mirror of
https://github.com/AuthMe/AuthMeReloaded.git
synced 2024-12-24 17:47:38 +01:00
commit
8aed29f988
@ -106,7 +106,18 @@ public class AuthMe extends JavaPlugin {
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public ConcurrentHashMap<String, String> cap = new ConcurrentHashMap<>();
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public ConcurrentHashMap<String, String> realIp = new ConcurrentHashMap<>();
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public static AuthMe getInstance() {
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// In case we need to cache PlayerAuths, prevent connection before it's done
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private boolean canConnect = true;
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public boolean isCanConnect() {
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return canConnect;
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}
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public void setCanConnect(boolean canConnect) {
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this.canConnect = canConnect;
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}
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public static AuthMe getInstance() {
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return authme;
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}
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@ -20,9 +20,10 @@ public class CacheDataSource implements DataSource {
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private final ExecutorService exec;
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private final ConcurrentHashMap<String, PlayerAuth> cache = new ConcurrentHashMap<>();
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public CacheDataSource(AuthMe pl, DataSource src) {
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public CacheDataSource(final AuthMe pl, DataSource src) {
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this.source = src;
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this.exec = Executors.newCachedThreadPool();
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pl.setCanConnect(false);
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/*
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* We need to load all players in cache ... It will took more time to
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@ -35,6 +36,7 @@ public class CacheDataSource implements DataSource {
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for (PlayerAuth auth : source.getAllAuths()) {
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cache.put(auth.getNickname().toLowerCase(), auth);
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}
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pl.setCanConnect(true);
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}
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});
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}
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@ -58,6 +58,21 @@ public class AsyncronousJoin {
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plugin.ess.getUser(player).setSocialSpyEnabled(false);
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}
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if (!plugin.isCanConnect())
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{
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final GameMode gM = AuthMePlayerListener.gameMode.get(name);
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sched.scheduleSyncDelayedTask(plugin, new Runnable() {
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@Override
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public void run() {
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AuthMePlayerListener.causeByAuthMe.putIfAbsent(name, true);
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player.setGameMode(gM);
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player.kickPlayer("Server is loading, please wait before joining!");
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}
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});
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}
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final String ip = plugin.getIP(player);
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if (Settings.isAllowRestrictedIp && !Settings.getRestrictedIp(name, ip)) {
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final GameMode gM = AuthMePlayerListener.gameMode.get(name);
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