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https://github.com/AuthMe/AuthMeReloaded.git
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Add a way to handle a player logout in playerquit into bungeecord
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@ -1,8 +1,13 @@
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package fr.xephi.authme.process.quit;
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package fr.xephi.authme.process.quit;
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import fr.xephi.authme.AuthMe;
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import fr.xephi.authme.AuthMe;
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import fr.xephi.authme.settings.Settings;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import com.google.common.io.ByteArrayDataOutput;
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import com.google.common.io.ByteStreams;
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/**
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/**
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*/
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*/
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public class ProcessSyncronousPlayerQuit implements Runnable {
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public class ProcessSyncronousPlayerQuit implements Runnable {
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@ -28,6 +33,15 @@ public class ProcessSyncronousPlayerQuit implements Runnable {
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this.needToChange = needToChange;
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this.needToChange = needToChange;
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}
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}
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protected void sendBungeeMessage() {
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ByteArrayDataOutput out = ByteStreams.newDataOutput();
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out.writeUTF("Forward");
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out.writeUTF("ALL");
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out.writeUTF("AuthMe");
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out.writeUTF("logout;" + player.getName().toLowerCase());
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player.sendPluginMessage(plugin, "BungeeCord", out.toByteArray());
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}
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/**
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/**
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* Method run.
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* Method run.
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*
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*
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@ -42,5 +56,7 @@ public class ProcessSyncronousPlayerQuit implements Runnable {
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player.getVehicle().eject();
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player.getVehicle().eject();
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} catch (Exception ignored) {
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} catch (Exception ignored) {
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}
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}
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if (!Settings.isSessionsEnabled && Settings.bungee)
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sendBungeeMessage();
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}
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}
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}
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}
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