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https://github.com/AuthMe/AuthMeReloaded.git
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#347 Add missing properties (incomplete)
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@ -2,7 +2,6 @@ package fr.xephi.authme.settings.custom;
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import fr.xephi.authme.settings.domain.Comment;
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import fr.xephi.authme.settings.domain.Property;
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import fr.xephi.authme.settings.domain.PropertyType;
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import fr.xephi.authme.settings.domain.SettingsClass;
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import static fr.xephi.authme.settings.domain.Property.newProperty;
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@ -11,27 +10,31 @@ public class HooksSettings implements SettingsClass {
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@Comment("Do we need to hook with multiverse for spawn checking?")
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public static final Property<Boolean> MULTIVERSE =
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newProperty(PropertyType.BOOLEAN, "Hooks.multiverse", true);
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newProperty("Hooks.multiverse", true);
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@Comment("Do we need to hook with BungeeCord?")
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public static final Property<Boolean> BUNGEECORD =
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newProperty(PropertyType.BOOLEAN, "Hooks.bungeecord", false);
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newProperty("Hooks.bungeecord", false);
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@Comment("Send player to this BungeeCord server after register/login")
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public static final Property<String> BUNGEECORD_SERVER =
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newProperty(PropertyType.STRING, "Hooks.sendPlayerTo", "");
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newProperty("Hooks.sendPlayerTo", "");
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@Comment("Do we need to disable Essentials SocialSpy on join?")
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public static final Property<Boolean> DISABLE_SOCIAL_SPY =
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newProperty(PropertyType.BOOLEAN, "Hooks.disableSocialSpy", false);
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newProperty("Hooks.disableSocialSpy", false);
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@Comment("Do we need to force /motd Essentials command on join?")
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public static final Property<Boolean> USE_ESSENTIALS_MOTD =
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newProperty(PropertyType.BOOLEAN, "Hooks.useEssentialsMotd", false);
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newProperty("Hooks.useEssentialsMotd", false);
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@Comment("Do we need to cache custom Attributes?")
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public static final Property<Boolean> CACHE_CUSTOM_ATTRIBUTES =
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newProperty(PropertyType.BOOLEAN, "Hooks.customAttributes", false);
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newProperty("Hooks.customAttributes", false);
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@Comment("These features are only available on VeryGames Server Provider")
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public static final Property<Boolean> ENABLE_VERYGAMES_IP_CHECK =
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newProperty("VeryGames.enableIpCheck", false);
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private HooksSettings() {
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}
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@ -141,6 +141,31 @@ public class RestrictionSettings implements SettingsClass {
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public static final Property<Boolean> BAN_UNKNOWN_IP =
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newProperty("settings.restrictions.banUnsafedIP", false);
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@Comment("Spawn priority; values: authme, essentials, multiverse, default")
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public static final Property<String> SPAWN_PRIORITY =
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newProperty("settings.restrictions.spawnPriority", "authme,essentials,multiverse,default");
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@Comment("Maximum Login authorized by IP")
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public static final Property<Integer> MAX_LOGIN_PER_IP =
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newProperty("settings.restrictions.maxLoginPerIp", 0);
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@Comment("Maximum Join authorized by IP")
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public static final Property<Integer> MAX_JOIN_PER_IP =
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newProperty("settings.restrictions.maxJoinPerIp", 0);
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@Comment("AuthMe will NEVER teleport players if set to true!")
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public static final Property<Boolean> NO_TELEPORT =
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newProperty("settings.restrictions.noTeleport", false);
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@Comment("Regex syntax for allowed chars in passwords")
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public static final Property<String> ALLOWED_PASSWORD_CHARS =
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newProperty("settings.restrictions.allowedPasswordCharacters", "[\\x21-\\x7E]*");
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@Comment("Force survival gamemode when player joins?")
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public static final Property<Boolean> FORCE_SURVIVAL_MODE =
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newProperty("settings.GameMode.ForceSurvivalMode", false);
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private RestrictionSettings() {
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}
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@ -1,12 +1,14 @@
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package fr.xephi.authme.settings.custom;
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import fr.xephi.authme.security.HashAlgorithm;
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import fr.xephi.authme.settings.domain.Comment;
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import fr.xephi.authme.settings.domain.Property;
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import fr.xephi.authme.settings.domain.SettingsClass;
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import java.util.List;
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import static fr.xephi.authme.settings.domain.Property.newProperty;
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import static fr.xephi.authme.settings.domain.PropertyType.BOOLEAN;
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import static fr.xephi.authme.settings.domain.PropertyType.INTEGER;
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import static fr.xephi.authme.settings.domain.PropertyType.STRING_LIST;
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public class SecuritySettings implements SettingsClass {
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@ -14,36 +16,82 @@ public class SecuritySettings implements SettingsClass {
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"Take care with this, if you set this to false,",
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"AuthMe will automatically disable and the server won't be protected!"})
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public static final Property<Boolean> STOP_SERVER_ON_PROBLEM =
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newProperty(BOOLEAN, "Security.SQLProblem.stopServer", true);
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newProperty("Security.SQLProblem.stopServer", true);
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@Comment("/reload support")
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public static final Property<Boolean> USE_RELOAD_COMMAND_SUPPORT =
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newProperty(BOOLEAN, "Security.ReloadCommand.useReloadCommandSupport", true);
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newProperty("Security.ReloadCommand.useReloadCommandSupport", true);
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@Comment("Remove spam from console?")
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public static final Property<Boolean> REMOVE_SPAM_FROM_CONSOLE =
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newProperty(BOOLEAN, "Security.console.noConsoleSpam", false);
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newProperty("Security.console.noConsoleSpam", false);
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@Comment("Remove passwords from console?")
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public static final Property<Boolean> REMOVE_PASSWORD_FROM_CONSOLE =
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newProperty(BOOLEAN, "Security.console.removePassword", true);
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newProperty("Security.console.removePassword", true);
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@Comment("Player need to put a captcha when he fails too lot the password")
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public static final Property<Boolean> USE_CAPTCHA =
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newProperty(BOOLEAN, "Security.captcha.useCaptcha", false);
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newProperty("Security.captcha.useCaptcha", false);
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@Comment("Max allowed tries before request a captcha")
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public static final Property<Integer> MAX_LOGIN_TRIES_BEFORE_CAPTCHA =
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newProperty(INTEGER, "Security.captcha.maxLoginTry", 5);
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newProperty("Security.captcha.maxLoginTry", 5);
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@Comment("Captcha length")
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public static final Property<Integer> CAPTCHA_LENGTH =
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newProperty(INTEGER, "Security.captcha.captchaLength", 5);
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newProperty("Security.captcha.captchaLength", 5);
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@Comment({"Kick players before stopping the server, that allow us to save position of players",
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"and all needed information correctly without any corruption."})
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public static final Property<Boolean> KICK_PLAYERS_BEFORE_STOPPING =
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newProperty(BOOLEAN, "Security.stop.kickPlayersBeforeStopping", true);
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newProperty("Security.stop.kickPlayersBeforeStopping", true);
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@Comment("Minimum length of password")
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public static final Property<Integer> MIN_PASSWORD_LENGTH =
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newProperty("settings.security.minPasswordLength", 5);
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@Comment({
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"This is a very important option: every time a player joins the server,",
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"if they are registered, AuthMe will switch him to unLoggedInGroup.",
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"This should prevent all major exploits.",
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"You can set up your permission plugin with this special group to have no permissions,",
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"or only permission to chat (or permission to send private messages etc.).",
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"The better way is to set up this group with few permissions, so if a player",
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"tries to exploit an account they can do only what you've defined for the group.",
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"After, a logged in player will be moved to his correct permissions group!",
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"Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'",
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"Otherwise your group will be wiped and the player will join in the default group []!",
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"Example unLoggedinGroup: NotLogged"
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})
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public static final Property<String> UNLOGGEDIN_GROUP =
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newProperty("settings.security.unLoggedinGroup", "unLoggedinGroup");
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@Comment({
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"Possible values: MD5, SHA1, SHA256, WHIRLPOOL, XAUTH, MD5VB, PHPBB,",
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"MYBB, IPB3, PHPFUSION, SMF, XENFORO, SALTED2MD5, JOOMLA, BCRYPT, WBB3, SHA512,",
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"DOUBLEMD5, PBKDF2, PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM (for developers only)"
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})
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public static final Property<HashAlgorithm> PASSWORD_HASH =
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newProperty(HashAlgorithm.class, "settings.security.passwordHash", HashAlgorithm.SHA256);
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@Comment("Salt length for the SALTED2MD5 MD5(MD5(password)+salt)")
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public static final Property<Integer> DOUBLE_MD5_SALT_LENGTH =
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newProperty("settings.security.doubleMD5SaltLength", 8);
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@Comment({"If password checking return false, do we need to check with all",
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"other password algorithm to check an old password?",
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"AuthMe will update the password to the new password hash"})
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public static final Property<Boolean> SUPPORT_OLD_PASSWORD_HASH =
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newProperty("settings.security.supportOldPasswordHash", false);
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@Comment({"Prevent unsafe passwords from being used; put them in lowercase!",
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"unsafePasswords:",
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"- '123456'",
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"- 'password'"})
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public static final Property<List<String>> UNSAFE_PASSWORDS =
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newProperty(STRING_LIST, "settings.security.unsafePasswords",
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"123456", "password", "qwerty", "12345", "54321");
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private SecuritySettings() {
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}
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@ -12,6 +12,6 @@ import java.lang.annotation.Target;
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@Target(ElementType.FIELD)
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public @interface Comment {
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String[] value() default "";
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String[] value();
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}
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