Some fixes!

Thanks to Koolaid5000 for the forcesinglesession fix idea! 👍
This commit is contained in:
Gabriele C 2015-08-15 19:52:12 +02:00
parent 835e935886
commit 8c8f84ae4a

View File

@ -15,14 +15,17 @@ import org.bukkit.Bukkit;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.block.SignChangeEvent;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.event.inventory.InventoryOpenEvent;
import org.bukkit.event.player.AsyncPlayerChatEvent;
import org.bukkit.event.player.AsyncPlayerPreLoginEvent;
import org.bukkit.event.player.PlayerBedEnterEvent;
import org.bukkit.event.player.PlayerCommandPreprocessEvent;
import org.bukkit.event.player.PlayerDropItemEvent;
@ -397,6 +400,61 @@ public class AuthMePlayerListener implements Listener {
}, 300);
}
@EventHandler(priority = EventPriority.HIGHEST)
public void onPlayerJoin(PlayerJoinEvent e) {
final PlayerJoinEvent event = e;
if (event.getPlayer() == null) {
return;
}
// Shedule login task so works after the prelogin
// (Fix found by Koolaid5000)
Bukkit.getScheduler().runTask(plugin, new Runnable(){
@Override
public void run() {
Player player = event.getPlayer();
String name = player.getName().toLowerCase();
plugin.management.performJoin(player);
// Remove the join message while the player isn't logging in
if ((Settings.enableProtection || Settings.delayJoinMessage) && name != null && event.getJoinMessage() != null) {
joinMessage.put(name, event.getJoinMessage());
event.setJoinMessage(null);
}
}
});
}
@SuppressWarnings("deprecation")
@EventHandler(priority = EventPriority.HIGHEST)
public void onPreLogin(AsyncPlayerPreLoginEvent event){
final String name = event.getName().toLowerCase();
final Player player = Bukkit.getServer().getPlayer(name);
// Check if forceSingleSession is set to true, so kick player that has
// joined with same nick of online player
if (plugin.dataManager.isOnline(player, name) && Settings.isForceSingleSessionEnabled) {
event.setKickMessage(m.send("same_nick")[0]);
event.setLoginResult(AsyncPlayerPreLoginEvent.Result.KICK_OTHER);
if (LimboCache.getInstance().hasLimboPlayer(name))
Bukkit.getScheduler().runTaskAsynchronously(plugin, new Runnable() {
@Override
public void run() {
LimboPlayer limbo = LimboCache.getInstance().getLimboPlayer(player.getName().toLowerCase());
if (limbo != null && PlayerCache.getInstance().isAuthenticated(player.getName().toLowerCase())) {
Utils.getInstance().addNormal(player, limbo.getGroup());
LimboCache.getInstance().deleteLimboPlayer(player.getName().toLowerCase());
}
}
});
return;
}
}
@EventHandler(priority = EventPriority.HIGHEST)
public void onPlayerLogin(PlayerLoginEvent event) {
final Player player = event.getPlayer();
@ -445,27 +503,6 @@ public class AuthMePlayerListener implements Listener {
}
}
// Check if forceSingleSession is set to true, so kick player that has
// joined with same nick of online player
if (plugin.dataManager.isOnline(player, name) && Settings.isForceSingleSessionEnabled) {
event.setKickMessage(m.send("same_nick")[0]);
event.setResult(PlayerLoginEvent.Result.KICK_OTHER);
if (LimboCache.getInstance().hasLimboPlayer(name))
Bukkit.getScheduler().runTaskAsynchronously(plugin, new Runnable() {
@Override
public void run() {
LimboPlayer limbo = LimboCache.getInstance().getLimboPlayer(player.getName().toLowerCase());
if (player != null && limbo != null && PlayerCache.getInstance().isAuthenticated(player.getName().toLowerCase())) {
Utils.getInstance().addNormal(player, limbo.getGroup());
LimboCache.getInstance().deleteLimboPlayer(player.getName().toLowerCase());
}
}
});
return;
}
if (plugin.database.isAuthAvailable(name) && plugin.database.getType() != DataSource.DataSourceType.FILE) {
PlayerAuth auth = plugin.database.getAuth(name);
if (auth.getRealName() != null && !auth.getRealName().isEmpty() && !auth.getRealName().equalsIgnoreCase("Player") && !auth.getRealName().equals(player.getName())) {
@ -564,23 +601,6 @@ public class AuthMePlayerListener implements Listener {
}
}
@EventHandler(priority = EventPriority.HIGHEST)
public void onPlayerJoin(PlayerJoinEvent event) {
if (event.getPlayer() == null) {
return;
}
Player player = event.getPlayer();
String name = player.getName().toLowerCase();
plugin.management.performJoin(player);
// Remove the join message while the player isn't logging in
if ((Settings.enableProtection || Settings.delayJoinMessage) && name != null && event.getJoinMessage() != null) {
joinMessage.put(name, event.getJoinMessage());
event.setJoinMessage(null);
}
}
@EventHandler(priority = EventPriority.MONITOR)
public void onPlayerQuit(PlayerQuitEvent event) {
if (event.getPlayer() == null) {
@ -736,6 +756,35 @@ public class AuthMePlayerListener implements Listener {
event.setCancelled(true);
}
@EventHandler(ignoreCancelled = true, priority = EventPriority.LOWEST)
public void playerHitPlayerEvent(EntityDamageByEntityEvent event) {
Entity damager = event.getDamager();
if (!(damager instanceof Player)){
return;
}
Player player = (Player) damager;
String name = player.getName().toLowerCase();
if (Utils.getInstance().isUnrestricted(player)) {
return;
}
if (plugin.getCitizensCommunicator().isNPC(player)) {
return;
}
if (PlayerCache.getInstance().isAuthenticated(player.getName().toLowerCase())) {
return;
}
if (!plugin.database.isAuthAvailable(name) && !Settings.isForcedRegistrationEnabled) {
return;
}
event.setCancelled(true);
}
@EventHandler(ignoreCancelled = true, priority = EventPriority.LOWEST)
public void onPlayerInteractEntity(PlayerInteractEntityEvent event) {
if (event.getPlayer() == null) {