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https://github.com/AuthMe/AuthMeReloaded.git
synced 2024-12-27 02:57:53 +01:00
Cleanup + fix some teleport behaviour
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4b81e3b7dc
commit
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@ -193,10 +193,9 @@ public class PlayerListener implements Listener {
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}
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}
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@EventHandler(priority = EventPriority.LOW)
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@EventHandler(priority = EventPriority.NORMAL)
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public void onPlayerJoin(PlayerJoinEvent event) {
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final Player player = event.getPlayer();
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teleportationService.teleportNewPlayerToFirstSpawn(player);
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management.performJoin(player);
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}
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@ -206,7 +205,7 @@ public class PlayerListener implements Listener {
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// event caused by "logged in from another location". The nicer way, but only for Spigot, would be
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// to check in the AsyncPlayerPreLoginEvent. To support all servers, we use the less nice way.
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@EventHandler(priority = EventPriority.HIGHEST)
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@EventHandler(priority = EventPriority.LOW)
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public void onPlayerLogin(PlayerLoginEvent event) {
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final Player player = event.getPlayer();
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final String name = player.getName();
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@ -239,6 +238,7 @@ public class PlayerListener implements Listener {
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}
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antiBot.handlePlayerJoin(player);
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teleportationService.teleportNewPlayerToFirstSpawn(player);
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teleportationService.teleportOnJoin(player);
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}
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@ -261,10 +261,12 @@ public class PlayerListener implements Listener {
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public void onPlayerKick(PlayerKickEvent event) {
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// Note #831: Especially for offline CraftBukkit, we need to catch players being kicked because of
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// "logged in from another location" and to cancel their kick
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if (settings.getProperty(RestrictionSettings.FORCE_SINGLE_SESSION)
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&& event.getReason().contains("You logged in from another location")) {
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event.setCancelled(true);
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return;
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if(settings.getProperty(RestrictionSettings.FORCE_SINGLE_SESSION)) {
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String reason = event.getReason();
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if (reason.contains("You logged in from another location")) {
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event.setCancelled(true);
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return;
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}
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}
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final Player player = event.getPlayer();
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@ -72,7 +72,7 @@ public class TeleportationService implements Reloadable {
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return;
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}
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if (settings.getProperty(TELEPORT_UNAUTHED_TO_SPAWN) || mustForceSpawnAfterLogin(player.getWorld().getName())) {
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if (settings.getProperty(TELEPORT_UNAUTHED_TO_SPAWN)) {
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teleportToSpawn(player, playerCache.isAuthenticated(player.getName()));
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}
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}
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@ -160,15 +160,10 @@ public class TeleportationService implements Reloadable {
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* @param event the event to emit and according to which to teleport
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*/
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private void performTeleportation(final Player player, final AbstractTeleportEvent event) {
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bukkitService.scheduleSyncDelayedTask(new Runnable() {
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@Override
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public void run() {
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bukkitService.callEvent(event);
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if (player.isOnline() && isEventValid(event)) {
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player.teleport(event.getTo());
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}
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}
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});
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bukkitService.callEvent(event);
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if (player.isOnline() && isEventValid(event)) {
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player.teleport(event.getTo());
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}
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}
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private static boolean isEventValid(AbstractTeleportEvent event) {
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