Use default Hikari pool parameters

This commit is contained in:
Gabriele C 2016-05-21 14:54:03 +02:00
parent 4d06b63e64
commit 7ad39e2a5d
2 changed files with 18 additions and 16 deletions

View File

@ -109,26 +109,28 @@ public class MySQL implements DataSource {
private synchronized void setConnectionArguments() throws RuntimeException {
ds = new HikariDataSource();
ds.setPoolName("AuthMeMYSQLPool");
ds.setDriverClassName("com.mysql.jdbc.Driver");
ds.setJdbcUrl("jdbc:mysql://" + this.host + ":" + this.port + "/" + this.database);
ds.addDataSourceProperty("rewriteBatchedStatements", "true");
ds.addDataSourceProperty("jdbcCompliantTruncation", "false");
ds.addDataSourceProperty("cachePrepStmts", "true");
ds.addDataSourceProperty("prepStmtCacheSize", "250");
ds.addDataSourceProperty("prepStmtCacheSqlLimit", "2048");
//set utf-8 as default encoding
// Database URL
ds.setJdbcUrl("jdbc:mysql://" + this.host + ":" + this.port + "/" + this.database);
// Auth
ds.setUsername(this.username);
ds.setPassword(this.password);
// Encoding
ds.addDataSourceProperty("characterEncoding", "utf8");
ds.addDataSourceProperty("encoding","UTF-8");
ds.addDataSourceProperty("useUnicode", "true");
ds.setUsername(this.username);
ds.setPassword(this.password);
ds.setInitializationFailFast(true); // Don't start the plugin if the database is unavailable
ds.setMaxLifetime(180000); // 3 Min
ds.setIdleTimeout(60000); // 1 Min
ds.setMinimumIdle(2);
ds.setMaximumPoolSize((Runtime.getRuntime().availableProcessors() * 2) + 1);
// Random stuff
ds.addDataSourceProperty("rewriteBatchedStatements", "true");
ds.addDataSourceProperty("jdbcCompliantTruncation", "false");
// Caching
ds.addDataSourceProperty("cachePrepStmts", "true");
ds.addDataSourceProperty("prepStmtCacheSize", "250");
ds.addDataSourceProperty("prepStmtCacheSqlLimit", "2048");
ConsoleLogger.info("Connection arguments loaded, Hikari ConnectionPool ready!");
}

View File

@ -161,7 +161,7 @@ public class AuthMePlayerListener implements Listener {
final Player player = event.getPlayer();
if (shouldCancelEvent(player)) {
event.setCancelled(true);
// TODO: a spambot calls this too often, too may threads checking if auth is available.
// TODO: a spambot calls this too often, too many threads checking if auth is available.
// Possible solution: add a cooldown.
// sendLoginOrRegisterMessage(player);
} else if (settings.getProperty(RestrictionSettings.HIDE_CHAT)) {