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Fix minor codestyle issues #1341
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d6e2f35efd
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@ -79,7 +79,7 @@ public class PlayerListener implements Listener {
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@Inject
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private JoinMessageService joinMessageService;
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private static boolean IS_ASYNC_PLAYER_PRE_LOGIN_EVENT_CALLED = false;
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private static boolean isAsyncPlayerPreLoginEventCalled = false;
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@EventHandler(ignoreCancelled = true, priority = EventPriority.LOWEST)
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public void onPlayerCommandPreprocess(PlayerCommandPreprocessEvent event) {
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@ -193,7 +193,7 @@ public class PlayerListener implements Listener {
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public void onPlayerJoin(PlayerJoinEvent event) {
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final Player player = event.getPlayer();
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if (!PlayerListener19Spigot.isIsPlayerSpawnLocationEventCalled()) {
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if (!PlayerListener19Spigot.isPlayerSpawnLocationEventCalled()) {
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teleportationService.teleportOnJoin(player);
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management.performJoin(player, player.getLocation());
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}
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@ -224,7 +224,7 @@ public class PlayerListener implements Listener {
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@EventHandler(priority = EventPriority.HIGHEST)
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public void onAsyncPlayerPreLoginEvent(AsyncPlayerPreLoginEvent event) {
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IS_ASYNC_PLAYER_PRE_LOGIN_EVENT_CALLED = true;
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isAsyncPlayerPreLoginEventCalled = true;
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final String name = event.getName();
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@ -259,7 +259,7 @@ public class PlayerListener implements Listener {
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return;
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}
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if (!IS_ASYNC_PLAYER_PRE_LOGIN_EVENT_CALLED) {
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if (!isAsyncPlayerPreLoginEventCalled) {
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try {
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runOnJoinChecks(name, event.getAddress().getHostAddress());
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} catch (FailedVerificationException e) {
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@ -19,16 +19,16 @@ public class PlayerListener19Spigot implements Listener {
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@Inject
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private TeleportationService teleportationService;
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private static boolean IS_PLAYER_SPAWN_LOCATION_EVENT_CALLED = false;
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private static boolean isPlayerSpawnLocationEventCalled = false;
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public static boolean isIsPlayerSpawnLocationEventCalled() {
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return IS_PLAYER_SPAWN_LOCATION_EVENT_CALLED;
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public static boolean isPlayerSpawnLocationEventCalled() {
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return isPlayerSpawnLocationEventCalled;
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}
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// Note: the following event is called since MC1.9, in older versions we have to fallback on the PlayerJoinEvent
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@EventHandler(priority = EventPriority.HIGH)
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public void onPlayerSpawn(PlayerSpawnLocationEvent event) {
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IS_PLAYER_SPAWN_LOCATION_EVENT_CALLED = true;
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isPlayerSpawnLocationEventCalled = true;
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final Player player = event.getPlayer();
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management.performJoin(player, event.getSpawnLocation());
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