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Used Bukkit API to format color codes.
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@ -2,21 +2,18 @@ package fr.xephi.authme.output;
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import fr.xephi.authme.ConsoleLogger;
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import fr.xephi.authme.ConsoleLogger;
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import fr.xephi.authme.settings.CustomConfiguration;
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import fr.xephi.authme.settings.CustomConfiguration;
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import org.bukkit.ChatColor;
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import java.io.File;
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import java.io.File;
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/**
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/**
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* Class responsible for reading messages from a file and formatting them for Minecraft.
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* Class responsible for reading messages from a file and formatting them for Minecraft.
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* <p />
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* <p>
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* This class is used within {@link Messages}, which offers a high-level interface for accessing
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* This class is used within {@link Messages}, which offers a high-level interface for accessing
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* or sending messages from a properties file.
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* or sending messages from a properties file.
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*/
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*/
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class MessagesManager extends CustomConfiguration {
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class MessagesManager extends CustomConfiguration {
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/** The section symbol, used in Minecraft for formatting codes. */
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private static final String SECTION_SIGN = "\u00a7";
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/**
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/**
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* Constructor for Messages.
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* Constructor for Messages.
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*
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*
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@ -49,12 +46,10 @@ class MessagesManager extends CustomConfiguration {
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}
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}
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static String[] formatMessage(String message) {
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static String[] formatMessage(String message) {
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// TODO: Check that the codes actually exist, i.e. replace &c but not &y
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// TODO: Allow '&' to be retained with the code '&&'
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String[] lines = message.split("&n");
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String[] lines = message.split("&n");
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for (int i = 0; i < lines.length; ++i) {
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for (int i = 0; i < lines.length; ++i) {
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// We don't initialize a StringBuilder here because mostly we will only have one entry
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// We don't initialize a StringBuilder here because mostly we will only have one entry
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lines[i] = lines[i].replace("&", SECTION_SIGN);
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lines[i] = ChatColor.translateAlternateColorCodes('&', lines[i]);
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}
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}
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return lines;
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return lines;
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}
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}
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