mirror of
https://github.com/AuthMe/AuthMeReloaded.git
synced 2024-11-27 20:57:35 +01:00
Remove REALLY old loading chunk system before teleport
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parent
f149c21eb7
commit
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@ -69,12 +69,8 @@ public class ProcessSyncronousPlayerLogin implements Runnable {
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protected void teleportBackFromSpawn() {
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AuthMeTeleportEvent tpEvent = new AuthMeTeleportEvent(player, limbo.getLoc());
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pm.callEvent(tpEvent);
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if (!tpEvent.isCancelled()) {
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Location fLoc = tpEvent.getTo();
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if (!fLoc.getChunk().isLoaded()) {
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fLoc.getChunk().load();
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}
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player.teleport(fLoc);
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if (!tpEvent.isCancelled() && tpEvent.getTo() != null) {
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player.teleport(tpEvent.getTo());
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}
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}
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@ -82,12 +78,8 @@ public class ProcessSyncronousPlayerLogin implements Runnable {
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Location spawnL = plugin.getSpawnLocation(player);
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SpawnTeleportEvent tpEvent = new SpawnTeleportEvent(player, player.getLocation(), spawnL, true);
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pm.callEvent(tpEvent);
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if (!tpEvent.isCancelled()) {
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Location fLoc = tpEvent.getTo();
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if (!fLoc.getChunk().isLoaded()) {
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fLoc.getChunk().load();
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}
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player.teleport(fLoc);
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if (!tpEvent.isCancelled() && tpEvent.getTo() != null) {
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player.teleport(tpEvent.getTo());
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}
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}
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