mirror of
https://github.com/AuthMe/AuthMeReloaded.git
synced 2024-11-24 03:05:17 +01:00
Some fixes!
Thanks to Koolaid5000 for the forcesinglesession fix idea! 👍
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@ -15,14 +15,17 @@ import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.SignChangeEvent;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.event.inventory.InventoryOpenEvent;
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import org.bukkit.event.player.AsyncPlayerChatEvent;
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import org.bukkit.event.player.AsyncPlayerPreLoginEvent;
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import org.bukkit.event.player.PlayerBedEnterEvent;
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import org.bukkit.event.player.PlayerCommandPreprocessEvent;
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import org.bukkit.event.player.PlayerDropItemEvent;
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@ -397,6 +400,61 @@ public class AuthMePlayerListener implements Listener {
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}, 300);
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}
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@EventHandler(priority = EventPriority.HIGHEST)
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public void onPlayerJoin(PlayerJoinEvent e) {
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final PlayerJoinEvent event = e;
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if (event.getPlayer() == null) {
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return;
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}
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// Shedule login task so works after the prelogin
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// (Fix found by Koolaid5000)
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Bukkit.getScheduler().runTask(plugin, new Runnable(){
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@Override
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public void run() {
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Player player = event.getPlayer();
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String name = player.getName().toLowerCase();
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plugin.management.performJoin(player);
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// Remove the join message while the player isn't logging in
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if ((Settings.enableProtection || Settings.delayJoinMessage) && name != null && event.getJoinMessage() != null) {
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joinMessage.put(name, event.getJoinMessage());
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event.setJoinMessage(null);
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}
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}
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});
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}
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@SuppressWarnings("deprecation")
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@EventHandler(priority = EventPriority.HIGHEST)
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public void onPreLogin(AsyncPlayerPreLoginEvent event){
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final String name = event.getName().toLowerCase();
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final Player player = Bukkit.getServer().getPlayer(name);
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// Check if forceSingleSession is set to true, so kick player that has
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// joined with same nick of online player
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if (plugin.dataManager.isOnline(player, name) && Settings.isForceSingleSessionEnabled) {
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event.setKickMessage(m.send("same_nick")[0]);
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event.setLoginResult(AsyncPlayerPreLoginEvent.Result.KICK_OTHER);
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if (LimboCache.getInstance().hasLimboPlayer(name))
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Bukkit.getScheduler().runTaskAsynchronously(plugin, new Runnable() {
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@Override
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public void run() {
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LimboPlayer limbo = LimboCache.getInstance().getLimboPlayer(player.getName().toLowerCase());
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if (limbo != null && PlayerCache.getInstance().isAuthenticated(player.getName().toLowerCase())) {
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Utils.getInstance().addNormal(player, limbo.getGroup());
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LimboCache.getInstance().deleteLimboPlayer(player.getName().toLowerCase());
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}
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}
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});
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return;
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}
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}
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@EventHandler(priority = EventPriority.HIGHEST)
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public void onPlayerLogin(PlayerLoginEvent event) {
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final Player player = event.getPlayer();
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@ -445,27 +503,6 @@ public class AuthMePlayerListener implements Listener {
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}
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}
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// Check if forceSingleSession is set to true, so kick player that has
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// joined with same nick of online player
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if (plugin.dataManager.isOnline(player, name) && Settings.isForceSingleSessionEnabled) {
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event.setKickMessage(m.send("same_nick")[0]);
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event.setResult(PlayerLoginEvent.Result.KICK_OTHER);
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if (LimboCache.getInstance().hasLimboPlayer(name))
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Bukkit.getScheduler().runTaskAsynchronously(plugin, new Runnable() {
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@Override
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public void run() {
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LimboPlayer limbo = LimboCache.getInstance().getLimboPlayer(player.getName().toLowerCase());
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if (player != null && limbo != null && PlayerCache.getInstance().isAuthenticated(player.getName().toLowerCase())) {
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Utils.getInstance().addNormal(player, limbo.getGroup());
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LimboCache.getInstance().deleteLimboPlayer(player.getName().toLowerCase());
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}
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}
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});
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return;
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}
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if (plugin.database.isAuthAvailable(name) && plugin.database.getType() != DataSource.DataSourceType.FILE) {
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PlayerAuth auth = plugin.database.getAuth(name);
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if (auth.getRealName() != null && !auth.getRealName().isEmpty() && !auth.getRealName().equalsIgnoreCase("Player") && !auth.getRealName().equals(player.getName())) {
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@ -564,23 +601,6 @@ public class AuthMePlayerListener implements Listener {
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}
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}
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@EventHandler(priority = EventPriority.HIGHEST)
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public void onPlayerJoin(PlayerJoinEvent event) {
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if (event.getPlayer() == null) {
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return;
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}
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Player player = event.getPlayer();
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String name = player.getName().toLowerCase();
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plugin.management.performJoin(player);
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// Remove the join message while the player isn't logging in
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if ((Settings.enableProtection || Settings.delayJoinMessage) && name != null && event.getJoinMessage() != null) {
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joinMessage.put(name, event.getJoinMessage());
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event.setJoinMessage(null);
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}
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}
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@EventHandler(priority = EventPriority.MONITOR)
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public void onPlayerQuit(PlayerQuitEvent event) {
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if (event.getPlayer() == null) {
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@ -736,6 +756,35 @@ public class AuthMePlayerListener implements Listener {
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event.setCancelled(true);
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}
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@EventHandler(ignoreCancelled = true, priority = EventPriority.LOWEST)
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public void playerHitPlayerEvent(EntityDamageByEntityEvent event) {
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Entity damager = event.getDamager();
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if (!(damager instanceof Player)){
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return;
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}
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Player player = (Player) damager;
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String name = player.getName().toLowerCase();
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if (Utils.getInstance().isUnrestricted(player)) {
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return;
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}
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if (plugin.getCitizensCommunicator().isNPC(player)) {
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return;
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}
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if (PlayerCache.getInstance().isAuthenticated(player.getName().toLowerCase())) {
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return;
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}
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if (!plugin.database.isAuthAvailable(name) && !Settings.isForcedRegistrationEnabled) {
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return;
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}
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event.setCancelled(true);
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}
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@EventHandler(ignoreCancelled = true, priority = EventPriority.LOWEST)
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public void onPlayerInteractEntity(PlayerInteractEntityEvent event) {
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if (event.getPlayer() == null) {
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