Remove the old SessionEvent, unused in new system

This commit is contained in:
Xephi59 2015-07-08 17:26:33 +02:00
parent b5dcc64ce8
commit af5d8d17f0

View File

@ -1,33 +0,0 @@
package fr.xephi.authme.events;
import fr.xephi.authme.cache.auth.PlayerAuth;
/**
*
* This event is call when a player logging in through a timed session
*
* @author Xephi59
*/
public class SessionEvent extends CustomEvent {
private PlayerAuth player;
private boolean isLogin;
public SessionEvent(PlayerAuth auth, boolean isLogin) {
this.player = auth;
this.isLogin = isLogin;
}
public PlayerAuth getPlayerAuth() {
return this.player;
}
public void setPlayer(PlayerAuth player) {
this.player = player;
}
public boolean isLogin() {
return isLogin;
}
}