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Try to restore inventory after register
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c3f314c491
commit
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@ -16,6 +16,7 @@ import fr.xephi.authme.cache.limbo.LimboPlayer;
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import fr.xephi.authme.events.AuthMeTeleportEvent;
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import fr.xephi.authme.events.LoginEvent;
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import fr.xephi.authme.events.RegisterTeleportEvent;
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import fr.xephi.authme.events.RestoreInventoryEvent;
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import fr.xephi.authme.settings.Messages;
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import fr.xephi.authme.settings.PlayersLogs;
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import fr.xephi.authme.settings.Settings;
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@ -95,6 +96,14 @@ public class ProcessSyncronousPasswordRegister implements Runnable {
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player.teleport(tpEvent.getTo());
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}
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}
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if (Settings.protectInventoryBeforeLogInEnabled && limbo.getInventory() != null && limbo.getArmour() != null) {
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RestoreInventoryEvent event = new RestoreInventoryEvent(player, limbo.getInventory(), limbo.getArmour());
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Bukkit.getPluginManager().callEvent(event);
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if (!event.isCancelled() && event.getArmor() != null && event.getInventory() != null) {
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player.getInventory().setContents(event.getInventory());
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player.getInventory().setArmorContents(event.getArmor());
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}
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}
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limbo.getTimeoutTaskId().cancel();
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limbo.getMessageTaskId().cancel();
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LimboCache.getInstance().deleteLimboPlayer(name);
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