Adjust repo links in code

This commit is contained in:
ljacqu 2017-03-28 08:11:00 +02:00
parent 2070f22968
commit a764598f88
5 changed files with 5 additions and 5 deletions

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@ -32,7 +32,7 @@
<issueManagement>
<system>GitHub</system>
<url>https://github.com/Xephi/AuthMeReloaded/issues</url>
<url>https://github.com/AuthMe/AuthMeReloaded/issues</url>
</issueManagement>
<licenses>

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@ -292,7 +292,7 @@ public class AuthMe extends JavaPlugin {
HashAlgorithm hash = settings.getProperty(SecuritySettings.PASSWORD_HASH);
if (OnStartupTasks.isHashDeprecatedIn54(hash)) {
ConsoleLogger.warning("You are using an unsalted hash (" + hash + "). Support for this will be removed "
+ "in 5.4 -- do you still need it? Comment on https://github.com/Xephi/AuthMeReloaded/issues/1016");
+ "in 5.4 -- do you still need it? Comment on https://github.com/AuthMe/AuthMeReloaded/issues/1016");
}
}

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@ -75,7 +75,7 @@ public interface DataSource extends Reloadable {
*
* @param until The minimum last login
* @param includeEntriesWithLastLoginZero Whether entries with lastlogin = 0 should be included or not,
* see <a href="https://github.com/Xephi/AuthMeReloaded/issues/886">issue #886</a>
* see <a href="https://github.com/AuthMe/AuthMeReloaded/issues/886">issue #886</a>
* @return The account names selected to purge
*/
Set<String> getRecordsToPurge(long until, boolean includeEntriesWithLastLoginZero);

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@ -148,7 +148,7 @@ public class OnStartupTasks {
*
* @param hash the hash algorithm to check
* @return true if the hash will be deprecated, false otherwise
* @see <a href="https://github.com/Xephi/AuthMeReloaded/issues/1016">#1016</a>
* @see <a href="https://github.com/AuthMe/AuthMeReloaded/issues/1016">#1016</a>
*/
public static boolean isHashDeprecatedIn54(HashAlgorithm hash) {
if (hash.getClazz() == null || hash == HashAlgorithm.PLAINTEXT) {

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@ -61,7 +61,7 @@ public class TeleportationService implements Reloadable {
* Note: this is triggered by Bukkit's PlayerLoginEvent, during which you cannot use
* {@link Player#hasPlayedBefore()}: it always returns {@code false}. We trigger teleportation
* from the PlayerLoginEvent and not the PlayerJoinEvent to ensure that the location is overridden
* as fast as possible (cf. <a href="https://github.com/Xephi/AuthMeReloaded/issues/682">AuthMe #682</a>).
* as fast as possible (cf. <a href="https://github.com/AuthMe/AuthMeReloaded/issues/682">AuthMe #682</a>).
*
* @param player the player to process
* @see <a href="https://bukkit.atlassian.net/browse/BUKKIT-3521">BUKKIT-3521: Player.hasPlayedBefore()