mirror of
https://github.com/AuthMe/AuthMeReloaded.git
synced 2024-12-24 17:47:38 +01:00
#347 Test that all read properties exist as Property field
- Create consistency test to verify that all properties in config.yml are defined as a Property field in a SettingsClass implementation (currently fails) - Add some missing properties - Minor: convert tabs to spaces
This commit is contained in:
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@ -10,19 +10,19 @@ import static fr.xephi.authme.settings.domain.PropertyType.STRING;
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public class ConverterSettings implements SettingsClass {
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@Comment("Rakamak file name")
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public static final Property<String> RAKAMAK_FILE_NAME =
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@Comment("Rakamak file name")
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public static final Property<String> RAKAMAK_FILE_NAME =
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newProperty(STRING, "Converter.Rakamak.fileName", "users.rak");
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@Comment("Rakamak use IP?")
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public static final Property<Boolean> RAKAMAK_USE_IP =
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@Comment("Rakamak use IP?")
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public static final Property<Boolean> RAKAMAK_USE_IP =
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newProperty(BOOLEAN, "Converter.Rakamak.useIP", false);
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@Comment("Rakamak IP file name")
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@Comment("Rakamak IP file name")
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public static final Property<String> RAKAMAK_IP_FILE_NAME =
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newProperty(STRING, "Converter.Rakamak.ipFileName", "UsersIp.rak");
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@Comment("CrazyLogin database file name")
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@Comment("CrazyLogin database file name")
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public static final Property<String> CRAZYLOGIN_FILE_NAME =
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newProperty(STRING, "Converter.CrazyLogin.fileName", "accounts.db");
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@ -11,100 +11,100 @@ import static fr.xephi.authme.settings.domain.PropertyType.STRING;
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public class DatabaseSettings implements SettingsClass {
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@Comment({"What type of database do you want to use?",
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"Valid values: sqlite, mysql"})
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@Comment({"What type of database do you want to use?",
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"Valid values: sqlite, mysql"})
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public static final Property<DataSource.DataSourceType> BACKEND =
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newProperty(DataSource.DataSourceType.class, "DataSource.backend", DataSource.DataSourceType.SQLITE);
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@Comment("Enable database caching, should improve database performance")
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@Comment("Enable database caching, should improve database performance")
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public static final Property<Boolean> USE_CACHING =
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newProperty(BOOLEAN, "DataSource.caching", true);
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@Comment("Database host address")
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@Comment("Database host address")
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public static final Property<String> MYSQL_HOST =
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newProperty(STRING, "DataSource.mySQLHost", "127.0.0.1");
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@Comment("Database port")
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@Comment("Database port")
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public static final Property<String> MYSQL_PORT =
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newProperty(STRING, "DataSource.mySQLPort", "3306");
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@Comment("Username about Database Connection Infos")
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@Comment("Username about Database Connection Infos")
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public static final Property<String> MYSQL_USERNAME =
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newProperty(STRING, "DataSource.mySQLUsername", "authme");
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@Comment("Password about Database Connection Infos")
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@Comment("Password about Database Connection Infos")
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public static final Property<String> MYSQL_PASSWORD =
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newProperty(STRING, "DataSource.mySQLPassword", "123456");
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@Comment("Database Name, use with converters or as SQLITE database name")
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@Comment("Database Name, use with converters or as SQLITE database name")
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public static final Property<String> MYSQL_DATABASE =
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newProperty(STRING, "DataSource.mySQLDatabase", "authme");
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@Comment("Table of the database")
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@Comment("Table of the database")
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public static final Property<String> MYSQL_TABLE =
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newProperty(STRING, "DataSource.mySQLTablename", "authme");
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@Comment("Column of IDs to sort data")
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@Comment("Column of IDs to sort data")
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public static final Property<String> MYSQL_COL_ID =
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newProperty(STRING, "DataSource.mySQLColumnId", "id");
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@Comment("Column for storing or checking players nickname")
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@Comment("Column for storing or checking players nickname")
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public static final Property<String> MYSQL_COL_NAME =
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newProperty(STRING, "DataSource.mySQLColumnName", "username");
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@Comment("Column for storing or checking players RealName ")
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@Comment("Column for storing or checking players RealName ")
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public static final Property<String> MYSQL_COL_REALNAME =
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newProperty(STRING, "DataSource.mySQLRealName", "realname");
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@Comment("Column for storing players passwords")
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@Comment("Column for storing players passwords")
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public static final Property<String> MYSQL_COL_PASSWORD =
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newProperty(STRING, "DataSource.mySQLColumnPassword", "password");
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@Comment("Column for storing players passwords salts")
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@Comment("Column for storing players passwords salts")
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public static final Property<String> MYSQL_COL_SALT =
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newProperty(STRING, "ExternalBoardOptions.mySQLColumnSalt", "");
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@Comment("Column for storing players emails")
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@Comment("Column for storing players emails")
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public static final Property<String> MYSQL_COL_EMAIL =
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newProperty(STRING, "DataSource.mySQLColumnEmail", "email");
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@Comment("Column for storing if a player is logged in or not")
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@Comment("Column for storing if a player is logged in or not")
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public static final Property<String> MYSQL_COL_ISLOGGED =
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newProperty(STRING, "DataSource.mySQLColumnLogged", "isLogged");
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@Comment("Column for storing players ips")
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@Comment("Column for storing players ips")
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public static final Property<String> MYSQL_COL_IP =
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newProperty(STRING, "DataSource.mySQLColumnIp", "ip");
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@Comment("Column for storing players lastlogins")
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@Comment("Column for storing players lastlogins")
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public static final Property<String> MYSQL_COL_LASTLOGIN =
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newProperty(STRING, "DataSource.mySQLColumnLastLogin", "lastlogin");
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@Comment("Column for storing player LastLocation - X")
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@Comment("Column for storing player LastLocation - X")
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public static final Property<String> MYSQL_COL_LASTLOC_X =
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newProperty(STRING, "DataSource.mySQLlastlocX", "x");
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@Comment("Column for storing player LastLocation - Y")
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@Comment("Column for storing player LastLocation - Y")
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public static final Property<String> MYSQL_COL_LASTLOC_Y =
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newProperty(STRING, "DataSource.mySQLlastlocY", "y");
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@Comment("Column for storing player LastLocation - Z")
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@Comment("Column for storing player LastLocation - Z")
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public static final Property<String> MYSQL_COL_LASTLOC_Z =
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newProperty(STRING, "DataSource.mySQLlastlocZ", "z");
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@Comment("Column for storing player LastLocation - World Name")
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@Comment("Column for storing player LastLocation - World Name")
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public static final Property<String> MYSQL_COL_LASTLOC_WORLD =
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newProperty(STRING, "DataSource.mySQLlastlocWorld", "world");
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@Comment("Column for storing players groups")
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@Comment("Column for storing players groups")
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public static final Property<String> MYSQL_COL_GROUP =
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newProperty(STRING, "ExternalBoardOptions.mySQLColumnGroup", "");
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@Comment("Enable this when you allow registration through a website")
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public static final Property<Boolean> MYSQL_WEBSITE =
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@Comment("Enable this when you allow registration through a website")
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public static final Property<Boolean> MYSQL_WEBSITE =
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newProperty(BOOLEAN, "DataSource.mySQLWebsite", false);
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private DatabaseSettings() {
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}
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private DatabaseSettings() {
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}
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}
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@ -14,51 +14,55 @@ import static fr.xephi.authme.settings.domain.PropertyType.STRING_LIST;
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public class EmailSettings implements SettingsClass {
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@Comment("Email SMTP server host")
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public static final Property<String> SMTP_HOST =
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@Comment("Email SMTP server host")
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public static final Property<String> SMTP_HOST =
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newProperty(STRING, "Email.mailSMTP", "smtp.gmail.com");
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@Comment("Email SMTP server port")
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@Comment("Email SMTP server port")
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public static final Property<Integer> SMTP_PORT =
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newProperty(INTEGER, "Email.mailPort", 465);
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@Comment("Email account which sends the mails")
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@Comment("Email account which sends the mails")
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public static final Property<String> MAIL_ACCOUNT =
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newProperty(STRING, "Email.mailAccount", "");
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@Comment("Email account password")
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@Comment("Email account password")
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public static final Property<String> MAIL_PASSWORD =
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newProperty(STRING, "Email.mailPassword", "");
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@Comment("Recovery password length")
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@Comment("Custom sender name, replacing the mailAccount name in the email")
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public static final Property<String> MAIL_SENDER_NAME =
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newProperty("Email.mailSenderName", "");
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@Comment("Recovery password length")
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public static final Property<Integer> RECOVERY_PASSWORD_LENGTH =
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newProperty(INTEGER, "Email.RecoveryPasswordLength", 8);
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@Comment("Mail Subject")
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@Comment("Mail Subject")
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public static final Property<String> RECOVERY_MAIL_SUBJECT =
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newProperty(STRING, "Email.mailSubject", "Your new AuthMe password");
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@Comment("Like maxRegPerIP but with email")
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@Comment("Like maxRegPerIP but with email")
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public static final Property<Integer> MAX_REG_PER_EMAIL =
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newProperty(INTEGER, "Email.maxRegPerEmail", 1);
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@Comment("Recall players to add an email?")
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@Comment("Recall players to add an email?")
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public static final Property<Boolean> RECALL_PLAYERS =
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newProperty(BOOLEAN, "Email.recallPlayers", false);
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@Comment("Delay in minute for the recall scheduler")
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@Comment("Delay in minute for the recall scheduler")
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public static final Property<Integer> DELAY_RECALL =
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newProperty(INTEGER, "Email.delayRecall", 5);
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@Comment("Blacklist these domains for emails")
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public static final Property<List<String>> DOMAIN_BLACKLIST =
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@Comment("Blacklist these domains for emails")
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public static final Property<List<String>> DOMAIN_BLACKLIST =
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newProperty(STRING_LIST, "Email.emailBlacklisted", "10minutemail.com");
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@Comment("Whitelist ONLY these domains for emails")
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public static final Property<List<String>> DOMAIN_WHITELIST =
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@Comment("Whitelist ONLY these domains for emails")
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public static final Property<List<String>> DOMAIN_WHITELIST =
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newProperty(STRING_LIST, "Email.emailWhitelisted");
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@Comment("Send the new password drawn in an image?")
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@Comment("Send the new password drawn in an image?")
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public static final Property<Boolean> PASSWORD_AS_IMAGE =
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newProperty(BOOLEAN, "Email.generateImage", false);
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@ -9,27 +9,27 @@ import static fr.xephi.authme.settings.domain.Property.newProperty;
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public class HooksSettings implements SettingsClass {
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@Comment("Do we need to hook with multiverse for spawn checking?")
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@Comment("Do we need to hook with multiverse for spawn checking?")
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public static final Property<Boolean> MULTIVERSE =
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newProperty(PropertyType.BOOLEAN, "Hooks.multiverse", true);
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@Comment("Do we need to hook with BungeeCord?")
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@Comment("Do we need to hook with BungeeCord?")
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public static final Property<Boolean> BUNGEECORD =
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newProperty(PropertyType.BOOLEAN, "Hooks.bungeecord", false);
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@Comment("Send player to this BungeeCord server after register/login")
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@Comment("Send player to this BungeeCord server after register/login")
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public static final Property<String> BUNGEECORD_SERVER =
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newProperty(PropertyType.STRING, "Hooks.sendPlayerTo", "");
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@Comment("Do we need to disable Essentials SocialSpy on join?")
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@Comment("Do we need to disable Essentials SocialSpy on join?")
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public static final Property<Boolean> DISABLE_SOCIAL_SPY =
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newProperty(PropertyType.BOOLEAN, "Hooks.disableSocialSpy", false);
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@Comment("Do we need to force /motd Essentials command on join?")
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@Comment("Do we need to force /motd Essentials command on join?")
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public static final Property<Boolean> USE_ESSENTIALS_MOTD =
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newProperty(PropertyType.BOOLEAN, "Hooks.useEssentialsMotd", false);
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@Comment("Do we need to cache custom Attributes?")
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@Comment("Do we need to cache custom Attributes?")
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public static final Property<Boolean> CACHE_CUSTOM_ATTRIBUTES =
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newProperty(PropertyType.BOOLEAN, "Hooks.customAttributes", false);
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@ -0,0 +1,46 @@
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package fr.xephi.authme.settings.custom;
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import fr.xephi.authme.settings.domain.Comment;
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import fr.xephi.authme.settings.domain.Property;
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import fr.xephi.authme.settings.domain.SettingsClass;
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import static fr.xephi.authme.settings.domain.Property.newProperty;
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public class PluginSettings implements SettingsClass {
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@Comment("The name shown in the help messages")
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public static final Property<String> HELP_HEADER =
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newProperty("settings.helpHeader", "AuthMeReloaded");
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@Comment({
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"Do you want to enable the session feature?",
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"If enabled, when a player authenticates successfully,",
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"his IP and his nickname is saved.",
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"The next time the player joins the server, if his IP",
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"is the same as last time and the timeout hasn't",
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"expired, he will not need to authenticate."
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})
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public static final Property<Boolean> SESSIONS_ENABLED =
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newProperty("settings.sessions.enabled", false);
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@Comment({
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"After how many minutes should a session expire?",
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"0 for unlimited time (Very dangerous, use it at your own risk!)",
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"Remember that sessions will end only after the timeout, and",
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"if the player's IP has changed but the timeout hasn't expired,",
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"the player will be kicked from the server due to invalid session"
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})
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public static final Property<Integer> SESSIONS_TIMEOUT =
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newProperty("settings.sessions.timeout", 10);
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@Comment({
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"Should the session expire if the player tries to log in with",
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"another IP address?"
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})
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public static final Property<Boolean> SESSIONS_EXPIRE_ON_IP_CHANGE =
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newProperty("settings.sessions.sessionExpireOnIpChange", true);
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private PluginSettings() {
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}
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}
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@ -14,29 +14,29 @@ import static fr.xephi.authme.settings.domain.PropertyType.STRING_LIST;
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public class ProtectionSettings implements SettingsClass {
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@Comment("Enable some servers protection (country based login, antibot)")
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@Comment("Enable some servers protection (country based login, antibot)")
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public static final Property<Boolean> ENABLE_PROTECTION =
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newProperty(BOOLEAN, "Protection.enableProtection", false);
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@Comment({"Countries allowed to join the server and register, see http://dev.bukkit.org/bukkit-plugins/authme-reloaded/pages/countries-codes/ for countries' codes",
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"PLEASE USE QUOTES!"})
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@Comment({"Countries allowed to join the server and register, see http://dev.bukkit.org/bukkit-plugins/authme-reloaded/pages/countries-codes/ for countries' codes",
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"PLEASE USE QUOTES!"})
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public static final Property<List<String>> COUNTRIES_WHITELIST =
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newProperty(STRING_LIST, "Protection.countries", "US", "GB", "A1");
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@Comment({"Countries not allowed to join the server and register",
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"PLEASE USE QUOTES!"})
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@Comment({"Countries not allowed to join the server and register",
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"PLEASE USE QUOTES!"})
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public static final Property<List<String>> COUNTRIES_BLACKLIST =
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newProperty(STRING_LIST, "Protection.countriesBlacklist");
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@Comment("Do we need to enable automatic antibot system?")
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@Comment("Do we need to enable automatic antibot system?")
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public static final Property<Boolean> ENABLE_ANTIBOT =
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newProperty(BOOLEAN, "Protection.enableAntiBot", false);
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@Comment("Max number of player allowed to login in 5 secs before enable AntiBot system automatically")
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@Comment("Max number of player allowed to login in 5 secs before enable AntiBot system automatically")
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public static final Property<Integer> ANTIBOT_SENSIBILITY =
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newProperty(INTEGER, "Protection.antiBotSensibility", 5);
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@Comment("Duration in minutes of the antibot automatic system")
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@Comment("Duration in minutes of the antibot automatic system")
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public static final Property<Integer> ANTIBOT_DURATION =
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newProperty(INTEGER, "Protection.antiBotDuration", 10);
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@ -11,35 +11,35 @@ import static fr.xephi.authme.settings.domain.PropertyType.STRING;
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public class PurgeSettings implements SettingsClass {
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@Comment("If enabled, AuthMe automatically purges old, unused accounts")
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public static final Property<Boolean> USE_AUTO_PURGE =
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@Comment("If enabled, AuthMe automatically purges old, unused accounts")
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public static final Property<Boolean> USE_AUTO_PURGE =
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newProperty(BOOLEAN, "Purge.useAutoPurge", false);
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@Comment("Number of Days an account become Unused")
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@Comment("Number of Days an account become Unused")
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public static final Property<Integer> DAYS_BEFORE_REMOVE_PLAYER =
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newProperty(INTEGER, "Purge.daysBeforeRemovePlayer", 60);
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@Comment("Do we need to remove the player.dat file during purge process?")
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@Comment("Do we need to remove the player.dat file during purge process?")
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public static final Property<Boolean> REMOVE_PLAYER_DAT =
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newProperty(BOOLEAN, "Purge.removePlayerDat", false);
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@Comment("Do we need to remove the Essentials/users/player.yml file during purge process?")
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@Comment("Do we need to remove the Essentials/users/player.yml file during purge process?")
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public static final Property<Boolean> REMOVE_ESSENTIALS_FILES =
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newProperty(BOOLEAN, "Purge.removeEssentialsFile", false);
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@Comment("World where are players.dat stores")
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@Comment("World where are players.dat stores")
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public static final Property<String> DEFAULT_WORLD =
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newProperty(STRING, "Purge.defaultWorld", "world");
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@Comment("Do we need to remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge process ?")
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@Comment("Do we need to remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge process ?")
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public static final Property<Boolean> REMOVE_LIMITED_CREATIVE_INVENTORIES =
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newProperty(BOOLEAN, "Purge.removeLimitedCreativesInventories", false);
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@Comment("Do we need to remove the AntiXRayData/PlayerData/player file during purge process?")
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@Comment("Do we need to remove the AntiXRayData/PlayerData/player file during purge process?")
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public static final Property<Boolean> REMOVE_ANTI_XRAY_FILE =
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newProperty(BOOLEAN, "Purge.removeAntiXRayFile", false);
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@Comment("Do we need to remove permissions?")
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@Comment("Do we need to remove permissions?")
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public static final Property<Boolean> REMOVE_PERMISSIONS =
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newProperty(BOOLEAN, "Purge.removePermissions", false);
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@ -0,0 +1,147 @@
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package fr.xephi.authme.settings.custom;
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import fr.xephi.authme.settings.domain.Comment;
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import fr.xephi.authme.settings.domain.Property;
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import fr.xephi.authme.settings.domain.PropertyType;
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import fr.xephi.authme.settings.domain.SettingsClass;
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import java.util.List;
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import static fr.xephi.authme.settings.domain.Property.newProperty;
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public class RestrictionSettings implements SettingsClass {
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@Comment({
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"Can not authenticated players chat and see the chat log?",
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"Keep in mind that this feature also blocks all commands not",
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"listed in the list below."})
|
||||
public static final Property<Boolean> ALLOW_CHAT =
|
||||
newProperty("settings.restrictions.allowChat", false);
|
||||
|
||||
@Comment("Allowed commands for unauthenticated players")
|
||||
public static final Property<List<String>> ALLOW_COMMANDS =
|
||||
newProperty(PropertyType.STRING_LIST, "settings.restrictions.allowCommands",
|
||||
"login", "register", "l", "reg", "email", "captcha");
|
||||
|
||||
@Comment("Max number of allowed registrations per IP")
|
||||
// TODO ljacqu 20160109: If 0 == unlimited, add this fact ot the comment
|
||||
public static final Property<Integer> MAX_REGISTRATION_PER_IP =
|
||||
newProperty("settings.restrictions.maxRegPerIp", 1);
|
||||
|
||||
@Comment("Minimum allowed username length")
|
||||
public static final Property<Integer> MIN_NICKNAME_LENGTH =
|
||||
newProperty("settings.restrictions.minNicknameLength", 4);
|
||||
|
||||
@Comment("Maximum allowed username length")
|
||||
public static final Property<Integer> MAX_NICKNAME_LENGTH =
|
||||
newProperty("settings.restrictions.maxNicknameLength", 16);
|
||||
|
||||
@Comment({
|
||||
"When this setting is enabled, online players can't be kicked out",
|
||||
"due to \"Logged in from another Location\"",
|
||||
"This setting will prevent potential security exploits."})
|
||||
public static final Property<Boolean> FORCE_SINGLE_SESSION =
|
||||
newProperty("settings.restrictions.ForceSingleSession", true);
|
||||
|
||||
@Comment({
|
||||
"If enabled, every player will be teleported to the world spawnpoint",
|
||||
"after successful authentication.",
|
||||
"The quit location of the player will be overwritten.",
|
||||
"This is different from \"teleportUnAuthedToSpawn\" that teleport player",
|
||||
"back to his quit location after the authentication."})
|
||||
public static final Property<Boolean> FORCE_SPAWN_LOCATION_AFTER_LOGIN =
|
||||
newProperty("settings.restrictions.ForceSpawnLocOnJoinEnabled", false);
|
||||
|
||||
@Comment("This option will save the quit location of the players.")
|
||||
public static final Property<Boolean> SAVE_QUIT_LOCATION =
|
||||
newProperty("settings.restrictions.SaveQuitLocation", false);
|
||||
|
||||
@Comment({
|
||||
"To activate the restricted user feature you need",
|
||||
"to enable this option and configure the AllowedRestrctedUser field."})
|
||||
public static final Property<Boolean> ENABLE_RESTRICTED_USERS =
|
||||
newProperty("settings.restrictions.AllowRestrictedUser", false);
|
||||
|
||||
@Comment({
|
||||
"The restricted user feature will kick players listed below",
|
||||
"if they don't match the defined IP address.",
|
||||
"Example:",
|
||||
" AllowedRestrictedUser:",
|
||||
" - playername;127.0.0.1"})
|
||||
public static final Property<List<String>> ALLOWED_RESTRICTED_USERS =
|
||||
newProperty(PropertyType.STRING_LIST, "settings.restrictions.AllowedRestrictedUser");
|
||||
|
||||
@Comment("Should unregistered players be kicked immediately?")
|
||||
public static final Property<Boolean> KICK_NON_REGISTERED =
|
||||
newProperty("settings.restrictions.kickNonRegistered", false);
|
||||
|
||||
@Comment("Should players be kicked on wrong password?")
|
||||
public static final Property<Boolean> KICK_ON_WRONG_PASSWORD =
|
||||
newProperty("settings.restrictions.kickOnWrongPassword", false);
|
||||
|
||||
@Comment({
|
||||
"Should not logged in players be teleported to the spawn?",
|
||||
"After the authentication they will be teleported back to",
|
||||
"their normal position."})
|
||||
public static final Property<Boolean> TELEPORT_UNAUTHED_TO_SPAWN =
|
||||
newProperty("settings.restrictions.teleportUnAuthedToSpawn", false);
|
||||
|
||||
@Comment("Can unregistered players walk around?")
|
||||
public static final Property<Boolean> ALLOW_UNAUTHED_MOVEMENT =
|
||||
newProperty("settings.restrictions.allowMovement", false);
|
||||
|
||||
@Comment({
|
||||
"Should not authenticated players have speed = 0?",
|
||||
"This will reset the fly/walk speed to default value after the login."})
|
||||
public static final Property<Boolean> REMOVE_SPEED =
|
||||
newProperty("settings.restrictions.removeSpeed", true);
|
||||
|
||||
@Comment({
|
||||
"After how many seconds should players who fail to login or register",
|
||||
"be kicked? Set to 0 to disable."})
|
||||
public static final Property<Integer> TIMEOUT =
|
||||
newProperty("settings.restrictions.timeout", 30);
|
||||
|
||||
@Comment("Regex syntax of allowed characters in the player name.")
|
||||
public static final Property<String> ALLOWED_NICKNAME_CHARACTERS =
|
||||
newProperty("settings.restrictions.allowedNicknameCharacters", "[a-zA-Z0-9_]*");
|
||||
|
||||
@Comment({
|
||||
"How far can unregistered players walk?",
|
||||
"Set to 0 for unlimited radius"
|
||||
})
|
||||
public static final Property<Integer> ALLOWED_MOVEMENT_RADIUS =
|
||||
newProperty("settings.restrictions.allowedMovementRadius", 100);
|
||||
|
||||
@Comment({
|
||||
"Enable double check of password when you register",
|
||||
"when it's true, registration requires that kind of command:",
|
||||
"/register <password> <confirmPassword>"})
|
||||
public static final Property<Boolean> ENABLE_PASSWORD_CONFIRMATION =
|
||||
newProperty("settings.restrictions.enablePasswordConfirmation", true);
|
||||
|
||||
@Comment("Should we protect the player inventory before logging in?")
|
||||
public static final Property<Boolean> PROTECT_INVENTORY_BEFORE_LOGIN =
|
||||
newProperty("settings.restrictions.ProtectInventoryBeforeLogIn", true);
|
||||
|
||||
@Comment({
|
||||
"Should we display all other accounts from a player when he joins?",
|
||||
"permission: /authme.admin.accounts"})
|
||||
public static final Property<Boolean> DISPLAY_OTHER_ACCOUNTS =
|
||||
newProperty("settings.restrictions.displayOtherAccounts", true);
|
||||
|
||||
@Comment({
|
||||
"WorldNames where we need to force the spawn location for ForceSpawnLocOnJoinEnabled",
|
||||
"Case-sensitive!"})
|
||||
public static final Property<List<String>> FORCE_SPAWN_ON_WORLDS =
|
||||
newProperty(PropertyType.STRING_LIST, "settings.restrictions.ForceSpawnOnTheseWorlds",
|
||||
"world", "world_nether", "world_the_end");
|
||||
|
||||
@Comment("Ban ip when the ip is not the ip registered in database")
|
||||
public static final Property<Boolean> BAN_UNKNOWN_IP =
|
||||
newProperty("settings.restrictions.banUnsafedIP", false);
|
||||
|
||||
private RestrictionSettings() {
|
||||
}
|
||||
|
||||
}
|
@ -10,33 +10,33 @@ import static fr.xephi.authme.settings.domain.PropertyType.INTEGER;
|
||||
|
||||
public class SecuritySettings implements SettingsClass {
|
||||
|
||||
@Comment({"Stop the server if we can't contact the sql database",
|
||||
@Comment({"Stop the server if we can't contact the sql database",
|
||||
"Take care with this, if you set this to false,",
|
||||
"AuthMe will automatically disable and the server won't be protected!"})
|
||||
public static final Property<Boolean> STOP_SERVER_ON_PROBLEM =
|
||||
public static final Property<Boolean> STOP_SERVER_ON_PROBLEM =
|
||||
newProperty(BOOLEAN, "Security.SQLProblem.stopServer", true);
|
||||
|
||||
@Comment("/reload support")
|
||||
@Comment("/reload support")
|
||||
public static final Property<Boolean> USE_RELOAD_COMMAND_SUPPORT =
|
||||
newProperty(BOOLEAN, "Security.ReloadCommand.useReloadCommandSupport", true);
|
||||
|
||||
@Comment("Remove spam from console?")
|
||||
@Comment("Remove spam from console?")
|
||||
public static final Property<Boolean> REMOVE_SPAM_FROM_CONSOLE =
|
||||
newProperty(BOOLEAN, "Security.console.noConsoleSpam", false);
|
||||
|
||||
@Comment("Remove passwords from console?")
|
||||
@Comment("Remove passwords from console?")
|
||||
public static final Property<Boolean> REMOVE_PASSWORD_FROM_CONSOLE =
|
||||
newProperty(BOOLEAN, "Security.console.removePassword", true);
|
||||
|
||||
@Comment("Player need to put a captcha when he fails too lot the password")
|
||||
@Comment("Player need to put a captcha when he fails too lot the password")
|
||||
public static final Property<Boolean> USE_CAPTCHA =
|
||||
newProperty(BOOLEAN, "Security.captcha.useCaptcha", false);
|
||||
|
||||
@Comment("Max allowed tries before request a captcha")
|
||||
@Comment("Max allowed tries before request a captcha")
|
||||
public static final Property<Integer> MAX_LOGIN_TRIES_BEFORE_CAPTCHA =
|
||||
newProperty(INTEGER, "Security.captcha.maxLoginTry", 5);
|
||||
|
||||
@Comment("Captcha length")
|
||||
@Comment("Captcha length")
|
||||
public static final Property<Integer> CAPTCHA_LENGTH =
|
||||
newProperty(INTEGER, "Security.captcha.captchaLength", 5);
|
||||
|
||||
|
@ -18,8 +18,9 @@ final class SettingsFieldRetriever {
|
||||
|
||||
/** The classes to scan for properties. */
|
||||
private static final List<Class<? extends SettingsClass>> CONFIGURATION_CLASSES = Arrays.asList(
|
||||
ConverterSettings.class, DatabaseSettings.class, EmailSettings.class, HooksSettings.class,
|
||||
ProtectionSettings.class, PurgeSettings.class, SecuritySettings.class);
|
||||
ConverterSettings.class, PluginSettings.class, RestrictionSettings.class,
|
||||
DatabaseSettings.class, EmailSettings.class, HooksSettings.class,
|
||||
ProtectionSettings.class, PurgeSettings.class, SecuritySettings.class);
|
||||
|
||||
private SettingsFieldRetriever() {
|
||||
}
|
||||
|
@ -14,7 +14,7 @@ import java.util.TreeMap;
|
||||
*/
|
||||
public class PropertyMap {
|
||||
|
||||
private Map<Property<?>, String[]> propertyMap;
|
||||
private Map<Property<?>, String[]> map;
|
||||
private PropertyMapComparator comparator;
|
||||
|
||||
/**
|
||||
@ -22,7 +22,7 @@ public class PropertyMap {
|
||||
*/
|
||||
public PropertyMap() {
|
||||
comparator = new PropertyMapComparator();
|
||||
propertyMap = new TreeMap<>(comparator);
|
||||
map = new TreeMap<>(comparator);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -33,7 +33,7 @@ public class PropertyMap {
|
||||
*/
|
||||
public void put(Property property, String[] comments) {
|
||||
comparator.add(property);
|
||||
propertyMap.put(property, comments);
|
||||
map.put(property, comments);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -42,7 +42,7 @@ public class PropertyMap {
|
||||
* @return The entry set
|
||||
*/
|
||||
public Set<Map.Entry<Property<?>, String[]>> entrySet() {
|
||||
return propertyMap.entrySet();
|
||||
return map.entrySet();
|
||||
}
|
||||
|
||||
/**
|
||||
@ -51,7 +51,16 @@ public class PropertyMap {
|
||||
* @return The key set
|
||||
*/
|
||||
public Set<Property<?>> keySet() {
|
||||
return propertyMap.keySet();
|
||||
return map.keySet();
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the size of the map.
|
||||
*
|
||||
* @return The size
|
||||
*/
|
||||
public int size() {
|
||||
return map.size();
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -340,8 +340,6 @@ Email:
|
||||
RecoveryPasswordLength: 8
|
||||
# Email subject of password get
|
||||
mailSubject: 'Your new AuthMe Password'
|
||||
# Email text here
|
||||
mailText: 'Dear <playername>, <br /><br /> This is your new AuthMe password for the server <br /><br /> <servername> : <br /><br /> <generatedpass><br /><image><br />Do not forget to change password after login! <br /> /changepassword <generatedpass> newPassword'
|
||||
# Like maxRegPerIp but with email
|
||||
maxRegPerEmail: 1
|
||||
# Recall players to add an email?
|
||||
|
@ -1,14 +1,24 @@
|
||||
package fr.xephi.authme.settings.custom;
|
||||
|
||||
import fr.xephi.authme.settings.domain.Property;
|
||||
import fr.xephi.authme.settings.propertymap.PropertyMap;
|
||||
import fr.xephi.authme.util.StringUtils;
|
||||
import org.bukkit.configuration.MemorySection;
|
||||
import org.bukkit.configuration.file.YamlConfiguration;
|
||||
import org.junit.Test;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.net.URL;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
|
||||
import static org.hamcrest.Matchers.equalTo;
|
||||
import static org.junit.Assert.assertThat;
|
||||
import static org.junit.Assume.assumeThat;
|
||||
import static org.junit.Assert.fail;
|
||||
|
||||
/**
|
||||
* Test for {@link NewSetting} and the project's config.yml,
|
||||
@ -16,14 +26,15 @@ import static org.junit.Assume.assumeThat;
|
||||
*/
|
||||
public class ConfigFileConsistencyTest {
|
||||
|
||||
/** The file name of the project's sample config file. */
|
||||
private static final String CONFIG_FILE = "/config.yml";
|
||||
|
||||
@Test
|
||||
public void shouldHaveAllConfigs() throws IOException {
|
||||
URL url = this.getClass().getResource("/config.yml");
|
||||
File configFile = new File(url.getFile());
|
||||
|
||||
// given
|
||||
assumeThat(configFile.exists(), equalTo(true));
|
||||
NewSetting settings = new NewSetting(configFile);
|
||||
URL url = this.getClass().getResource(CONFIG_FILE);
|
||||
File configFile = new File(url.getFile());
|
||||
NewSetting settings = new NewSetting(YamlConfiguration.loadConfiguration(configFile), new File("bogus"), null);
|
||||
|
||||
// when
|
||||
boolean result = settings.containsAllSettings(SettingsFieldRetriever.getAllPropertyFields());
|
||||
@ -32,4 +43,38 @@ public class ConfigFileConsistencyTest {
|
||||
assertThat(result, equalTo(true));
|
||||
}
|
||||
|
||||
@Test
|
||||
public void shouldNotHaveUnknownConfigs() {
|
||||
// given
|
||||
URL url = this.getClass().getResource(CONFIG_FILE);
|
||||
File configFile = new File(url.getFile());
|
||||
YamlConfiguration configuration = YamlConfiguration.loadConfiguration(configFile);
|
||||
Map<String, Object> allReadProperties = configuration.getValues(true);
|
||||
Set<String> knownKeys = getAllKnownPropertyPaths();
|
||||
|
||||
// when
|
||||
List<String> unknownPaths = new ArrayList<>();
|
||||
for (Map.Entry<String, Object> entry : allReadProperties.entrySet()) {
|
||||
// The value being a MemorySection means it's a parent node
|
||||
if (!(entry.getValue() instanceof MemorySection) && !knownKeys.contains(entry.getKey())) {
|
||||
unknownPaths.add(entry.getKey());
|
||||
}
|
||||
}
|
||||
|
||||
// then
|
||||
if (!unknownPaths.isEmpty()) {
|
||||
fail("Found " + unknownPaths.size() + " unknown property paths in the project's config.yml: \n- "
|
||||
+ StringUtils.join("\n- ", unknownPaths));
|
||||
}
|
||||
}
|
||||
|
||||
private static Set<String> getAllKnownPropertyPaths() {
|
||||
PropertyMap propertyMap = SettingsFieldRetriever.getAllPropertyFields();
|
||||
Set<String> paths = new HashSet<>(propertyMap.size());
|
||||
for (Property<?> property : propertyMap.keySet()) {
|
||||
paths.add(property.getPath());
|
||||
}
|
||||
return paths;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -54,7 +54,7 @@ public class SettingsClassConsistencyTest {
|
||||
for (Field field : fields) {
|
||||
if (Property.class.isAssignableFrom(field.getType())) {
|
||||
String fieldName = "Field " + clazz.getSimpleName() + "#" + field.getName();
|
||||
assertThat(fieldName + "should be public, static, and final",
|
||||
assertThat(fieldName + " should be public, static, and final",
|
||||
isValidConstantField(field), equalTo(true));
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user