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Remove the old SessionEvent, unused in new system
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package fr.xephi.authme.events;
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import fr.xephi.authme.cache.auth.PlayerAuth;
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/**
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*
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* This event is call when a player logging in through a timed session
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*
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* @author Xephi59
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*/
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public class SessionEvent extends CustomEvent {
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private PlayerAuth player;
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private boolean isLogin;
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public SessionEvent(PlayerAuth auth, boolean isLogin) {
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this.player = auth;
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this.isLogin = isLogin;
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}
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public PlayerAuth getPlayerAuth() {
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return this.player;
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}
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public void setPlayer(PlayerAuth player) {
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this.player = player;
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}
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public boolean isLogin() {
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return isLogin;
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}
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}
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