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https://github.com/AuthMe/AuthMeReloaded.git
synced 2024-12-24 09:37:42 +01:00
cleanup
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da6431b4fc
commit
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@ -26,7 +26,6 @@ import fr.xephi.authme.util.BukkitService;
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import fr.xephi.authme.util.Utils;
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import fr.xephi.authme.util.ValidationService;
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import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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@ -142,7 +141,7 @@ public class AuthMePlayerListener implements Listener {
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bukkitService.runTaskAsynchronously(new Runnable() {
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@Override
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public void run() {
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m.send(player, MessageKey.DENIED_CHAT_MESSAGE);
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m.send(player, MessageKey.DENIED_CHAT);
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}
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});
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} else if (settings.getProperty(RestrictionSettings.HIDE_CHAT)) {
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@ -235,11 +234,6 @@ public class AuthMePlayerListener implements Listener {
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return;
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}
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if (settings.getProperty(RestrictionSettings.FORCE_SURVIVAL_MODE)
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&& !player.hasPermission(PlayerStatePermission.BYPASS_FORCE_SURVIVAL.getNode())) {
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player.setGameMode(GameMode.SURVIVAL);
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}
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// Schedule login task so works after the prelogin
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// (Fix found by Koolaid5000)
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bukkitService.runTask(new Runnable() {
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@ -5,7 +5,9 @@ package fr.xephi.authme.output;
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*/
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public enum MessageKey {
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DENIED_CHAT_MESSAGE("denied_chat"),
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SAME_IP_ONLINE("same_ip_online"),
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DENIED_CHAT("denied_chat"),
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KICK_ANTIBOT("kick_antibot"),
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@ -3,6 +3,7 @@ package fr.xephi.authme.process;
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import fr.xephi.authme.AuthMe;
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import fr.xephi.authme.output.MessageKey;
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import fr.xephi.authme.output.Messages;
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import fr.xephi.authme.permission.PermissionNode;
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import fr.xephi.authme.settings.NewSetting;
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import fr.xephi.authme.settings.domain.Property;
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import fr.xephi.authme.util.BukkitService;
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@ -25,7 +26,7 @@ public class ProcessService {
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@Inject
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private Messages messages;
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@Inject
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private AuthMe authMe;
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private AuthMe plugin;
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@Inject
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private ValidationService validationService;
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@Inject
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@ -99,7 +100,7 @@ public class ProcessService {
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* @return the assigned task id
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*/
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public BukkitTask runTask(Runnable task) {
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return authMe.getServer().getScheduler().runTask(authMe, task);
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return plugin.getServer().getScheduler().runTask(plugin, task);
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}
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/**
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@ -110,7 +111,7 @@ public class ProcessService {
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* @return the assigned task id
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*/
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public BukkitTask runTaskLater(Runnable task, long delay) {
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return authMe.getServer().getScheduler().runTaskLater(authMe, task, delay);
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return plugin.getServer().getScheduler().runTaskLater(plugin, task, delay);
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}
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/**
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@ -120,7 +121,7 @@ public class ProcessService {
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* @return the task id
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*/
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public int scheduleSyncDelayedTask(Runnable task) {
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return authMe.getServer().getScheduler().scheduleSyncDelayedTask(authMe, task);
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return plugin.getServer().getScheduler().scheduleSyncDelayedTask(plugin, task);
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}
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/**
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@ -129,7 +130,7 @@ public class ProcessService {
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* @param event the event to emit
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*/
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public void callEvent(Event event) {
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authMe.getServer().getPluginManager().callEvent(event);
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plugin.getServer().getPluginManager().callEvent(event);
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}
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/**
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@ -138,7 +139,7 @@ public class ProcessService {
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* @return AuthMe instance
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*/
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public AuthMe getAuthMe() {
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return authMe;
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return plugin;
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}
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/**
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@ -168,4 +169,8 @@ public class ProcessService {
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return bukkitService;
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}
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public boolean hasPermission(Player player, PermissionNode node) {
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return plugin.getPermissionsManager().hasPermission(player, node);
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}
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}
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@ -28,6 +28,7 @@ import fr.xephi.authme.task.TimeoutTask;
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import fr.xephi.authme.util.Utils;
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import fr.xephi.authme.util.Utils.GroupType;
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import org.apache.commons.lang.reflect.MethodUtils;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.entity.LivingEntity;
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@ -73,13 +74,24 @@ public class AsynchronousJoin implements AsynchronousProcess {
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if (Utils.isUnrestricted(player)) {
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return;
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}
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final String name = player.getName().toLowerCase();
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final String ip = Utils.getPlayerIp(player);
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// Prevent player collisions in 1.9
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if (DISABLE_COLLISIONS) {
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((LivingEntity) player).setCollidable(false);
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}
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if (service.getProperty(RestrictionSettings.FORCE_SURVIVAL_MODE)
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&& !service.hasPermission(player, PlayerStatePermission.BYPASS_FORCE_SURVIVAL)) {
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player.setGameMode(GameMode.SURVIVAL);
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}
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if (service.getProperty(HooksSettings.DISABLE_SOCIAL_SPY)) {
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pluginHooks.setEssentialsSocialSpyStatus(player, false);
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}
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final String ip = Utils.getPlayerIp(player);
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if (isNameRestricted(name, ip, player.getAddress().getHostName())) {
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service.scheduleSyncDelayedTask(new Runnable() {
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@Override
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@ -93,25 +105,27 @@ public class AsynchronousJoin implements AsynchronousProcess {
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});
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return;
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}
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if (service.getProperty(RestrictionSettings.MAX_JOIN_PER_IP) > 0
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&& !plugin.getPermissionsManager().hasPermission(player, PlayerStatePermission.ALLOW_MULTIPLE_ACCOUNTS)
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&& !"127.0.0.1".equalsIgnoreCase(ip)
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&& !"localhost".equalsIgnoreCase(ip)
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&& hasJoinedIp(player.getName(), ip)) {
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&& !service.hasPermission(player, PlayerStatePermission.ALLOW_MULTIPLE_ACCOUNTS)
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&& !"127.0.0.1".equalsIgnoreCase(ip)
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&& !"localhost".equalsIgnoreCase(ip)
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&& hasJoinedIp(player.getName(), ip)) {
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service.scheduleSyncDelayedTask(new Runnable() {
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@Override
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public void run() {
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player.kickPlayer("A player with the same IP is already in game!");
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// TODO: Messages entry
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player.kickPlayer(service.retrieveSingleMessage(MessageKey.SAME_IP_ONLINE));
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}
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});
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return;
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}
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// Prevent player collisions in 1.9
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if (DISABLE_COLLISIONS) {
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((LivingEntity) player).setCollidable(false);
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}
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final Location spawnLoc = spawnLoader.getSpawnLocation(player);
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final boolean isAuthAvailable = database.isAuthAvailable(name);
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// TODO: continue cleanup from this -sgdc3
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if (isAuthAvailable) {
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if (!service.getProperty(RestrictionSettings.NO_TELEPORT)) {
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if (Settings.isTeleportToSpawnEnabled || (Settings.isForceSpawnLocOnJoinEnabled && Settings.getForcedWorlds.contains(player.getWorld().getName()))) {
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@ -1,3 +1,4 @@
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same_ip_online: 'A player with the same IP is already in game!'
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denied_chat: '&cIn order to be able to chat you must be authenticated!'
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kick_antibot: 'AntiBot protection mode is enabled! You have to wait some minutes before joining the server.'
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unknown_user: '&cCan''t find the requested user in the database!'
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