Implemented the setspawn command

This commit is contained in:
Tim Visée 2015-11-01 18:10:24 +01:00
parent bc0f1b4bb9
commit 79dd26da0f
2 changed files with 51 additions and 0 deletions

View File

@ -195,6 +195,18 @@ public class CommandManager {
setEmailCommand.addArgument(new CommandArgumentDescription("player", "Player name", false)); setEmailCommand.addArgument(new CommandArgumentDescription("player", "Player name", false));
setEmailCommand.addArgument(new CommandArgumentDescription("email", "Player email", false)); setEmailCommand.addArgument(new CommandArgumentDescription("email", "Player email", false));
// Register the setspawn command
CommandDescription setSpawnCommand = new CommandDescription(
new SetSpawnCommand(),
new ArrayList<String>() {{
add("setspawn");
add("chgspawn");
}},
"Change the spawn",
"Change the player's spawn to your current position.",
authMeCommand);
setSpawnCommand.setCommandPermissions("authme.admin.setspawn", CommandPermissions.DefaultPermission.OP_ONLY);
// Register the purge command // Register the purge command
CommandDescription purgeCommand = new CommandDescription( CommandDescription purgeCommand = new CommandDescription(
new PurgeCommand(), new PurgeCommand(),

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@ -0,0 +1,39 @@
package fr.xephi.authme.command.executable.authme;
import fr.xephi.authme.ConsoleLogger;
import fr.xephi.authme.command.CommandParts;
import fr.xephi.authme.command.ExecutableCommand;
import fr.xephi.authme.settings.Spawn;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
public class SetSpawnCommand extends ExecutableCommand {
/**
* Execute the command.
*
* @param sender The command sender.
* @param commandReference The command reference.
* @param commandArguments The command arguments.
*
* @return True if the command was executed successfully, false otherwise.
*/
@Override
public boolean executeCommand(CommandSender sender, CommandParts commandReference, CommandParts commandArguments) {
// Make sure the command executor is a player
try {
if (sender instanceof Player) {
if (Spawn.getInstance().setSpawn(((Player) sender).getLocation())) {
sender.sendMessage("[AuthMe] Correctly defined new spawn point");
} else {
sender.sendMessage("[AuthMe] SetSpawn has failed, please retry");
}
} else {
sender.sendMessage("[AuthMe] Please use that command in game");
}
} catch (NullPointerException ex) {
ConsoleLogger.showError(ex.getMessage());
}
return true;
}
}