location to;
|
||||
private final Location from;
|
||||
|
||||
/**
|
||||
* Constructor for RegisterTeleportEvent.
|
||||
*
|
||||
* @param player Player
|
||||
* @param to Location
|
||||
*/
|
||||
public RegisterTeleportEvent(Player player, Location to) {
|
||||
this.player = player;
|
||||
this.from = player.getLocation();
|
||||
this.to = to;
|
||||
}
|
||||
|
||||
/**
|
||||
* Method getPlayer.
|
||||
*
|
||||
* @return Player
|
||||
*/
|
||||
public Player getPlayer() {
|
||||
return player;
|
||||
}
|
||||
|
||||
/**
|
||||
* Method getTo.
|
||||
*
|
||||
* @return Location
|
||||
*/
|
||||
public Location getTo() {
|
||||
return to;
|
||||
}
|
||||
|
||||
/**
|
||||
* Method setTo.
|
||||
*
|
||||
* @param to Location
|
||||
*/
|
||||
public void setTo(Location to) {
|
||||
this.to = to;
|
||||
}
|
||||
|
||||
/**
|
||||
* Method getFrom.
|
||||
*
|
||||
* @return Location
|
||||
*/
|
||||
public Location getFrom() {
|
||||
return from;
|
||||
}
|
||||
|
||||
}
|
@ -1,43 +0,0 @@
|
||||
package fr.xephi.authme.events;
|
||||
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
/**
|
||||
* This event is call when a creative inventory is reseted.
|
||||
*
|
||||
* @author Xephi59
|
||||
* @version $Revision: 1.0 $
|
||||
*/
|
||||
public class ResetInventoryEvent extends CustomEvent {
|
||||
|
||||
private Player player;
|
||||
|
||||
/**
|
||||
* Constructor for ResetInventoryEvent.
|
||||
*
|
||||
* @param player Player
|
||||
*/
|
||||
public ResetInventoryEvent(Player player) {
|
||||
super(true);
|
||||
this.player = player;
|
||||
}
|
||||
|
||||
/**
|
||||
* Method getPlayer.
|
||||
*
|
||||
* @return Player
|
||||
*/
|
||||
public Player getPlayer() {
|
||||
return this.player;
|
||||
}
|
||||
|
||||
/**
|
||||
* Method setPlayer.
|
||||
*
|
||||
* @param player Player
|
||||
*/
|
||||
public void setPlayer(Player player) {
|
||||
this.player = player;
|
||||
}
|
||||
|
||||
}
|
@ -1,52 +1,60 @@
|
||||
package fr.xephi.authme.events;
|
||||
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.Cancellable;
|
||||
import org.bukkit.event.Event;
|
||||
import org.bukkit.event.HandlerList;
|
||||
|
||||
/**
|
||||
* This event restore the inventory.
|
||||
*
|
||||
* @author Xephi59
|
||||
* @version $Revision: 1.0 $
|
||||
* This event is fired when the inventory of a player is restored
|
||||
* (the inventory data is no longer hidden from the user).
|
||||
*/
|
||||
public class RestoreInventoryEvent extends CustomEvent {
|
||||
public class RestoreInventoryEvent extends CustomEvent implements Cancellable {
|
||||
|
||||
private Player player;
|
||||
private static final HandlerList handlers = new HandlerList();
|
||||
private final Player player;
|
||||
private boolean isCancelled;
|
||||
|
||||
/**
|
||||
* Constructor for RestoreInventoryEvent.
|
||||
* Constructor.
|
||||
*
|
||||
* @param player Player
|
||||
* @param player The player
|
||||
*/
|
||||
public RestoreInventoryEvent(Player player) {
|
||||
this.player = player;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor for RestoreInventoryEvent.
|
||||
*
|
||||
* @param player Player
|
||||
* @param async boolean
|
||||
*/
|
||||
public RestoreInventoryEvent(Player player, boolean async) {
|
||||
super(async);
|
||||
this.player = player;
|
||||
}
|
||||
|
||||
/**
|
||||
* Method getPlayer.
|
||||
* Return the player whose inventory will be restored.
|
||||
*
|
||||
* @return Player
|
||||
*/
|
||||
public Player getPlayer() {
|
||||
return this.player;
|
||||
return player;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isCancelled() {
|
||||
return isCancelled;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setCancelled(boolean isCancelled) {
|
||||
this.isCancelled = isCancelled;
|
||||
}
|
||||
|
||||
/**
|
||||
* Method setPlayer.
|
||||
* Return the list of handlers, equivalent to {@link #getHandlers()} and required by {@link Event}.
|
||||
*
|
||||
* @param player Player
|
||||
* @return The list of handlers
|
||||
*/
|
||||
public void setPlayer(Player player) {
|
||||
this.player = player;
|
||||
public static HandlerList getHandlerList() {
|
||||
return handlers;
|
||||
}
|
||||
|
||||
@Override
|
||||
public HandlerList getHandlers() {
|
||||
return handlers;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -2,79 +2,51 @@ package fr.xephi.authme.events;
|
||||
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.Event;
|
||||
import org.bukkit.event.HandlerList;
|
||||
|
||||
/**
|
||||
* Called if a player is teleported to a specific spawn
|
||||
*
|
||||
* @author Xephi59
|
||||
* @version $Revision: 1.0 $
|
||||
* Called if a player is teleported to a specific spawn upon joining or logging in.
|
||||
*/
|
||||
public class SpawnTeleportEvent extends CustomEvent {
|
||||
public class SpawnTeleportEvent extends AbstractTeleportEvent {
|
||||
|
||||
private final Player player;
|
||||
private Location to;
|
||||
private final Location from;
|
||||
private static final HandlerList handlers = new HandlerList();
|
||||
private final boolean isAuthenticated;
|
||||
|
||||
/**
|
||||
* Constructor for SpawnTeleportEvent.
|
||||
* Constructor.
|
||||
*
|
||||
* @param player Player
|
||||
* @param from Location
|
||||
* @param to Location
|
||||
* @param isAuthenticated boolean
|
||||
* @param player The player
|
||||
* @param from The location the player is being teleported away from
|
||||
* @param to The teleport destination
|
||||
* @param isAuthenticated Whether or not the player is logged in
|
||||
*/
|
||||
public SpawnTeleportEvent(Player player, Location from, Location to,
|
||||
boolean isAuthenticated) {
|
||||
this.player = player;
|
||||
this.from = from;
|
||||
this.to = to;
|
||||
public SpawnTeleportEvent(Player player, Location from, Location to, boolean isAuthenticated) {
|
||||
super(false, player, from, to);
|
||||
this.isAuthenticated = isAuthenticated;
|
||||
}
|
||||
|
||||
/**
|
||||
* Method getPlayer.
|
||||
* Return whether or not the player is authenticated.
|
||||
*
|
||||
* @return Player
|
||||
*/
|
||||
public Player getPlayer() {
|
||||
return player;
|
||||
}
|
||||
|
||||
/**
|
||||
* Method getTo.
|
||||
*
|
||||
* @return Location
|
||||
*/
|
||||
public Location getTo() {
|
||||
return to;
|
||||
}
|
||||
|
||||
/**
|
||||
* Method setTo.
|
||||
*
|
||||
* @param to Location
|
||||
*/
|
||||
public void setTo(Location to) {
|
||||
this.to = to;
|
||||
}
|
||||
|
||||
/**
|
||||
* Method getFrom.
|
||||
*
|
||||
* @return Location
|
||||
*/
|
||||
public Location getFrom() {
|
||||
return from;
|
||||
}
|
||||
|
||||
/**
|
||||
* Method isAuthenticated.
|
||||
*
|
||||
* @return boolean
|
||||
* @return true if the player is logged in, false otherwise
|
||||
*/
|
||||
public boolean isAuthenticated() {
|
||||
return isAuthenticated;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the list of handlers, equivalent to {@link #getHandlers()} and required by {@link Event}.
|
||||
*
|
||||
* @return The list of handlers
|
||||
*/
|
||||
public static HandlerList getHandlerList() {
|
||||
return handlers;
|
||||
}
|
||||
|
||||
@Override
|
||||
public HandlerList getHandlers() {
|
||||
return handlers;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -28,8 +28,7 @@ import fr.xephi.authme.util.Utils.GroupType;
|
||||
|
||||
import static fr.xephi.authme.settings.properties.RestrictionSettings.PROTECT_INVENTORY_BEFORE_LOGIN;
|
||||
|
||||
/**
|
||||
*/
|
||||
|
||||
public class ProcessSyncPlayerLogin implements Runnable {
|
||||
|
||||
private final LimboPlayer limbo;
|
||||
@ -63,24 +62,19 @@ public class ProcessSyncPlayerLogin implements Runnable {
|
||||
this.settings = settings;
|
||||
}
|
||||
|
||||
/**
|
||||
* Method getLimbo.
|
||||
*
|
||||
* @return LimboPlayer
|
||||
*/
|
||||
public LimboPlayer getLimbo() {
|
||||
return limbo;
|
||||
}
|
||||
|
||||
protected void restoreOpState() {
|
||||
private void restoreOpState() {
|
||||
player.setOp(limbo.getOperator());
|
||||
}
|
||||
|
||||
protected void packQuitLocation() {
|
||||
private void packQuitLocation() {
|
||||
Utils.packCoords(auth.getQuitLocX(), auth.getQuitLocY(), auth.getQuitLocZ(), auth.getWorld(), player);
|
||||
}
|
||||
|
||||
protected void teleportBackFromSpawn() {
|
||||
private void teleportBackFromSpawn() {
|
||||
AuthMeTeleportEvent tpEvent = new AuthMeTeleportEvent(player, limbo.getLoc());
|
||||
pm.callEvent(tpEvent);
|
||||
if (!tpEvent.isCancelled() && tpEvent.getTo() != null) {
|
||||
@ -88,7 +82,7 @@ public class ProcessSyncPlayerLogin implements Runnable {
|
||||
}
|
||||
}
|
||||
|
||||
protected void teleportToSpawn() {
|
||||
private void teleportToSpawn() {
|
||||
Location spawnL = plugin.getSpawnLocation(player);
|
||||
SpawnTeleportEvent tpEvent = new SpawnTeleportEvent(player, player.getLocation(), spawnL, true);
|
||||
pm.callEvent(tpEvent);
|
||||
@ -97,14 +91,14 @@ public class ProcessSyncPlayerLogin implements Runnable {
|
||||
}
|
||||
}
|
||||
|
||||
protected void restoreSpeedEffects() {
|
||||
private void restoreSpeedEffects() {
|
||||
if (Settings.isRemoveSpeedEnabled) {
|
||||
player.setWalkSpeed(0.2F);
|
||||
player.setFlySpeed(0.1F);
|
||||
}
|
||||
}
|
||||
|
||||
protected void restoreInventory() {
|
||||
private void restoreInventory() {
|
||||
RestoreInventoryEvent event = new RestoreInventoryEvent(player);
|
||||
pm.callEvent(event);
|
||||
if (!event.isCancelled() && plugin.inventoryProtector != null) {
|
||||
@ -112,7 +106,7 @@ public class ProcessSyncPlayerLogin implements Runnable {
|
||||
}
|
||||
}
|
||||
|
||||
protected void forceCommands() {
|
||||
private void forceCommands() {
|
||||
for (String command : Settings.forceCommands) {
|
||||
player.performCommand(command.replace("%p", player.getName()));
|
||||
}
|
||||
@ -121,7 +115,7 @@ public class ProcessSyncPlayerLogin implements Runnable {
|
||||
}
|
||||
}
|
||||
|
||||
protected void sendBungeeMessage() {
|
||||
private void sendBungeeMessage() {
|
||||
ByteArrayDataOutput out = ByteStreams.newDataOutput();
|
||||
out.writeUTF("Forward");
|
||||
out.writeUTF("ALL");
|
||||
@ -130,11 +124,6 @@ public class ProcessSyncPlayerLogin implements Runnable {
|
||||
player.sendPluginMessage(plugin, "BungeeCord", out.toByteArray());
|
||||
}
|
||||
|
||||
/**
|
||||
* Method run.
|
||||
*
|
||||
* @see java.lang.Runnable#run()
|
||||
*/
|
||||
@Override
|
||||
public void run() {
|
||||
// Limbo contains the State of the Player before /login
|
||||
@ -175,8 +164,9 @@ public class ProcessSyncPlayerLogin implements Runnable {
|
||||
if (jm != null) {
|
||||
if (!jm.isEmpty()) {
|
||||
for (Player p : Utils.getOnlinePlayers()) {
|
||||
if (p.isOnline())
|
||||
if (p.isOnline()) {
|
||||
p.sendMessage(jm);
|
||||
}
|
||||
}
|
||||
}
|
||||
AuthMePlayerListener.joinMessage.remove(name);
|
||||
@ -188,12 +178,13 @@ public class ProcessSyncPlayerLogin implements Runnable {
|
||||
}
|
||||
|
||||
// The Login event now fires (as intended) after everything is processed
|
||||
Bukkit.getServer().getPluginManager().callEvent(new LoginEvent(player, true));
|
||||
Bukkit.getServer().getPluginManager().callEvent(new LoginEvent(player));
|
||||
player.saveData();
|
||||
if (Settings.bungee)
|
||||
if (Settings.bungee) {
|
||||
sendBungeeMessage();
|
||||
}
|
||||
// Login is finish, display welcome message if we use email registration
|
||||
if (Settings.useWelcomeMessage && Settings.emailRegistration)
|
||||
if (Settings.useWelcomeMessage && Settings.emailRegistration) {
|
||||
if (Settings.broadcastWelcomeMessage) {
|
||||
for (String s : settings.getWelcomeMessage()) {
|
||||
Bukkit.getServer().broadcastMessage(plugin.replaceAllInfo(s, player));
|
||||
@ -203,6 +194,7 @@ public class ProcessSyncPlayerLogin implements Runnable {
|
||||
player.sendMessage(plugin.replaceAllInfo(s, player));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Login is now finished; we can force all commands
|
||||
forceCommands();
|
||||
|
@ -120,7 +120,7 @@ public class ProcessSyncPasswordRegister implements Runnable {
|
||||
}
|
||||
|
||||
// The LoginEvent now fires (as intended) after everything is processed
|
||||
plugin.getServer().getPluginManager().callEvent(new LoginEvent(player, true));
|
||||
plugin.getServer().getPluginManager().callEvent(new LoginEvent(player));
|
||||
player.saveData();
|
||||
|
||||
if (!Settings.noConsoleSpam) {
|
||||
|
Loading…
Reference in New Issue
Block a user