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https://github.com/AuthMe/AuthMeReloaded.git
synced 2024-10-31 07:39:42 +01:00
Implemented the setspawn command
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parent
bc0f1b4bb9
commit
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@ -195,6 +195,18 @@ public class CommandManager {
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setEmailCommand.addArgument(new CommandArgumentDescription("player", "Player name", false));
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setEmailCommand.addArgument(new CommandArgumentDescription("email", "Player email", false));
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// Register the setspawn command
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CommandDescription setSpawnCommand = new CommandDescription(
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new SetSpawnCommand(),
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new ArrayList<String>() {{
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add("setspawn");
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add("chgspawn");
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}},
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"Change the spawn",
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"Change the player's spawn to your current position.",
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authMeCommand);
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setSpawnCommand.setCommandPermissions("authme.admin.setspawn", CommandPermissions.DefaultPermission.OP_ONLY);
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// Register the purge command
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CommandDescription purgeCommand = new CommandDescription(
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new PurgeCommand(),
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@ -0,0 +1,39 @@
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package fr.xephi.authme.command.executable.authme;
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import fr.xephi.authme.ConsoleLogger;
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import fr.xephi.authme.command.CommandParts;
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import fr.xephi.authme.command.ExecutableCommand;
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import fr.xephi.authme.settings.Spawn;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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public class SetSpawnCommand extends ExecutableCommand {
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/**
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* Execute the command.
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*
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* @param sender The command sender.
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* @param commandReference The command reference.
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* @param commandArguments The command arguments.
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*
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* @return True if the command was executed successfully, false otherwise.
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*/
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@Override
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public boolean executeCommand(CommandSender sender, CommandParts commandReference, CommandParts commandArguments) {
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// Make sure the command executor is a player
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try {
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if (sender instanceof Player) {
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if (Spawn.getInstance().setSpawn(((Player) sender).getLocation())) {
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sender.sendMessage("[AuthMe] Correctly defined new spawn point");
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} else {
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sender.sendMessage("[AuthMe] SetSpawn has failed, please retry");
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}
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} else {
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sender.sendMessage("[AuthMe] Please use that command in game");
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}
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} catch (NullPointerException ex) {
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ConsoleLogger.showError(ex.getMessage());
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}
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return true;
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}
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}
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