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Use Low priority for join events in order to allow plugins
to change the delayed join message.
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@ -185,7 +185,7 @@ public class AuthMePlayerListener implements Listener {
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}
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}
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}
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}
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@EventHandler(priority = EventPriority.LOWEST)
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@EventHandler(priority = EventPriority.LOW)
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public void onPlayerJoin(PlayerJoinEvent event) {
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public void onPlayerJoin(PlayerJoinEvent event) {
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final Player player = event.getPlayer();
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final Player player = event.getPlayer();
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if (player == null) {
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if (player == null) {
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