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https://github.com/AuthMe/AuthMeReloaded.git
synced 2025-01-12 02:40:39 +01:00
Added new configuration style prototype
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121
NewAuthMeConf/advanced.yml
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121
NewAuthMeConf/advanced.yml
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# Advanced AuthMeReloaded configuration file
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sessionLogin:
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# Do you want to enable session? When enabled
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# the ip of a player will be bound to the nickname
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# of the player on login. As long as neither of those
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# two change players don't have to login on a reconnect
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enabled: false
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# After how many minutes a session should timeout?
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# 0 for unlimitted sessions, use 0 at your own risk!
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# consider that session will end only after timeout, and
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# if player's ip is changed but the timeout treshould isent
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# ended, player will kick out of sever for invalidSession!
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timeout: 10
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# Do we need to timeout the session if the player is offline
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# And try to login with an another IP Address?
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sessionExpireOnIpChange: true
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performance:
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# HIGHLY recommended to use this! This will increase database performance
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# Default is true, change it to false if you experience issues
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useMultiThreading: true
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security:
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# Should players in the OP list have every permissions?
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opPermissions: true
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# Online players aren't kicked out for "Logged in from another location!", this option should always be set to true!
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forceSingleSession: true
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# Should we display all other accounts from a player when he joins?
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# permission: /authme.admin.accounts
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displayOtherAccounts: true
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# Should the purge command can be performed only from the console?
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purgeOnlyFromConsole: true
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# Minimum value for the purge ingame command (if enabled), prevent the destruction of the entire database.
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minIngamePurgeDays: 30
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captcha:
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# Do players need to write a captcha code if they use too many times a wrong password
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useCaptcha: false
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# Max allowed tries before request a captcha
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maxLoginTry: 5
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# Captcha length
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captchaLength: 5
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# Restricted users will be kicked if their IP aren't the same specified below.
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# Usage: - username;ip
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RestrictedUsers:
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- playername;127.0.0.1
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# User listed below will bypass every login/registration system. CASE SENSITIVE!!!
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# Use this at your own risk!!! USE ONLY WITH ONLINE MODE SERVERS!!!
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# This option can add compatibility with BuildCraft and some other mods.
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UnrestrictedName: []
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passwordEncryption:
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# possible values: MD5, SHA1, SHA256, WHIRLPOOL, XAUTH, MD5VB, PHPBB,
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# PLAINTEXT ( unhashed password),
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# MYBB, IPB3, PHPFUSION, SMF, XENFORO, SALTED2MD5, JOOMLA, BCRYPT, WBB3, SHA512,
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# DOUBLEMD5, PBKDF2, WORDPRESS, ROYALAUTH, CUSTOM(for developpers only)
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passwordHash: SHA256
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# salt length for the SALTED2MD5 MD5(MD5(password)+salt)
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doubleMD5SaltLength: 8
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# If password checking return false , do we need to check with all
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# other password algorithm to check an old password ?
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# AuthMe will update the password to the new passwordHash !
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supportOldPasswordHash: false
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SQLProblem:
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# Stop the server if we can't contact the sql database
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# Take care with this, if you set that to false,
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# AuthMe automatically disable and the server is not protected!
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stopServer: true
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ReloadCommand:
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# /reload support
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useReloadCommandSupport: true
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console:
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# Remove spam console
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noConsoleSpam: false
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# Replace passwords in the console when player type a command like /login
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removePassword: true
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externalBoard:
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# MySQL column for the salt , needed for some forum/cms support
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mySQLColumnSalt: ''
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# MySQL column for the group, needed for some forum/cms support
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mySQLColumnGroup: ''
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# -1 mean disabled. If u want that only
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# activated player can login in your server
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# u can put in this options the group number
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# of unactivated user, needed for some forum/cms support
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nonActivedUserGroup: -1
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# Other MySQL columns where we need to put the Username (case sensitive)
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mySQLOtherUsernameColumns: []
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# How much Log to Round needed in BCrypt(do not change it if you do not know what's your doing)
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bCryptLog2Round: 10
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# phpBB prefix defined during phpbb installation process
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phpbbTablePrefix: 'phpbb_'
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# phpBB activated group id , 2 is default registered group defined by phpbb
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phpbbActivatedGroupId: 2
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# WordPress prefix defined during WordPress installation process
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wordpressTablePrefix: 'wp_'
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hooks:
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# Do we need to hook with multiverse for spawn checking?
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multiverse: true
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# Do we need to hook with ChestShop for prevent buy or selling ?
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chestshop: true
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# Do we need to hook with BungeeCord for get the real Player ip ?
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bungeecord: false
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# Do we need to disable Essentials SocialSpy on join ?
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disableSocialSpy: true
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# Do we need to cache custom Attributes ?
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customAttributes: false
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# Spawn Priority, Values : authme, essentials, multiverse, default
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spawnPriority: authme,essentials,multiverse,default
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# AuthMe will NEVER teleport players !
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noTeleport: false
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66
NewAuthMeConf/database.yml
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66
NewAuthMeConf/database.yml
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# Database AuthMeReloaded configuration file
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# What type of database do you want to use? Avariable options: sqlite, mysql, redis
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# (The old flatfile backend is now deprecated, if you set this option to 'file' the 'file to SQLite' converter will be executed!)
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backend: sqlite
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# Do you like to cache all the queries? (Performance Boost)
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caching: true
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# Database Name
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databaseName: authme
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# Table of the database
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tableName: authme
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# MySql Database connection settings
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mysql:
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port: '3306'
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host: 127.0.0.1
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username: authme
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password: '12345'
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# Redis Database connection settings
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redis:
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# Get Redis from http://redis.io/
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host: 127.0.0.1
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port: 6379
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# If your Redis server uses AUTH, set here the password.
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password: ""
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# Database column names
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columnNames:
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idColumn: id
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nameColumn: username
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passwordColumn: password
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ipColumn: ip
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emailColumn: email
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loginStatusColumn: loginstatus
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lastLoginColumn: lastlogin
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lastlLocationXColumn: x
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lastLocationYColumn: y
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lastLocationZColumn: z
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lastLocationWorldColumn: world
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backup:
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# Enable or disable Automatic Backup of the SQLite database, destination path: "/AuthMe/backups/%date%/%timestamp%.sql"
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ActivateBackup: false
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# Interval time (in minutes), set to 0 to disable periodic backup
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Interval: 300
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# Do you want to perform a Backup when the server starts?
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OnServerStart: false
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# Do you want to perform a Backup when the server stops?
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OnServerStop: true
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purge:
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# Does AuthMe need to purge automatically old unused accounts?
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useAutoPurge: false
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# Number of Days required to mark an account as Unused
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daysBeforeRemovePlayer: 60
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# What to remove
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remove:
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playerInventoryFile: true
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essentialsFiles: true
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permissions: true
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limitedCreativesInventories: true
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antiXRayFiles: true
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# World where players.dat are stored (necessary to remove inventory files)
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defaultWorld: 'world'
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33
NewAuthMeConf/forcedActions.yml
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33
NewAuthMeConf/forcedActions.yml
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# ForcedActions AuthMeReloaded configuration file
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forcedActions:
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# example1:
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# at: firstlogin
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# executedBy: console
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# commands:
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# - 'msg %p Welcome!'
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# - pex user set group Player
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# example2:
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# at: connection
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# executedBy: console
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# commands:
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# - 'msg %p You need to register yourself to play this server!'
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#
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# Avariable events:
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# connection
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# firstconnection
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# login
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# firstlogin
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# wrongpassword
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# disconnection
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# logout
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# serverstop
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# serverstart
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# pluginreload
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# mysqlerror
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# antiboton
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# antibotoff
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#
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144
NewAuthMeConf/general.yml
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144
NewAuthMeConf/general.yml
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# █████╗ ██╗ ██╗████████╗██╗ ██╗ ███╗ ███╗███████╗ ██████╗ ███████╗██╗ ██████╗ ██████╗ ███████╗██████╗
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# ██╔══██╗██║ ██║╚══██╔══╝██║ ██║ ████╗ ████║██╔════╝ ██╔══██╗██╔════╝██║ ██╔═══██╗██╔══██╗██╔════╝██╔══██╗
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# ███████║██║ ██║ ██║ ███████║ ██╔████╔██║█████╗ ██████╔╝█████╗ ██║ ██║ ██║██║ ██║█████╗ ██║ ██║
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# ██╔══██║██║ ██║ ██║ ██╔══██║ ██║╚██╔╝██║██╔══╝ ██╔══██╗██╔══╝ ██║ ██║ ██║██║ ██║██╔══╝ ██║ ██║
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# ██║ ██║╚██████╔╝ ██║ ██║ ██║ ██║ ╚═╝ ██║███████╗ ██║ ██║███████╗███████╗╚██████╔╝██████╔╝███████╗██████╔╝
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# ╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═╝ ╚═╝ ╚═╝ ╚═╝╚══════╝ ╚═╝ ╚═╝╚══════╝╚══════╝ ╚═════╝ ╚═════╝ ╚══════╝╚═════╝
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# Welcome to the AuthMeReloaded main configuration file!
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# Available languages: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, lt, it, ko, pt
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language: en
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registration:
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# Do you want to enable the registration on the server?
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enabled: true
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# Do you want to force players to register before playing?
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force: true
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# Maximum Registration per IP
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maxRegPerIp: 1
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# Maximum allowed username length
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maxUsernameLength: 30
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# Minimum required username length
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minUsernameLength: 4
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# Regex syntax allowed in player's username
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allowedNicknameCharacters: '[a-zA-Z0-9_]*'
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# Do you want to kick players after a successful registration?
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# Do not use this option with the loginAfterRegister feature below!
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kickAfterRegistration: false
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# Do you want to force the player to login after a successful registration?
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loginAfterRegister: false
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emailSystem:
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# Do you want to replace the Password registration with an Email registration method?
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enableEmailRegistration: false
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# Do you want to enable the double check of the email address during a player registration?
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# When it's true, registration require that kind of command:
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# /register <email> <confirmEmail>
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doubleEmailCheck: true
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# Like maxRegPerIp but with emails
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maxRegPerEmail: 1
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# Do you want to recall players to add an email to their accounts?
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recallPlayers: true
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# Delay in minute for the recall scheduler
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delayRecall: 5
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passwordRecovery:
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# Recovery password length
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RecoveryPasswordLength: 8
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# Recovery Email subject
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mailSubject: 'Your new AuthMe Password'
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# Recovery Email text
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mailText: 'Dear <playername>, <br /><br /> This is your new AuthMe password for the server <br /><br /> <servername> : <br /><br /> <generatedpass><br /><br />Do not forget to change password after login! <br /> /changepassword <generatedpass> newPassword'
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smtpOptions:
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# SMTP server host
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mailSMTP: smtp.gmail.com
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# SMTP server port
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mailPort: 465
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# Email account that sends the mails
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mailAccount: ''
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# Email account's password
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mailPassword: ''
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# Custom SenderName, that replace the mailAccount name in the emails
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mailSenderName: ''
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emailSecurity:
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# Blacklisted domains for emails
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emailBlacklist:
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- 10minutemail.com
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# Do you like a Whitelist instead of a Blacklist?
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blacklistAsWhitelist: false
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login:
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# How many players per IP can join the server concurrently?
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maxInstanceForIP: 1
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# Should not registered players be kicked immediately?
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kickNonRegistered: false
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# Should the players be kicked immediately on wrong password?
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kickOnWrongPassword: false
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# Send every X seconds a message to a player to remind him that he has to login/register
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messageInterval: 5
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# How many second a player can login or register before being kicked? Set this to 0 to disable.
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timeout: 30
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# Teleport the player to the world's Spawn after login
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teleportToSpawnAfterLogin: true
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# Teleport provisionally not logged player to world's Spawn.
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# After the login, if teleportToSpawnAfterLogin is set to false the player will be teleported to his last location.
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teleportToSpawnBeforeLogin: true
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# ForceSurvivalMode to player when join?
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forceSurvivalMode: false
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# Do we need to force the survival mode ONLY after /login process?
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forceSurvivalOnlyAfterLogin: false
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# Reset every time the player's inventory?
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resetInventory: false
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# If player join with CreativeMode and ForceSurvivalMode: true inventory will be wiped.
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resetInventoryIfCreative: false
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# Should we protect the player inventory before logging in?
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protectInventoryBeforeLogIn: true
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password:
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# minimum Length of password
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minPasswordLength: 5
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# Regex sintax for allowed Chars in passwords.
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allowedPasswordCharacters: '[\x21-\x7E]*'
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# Enable double check of password when you register or change password.
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# When it's true, registration require that kind of command:
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# /register <password> <confirmPassword>
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doublePasswordCheck: true
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# Should players can use their usernames as passwords?
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allowNameAsPassword: false
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# Deny unsafe passwords for being used, put them on lowercase!
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unsafePasswords:
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- '123456'
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- '12345'
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- 'qwerty'
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- 'password'
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protection:
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# Enable some server protection systems (country based login, antibot)
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enableProtection: false
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# Countries allowed to join the server and register, see http://dev.bukkit.org/bukkit-plugins/authme-reloaded/pages/countries-codes/ for countries' codes
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countries:
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- US
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- GB
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# Countries blacklisted automatically (It works also with enableProtection set to false)
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countriesBlacklist:
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- A1
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antiBot:
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# Do you like to enable the automatic antibot system?
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enableAntiBot: false
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# Do you want to show AntiBot messages to every player or only to person with the "authme.antibotmessages" permission node?
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broadcastMessages: true
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# Max number of player allowed to join in 5 secs before the AntiBot activates
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antiBotSensibility: 5
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# Duration in minutes of the antibot protection
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antiBotDuration: 10
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# These features are only available on the VeryGames Server Provider
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veryGames:
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enableIpCheck: false
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