Cancel damage if unlogged-in player is attacking other entities

Right now players can hit other players before logging in, causing serious issues with plugins like CombatTag, PvPManager etc.
We should cancel this in a simple EntityDamageByEntity listener.

Did not test the code.
This commit is contained in:
orkun1675 2015-01-26 02:55:32 +02:00
parent d0234c182c
commit 6dcfc33c19

View File

@ -6,6 +6,7 @@ import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityInteractEvent;
import org.bukkit.event.entity.EntityRegainHealthEvent;
import org.bukkit.event.entity.EntityTargetEvent;
@ -96,6 +97,28 @@ public class AuthMeEntityListener implements Listener {
event.setTarget(null);
event.setCancelled(true);
}
@EventHandler(priority = EventPriority.LOWEST)
public void onDmg(EntityDamageByEntityEvent event) {
if (event.isCancelled()) {
return;
}
Entity entity = event.getDamager();
if (entity == null || !(entity instanceof Player)) {
return;
}
Player player = (Player) entity;
String name = player.getName();
if (PlayerCache.getInstance().isAuthenticated(name)) {
return;
}
event.setCancelled(true);
}
@EventHandler (priority = EventPriority.LOWEST)
public void onFoodLevelChange(FoodLevelChangeEvent event) {