Fix TeleportationService tests + rename methods

- Fix and supplement unit tests for TeleportationService
- Rename methods as to avoid confusion (login vs. LoginEvent when player joins)
- Add javadoc with note about Player#hasPlayedBefore always being false
This commit is contained in:
ljacqu 2016-06-30 22:38:36 +02:00
parent abf6645620
commit 6585b68749
3 changed files with 86 additions and 50 deletions

View File

@ -194,7 +194,7 @@ public class AuthMePlayerListener implements Listener {
@EventHandler(priority = EventPriority.LOW)
public void onPlayerJoin(PlayerJoinEvent event) {
final Player player = event.getPlayer();
teleportationService.teleportOnJoin(player);
teleportationService.teleportNewPlayerToFirstSpawn(player);
management.performJoin(player);
}
@ -233,7 +233,7 @@ public class AuthMePlayerListener implements Listener {
}
antiBot.handlePlayerJoin(player);
teleportationService.teleportOnLoginEvent(player);
teleportationService.teleportOnJoin(player);
}
@EventHandler(priority = EventPriority.HIGHEST)

View File

@ -44,10 +44,6 @@ public class TeleportationService implements Reloadable {
TeleportationService() {
}
private static boolean isEventValid(AbstractTeleportEvent event) {
return !event.isCancelled() && event.getTo() != null && event.getTo().getWorld() != null;
}
@PostConstruct
@Override
public void reload() {
@ -55,7 +51,18 @@ public class TeleportationService implements Reloadable {
spawnOnLoginWorlds = new HashSet<>(settings.getProperty(RestrictionSettings.FORCE_SPAWN_ON_WORLDS));
}
public void teleportOnLoginEvent(final Player player) {
/**
* Teleports the player according to the settings when he joins.
* <p>
* Note: this is triggered by Bukkit's PlayerLoginEvent, during which you cannot use
* {@link Player#hasPlayedBefore()}: it always returns {@code false}. We trigger teleportation
* from the PlayerLoginEvent and not the PlayerJoinEvent to ensure that the location is overridden
* as fast as possible (cf. <a href="https://github.com/Xephi/AuthMeReloaded/issues/682">AuthMe #682</a>).
*
* @param player the player to process
* @see <a href="https://bukkit.atlassian.net/browse/BUKKIT-3521">BUKKIT-3521: Player.hasPlayedBefore() always false</a>
*/
public void teleportOnJoin(final Player player) {
if (settings.getProperty(RestrictionSettings.NO_TELEPORT)) {
return;
}
@ -65,13 +72,30 @@ public class TeleportationService implements Reloadable {
}
}
public void teleportOnJoin(final Player player) {
if (settings.getProperty(RestrictionSettings.NO_TELEPORT)) {
/**
* Teleports the player to the first spawn if he is new and the first spawn is configured.
*
* @param player the player to process
*/
public void teleportNewPlayerToFirstSpawn(final Player player) {
if (settings.getProperty(RestrictionSettings.NO_TELEPORT) || player.hasPlayedBefore()) {
return;
}
teleportToFirstSpawn(player);
Location firstSpawn = spawnLoader.getFirstSpawn();
if (firstSpawn == null) {
return;
}
performTeleportation(player, new FirstSpawnTeleportEvent(player, firstSpawn));
}
/**
* Teleports the player according to the settings after having successfully logged in.
*
* @param player the player
* @param auth corresponding PlayerAuth object
* @param limbo corresponding LimboPlayer object
*/
public void teleportOnLogin(final Player player, PlayerAuth auth, LimboPlayer limbo) {
if (settings.getProperty(RestrictionSettings.NO_TELEPORT)) {
return;
@ -104,19 +128,6 @@ public class TeleportationService implements Reloadable {
return new Location(world, auth.getQuitLocX(), auth.getQuitLocY(), auth.getQuitLocZ());
}
private boolean teleportToFirstSpawn(final Player player) {
if (player.hasPlayedBefore()) {
return false;
}
Location firstSpawn = spawnLoader.getFirstSpawn();
if (firstSpawn == null) {
return false;
}
performTeleportation(player, new FirstSpawnTeleportEvent(player, firstSpawn));
return true;
}
private void teleportBackFromSpawn(final Player player, final Location location) {
performTeleportation(player, new AuthMeTeleportEvent(player, location));
}
@ -144,4 +155,8 @@ public class TeleportationService implements Reloadable {
}
});
}
private static boolean isEventValid(AbstractTeleportEvent event) {
return !event.isCancelled() && event.getTo() != null && event.getTo().getWorld() != null;
}
}

View File

@ -38,7 +38,6 @@ import static org.mockito.Mockito.verifyZeroInteractions;
/**
* Test for {@link TeleportationService}.
*/
// TODO: Correct me!
@RunWith(MockitoJUnitRunner.class)
public class TeleportationServiceTest {
@ -57,20 +56,6 @@ public class TeleportationServiceTest {
@Mock
private PlayerCache playerCache;
// We check that the World in Location is set, this method creates a mock World in Location for us
private static Location mockLocation() {
Location location = mock(Location.class);
given(location.getWorld()).willReturn(mock(World.class));
return location;
}
private static PlayerAuth createAuthWithLocation() {
return PlayerAuth.builder()
.name("bobby")
.locX(123.45).locY(23.4).locZ(-4.567)
.build();
}
@Before
public void setUpForcedWorlds() {
given(settings.getProperty(RestrictionSettings.FORCE_SPAWN_ON_WORLDS))
@ -107,7 +92,7 @@ public class TeleportationServiceTest {
given(spawnLoader.getFirstSpawn()).willReturn(firstSpawn);
// when
teleportationService.teleportOnJoin(player);
teleportationService.teleportNewPlayerToFirstSpawn(player);
runSyncDelayedTask(bukkitService);
// then
@ -122,13 +107,12 @@ public class TeleportationServiceTest {
// given
given(settings.getProperty(RestrictionSettings.TELEPORT_UNAUTHED_TO_SPAWN)).willReturn(true);
Player player = mock(Player.class);
given(player.hasPlayedBefore()).willReturn(true);
given(player.isOnline()).willReturn(true);
Location spawn = mockLocation();
given(spawnLoader.getSpawnLocation(player)).willReturn(spawn);
// when
teleportationService.teleportOnLoginEvent(player);
teleportationService.teleportOnJoin(player);
runSyncDelayedTask(bukkitService);
// then
@ -150,8 +134,7 @@ public class TeleportationServiceTest {
given(spawnLoader.getFirstSpawn()).willReturn(null);
// when
teleportationService.teleportOnLoginEvent(player);
teleportationService.teleportOnJoin(player);
teleportationService.teleportNewPlayerToFirstSpawn(player);
// then
verify(player, never()).teleport(any(Location.class));
@ -161,10 +144,39 @@ public class TeleportationServiceTest {
}
@Test
public void shouldTeleportPlayerDueToForcedWorld() {
public void shouldNotTeleportPlayerToFirstSpawnIfNoTeleportEnabled() {
// given
Player player = mock(Player.class);
given(player.hasPlayedBefore()).willReturn(false);
given(settings.getProperty(RestrictionSettings.NO_TELEPORT)).willReturn(true);
// when
teleportationService.teleportNewPlayerToFirstSpawn(player);
// then
verify(player, never()).teleport(any(Location.class));
verifyZeroInteractions(bukkitService);
}
@Test
public void shouldNotTeleportNotNewPlayerToFirstSpawn() {
// given
Player player = mock(Player.class);
given(player.hasPlayedBefore()).willReturn(true);
given(settings.getProperty(RestrictionSettings.NO_TELEPORT)).willReturn(false);
// when
teleportationService.teleportNewPlayerToFirstSpawn(player);
// then
verify(player, never()).teleport(any(Location.class));
verifyZeroInteractions(bukkitService);
}
@Test
public void shouldTeleportPlayerDueToForcedWorld() {
// given
Player player = mock(Player.class);
given(player.isOnline()).willReturn(true);
World playerWorld = mock(World.class);
@ -177,7 +189,6 @@ public class TeleportationServiceTest {
given(spawnLoader.getSpawnLocation(player)).willReturn(spawn);
// when
teleportationService.teleportOnLoginEvent(player);
teleportationService.teleportOnJoin(player);
runSyncDelayedTask(bukkitService);
@ -191,7 +202,6 @@ public class TeleportationServiceTest {
public void shouldNotTeleportPlayerForRemovedLocationInEvent() {
// given
final Player player = mock(Player.class);
given(player.hasPlayedBefore()).willReturn(true);
Location spawn = mockLocation();
given(spawnLoader.getSpawnLocation(player)).willReturn(spawn);
given(settings.getProperty(RestrictionSettings.TELEPORT_UNAUTHED_TO_SPAWN)).willReturn(true);
@ -206,7 +216,6 @@ public class TeleportationServiceTest {
}).when(bukkitService).callEvent(any(SpawnTeleportEvent.class));
// when
teleportationService.teleportOnLoginEvent(player);
teleportationService.teleportOnJoin(player);
runSyncDelayedTask(bukkitService);
@ -219,7 +228,6 @@ public class TeleportationServiceTest {
public void shouldNotTeleportPlayerForCanceledEvent() {
// given
final Player player = mock(Player.class);
given(player.hasPlayedBefore()).willReturn(true);
Location spawn = mockLocation();
given(spawnLoader.getSpawnLocation(player)).willReturn(spawn);
given(settings.getProperty(RestrictionSettings.TELEPORT_UNAUTHED_TO_SPAWN)).willReturn(true);
@ -234,7 +242,6 @@ public class TeleportationServiceTest {
}).when(bukkitService).callEvent(any(SpawnTeleportEvent.class));
// when
teleportationService.teleportOnLoginEvent(player);
teleportationService.teleportOnJoin(player);
runSyncDelayedTask(bukkitService);
@ -415,11 +422,25 @@ public class TeleportationServiceTest {
verify(player).teleport(location);
}
private void assertCorrectLocation(Location location, PlayerAuth auth, World world) {
private static void assertCorrectLocation(Location location, PlayerAuth auth, World world) {
assertThat(location.getX(), equalTo(auth.getQuitLocX()));
assertThat(location.getY(), equalTo(auth.getQuitLocY()));
assertThat(location.getZ(), equalTo(auth.getQuitLocZ()));
assertThat(location.getWorld(), equalTo(world));
}
// We check that the World in Location is set, this method creates a mock World in Location for us
private static Location mockLocation() {
Location location = mock(Location.class);
given(location.getWorld()).willReturn(mock(World.class));
return location;
}
private static PlayerAuth createAuthWithLocation() {
return PlayerAuth.builder()
.name("bobby")
.locX(123.45).locY(23.4).locZ(-4.567)
.build();
}
}