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https://github.com/AuthMe/AuthMeReloaded.git
synced 2024-12-25 01:57:48 +01:00
Fix javadoc warnings + #421 add javadoc for new API
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@ -548,6 +548,8 @@ public class AuthMe extends JavaPlugin {
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* @param settings The settings instance
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*
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* @see AuthMe#database
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* @throws ClassNotFoundException if no driver could be found for the datasource
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* @throws SQLException when initialization of a SQL datasource failed
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*/
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public void setupDatabase(NewSetting settings) throws ClassNotFoundException, SQLException {
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if (this.database != null) {
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@ -13,7 +13,10 @@ import fr.xephi.authme.security.crypts.HashedPassword;
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import fr.xephi.authme.util.Utils;
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/**
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* The current API of AuthMe.
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* The current API of AuthMe. Recommended method of retrieving the API object:
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* <code>
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* NewAPI authmeApi = NewAPI.getInstance();
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* </code>
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*/
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public class NewAPI {
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@ -23,7 +26,7 @@ public class NewAPI {
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/**
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* Constructor for NewAPI.
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*
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* @param plugin AuthMe
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* @param plugin The AuthMe plugin instance
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*/
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public NewAPI(AuthMe plugin) {
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this.plugin = plugin;
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@ -32,16 +35,17 @@ public class NewAPI {
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/**
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* Constructor for NewAPI.
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*
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* @param server Server
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* @param server The server instance
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*/
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public NewAPI(Server server) {
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this.plugin = (AuthMe) server.getPluginManager().getPlugin("AuthMe");
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}
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/**
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* Hook into AuthMe
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* Get the API object for AuthMe.
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*
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* @return The API object
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* @return The API object, or null if the AuthMe plugin instance could not be retrieved
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* from the server environment
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*/
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public static NewAPI getInstance() {
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if (singleton != null) {
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@ -69,7 +73,6 @@ public class NewAPI {
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* Return whether the given player is authenticated.
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*
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* @param player The player to verify
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*
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* @return true if the player is authenticated
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*/
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public boolean isAuthenticated(Player player) {
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@ -77,18 +80,22 @@ public class NewAPI {
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}
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/**
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* @param player a Player
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* Check whether the given player is an NPC.
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*
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* @return true if player is a npc
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* @param player The player to verify
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* @return true if the player is an npc
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*/
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public boolean isNPC(Player player) {
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return Utils.isNPC(player);
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}
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/**
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* @param player a Player
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* Check whether the given player is unrestricted. For such players, AuthMe will not require
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* them to authenticate.
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*
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* @param player The player to verify
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* @return true if the player is unrestricted
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* @see fr.xephi.authme.settings.properties.RestrictionSettings#UNRESTRICTED_NAMES
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*/
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public boolean isUnrestricted(Player player) {
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return Utils.isUnrestricted(player);
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@ -97,30 +104,21 @@ public class NewAPI {
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/**
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* Get the last location of a player.
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*
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* @param player Player The player to process
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*
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* @param player The player to process
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* @return Location The location of the player
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*/
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public Location getLastLocation(Player player) {
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try {
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PlayerAuth auth = PlayerCache.getInstance().getAuth(player.getName());
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if (auth != null) {
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return new Location(Bukkit.getWorld(auth.getWorld()), auth.getQuitLocX(), auth.getQuitLocY(), auth.getQuitLocZ());
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} else {
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return null;
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}
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} catch (NullPointerException ex) {
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return null;
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PlayerAuth auth = PlayerCache.getInstance().getAuth(player.getName());
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if (auth != null) {
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return new Location(Bukkit.getWorld(auth.getWorld()), auth.getQuitLocX(), auth.getQuitLocY(), auth.getQuitLocZ());
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}
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return null;
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}
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/**
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* Return whether the player is registered.
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*
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* @param playerName The player name to check
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*
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* @return true if player is registered, false otherwise
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*/
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public boolean isRegistered(String playerName) {
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@ -133,7 +131,6 @@ public class NewAPI {
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*
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* @param playerName The player to check the password for
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* @param passwordToCheck The password to check
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*
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* @return true if the password is correct, false otherwise
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*/
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public boolean checkPassword(String playerName, String passwordToCheck) {
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@ -141,11 +138,10 @@ public class NewAPI {
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}
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/**
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* Register a player.
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* Register a player with the given password.
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*
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* @param playerName The player to register
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* @param password The password to register the player with
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*
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* @return true if the player was registered successfully
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*/
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public boolean registerPlayer(String playerName, String password) {
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@ -163,7 +159,7 @@ public class NewAPI {
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}
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/**
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* Force a player to login.
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* Force a player to login, i.e. the player is logged in without needing his password.
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*
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* @param player The player to log in
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*/
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@ -181,7 +177,7 @@ public class NewAPI {
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}
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/**
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* Force a player to register.
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* Register a player with the given password.
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*
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* @param player The player to register
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* @param password The password to use
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@ -191,7 +187,7 @@ public class NewAPI {
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}
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/**
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* Force a player to unregister.
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* Unregister a player from AuthMe.
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*
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* @param player The player to unregister
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*/
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@ -30,8 +30,9 @@ public class SQLite implements DataSource {
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/**
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* Constructor for SQLite.
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*
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* @throws ClassNotFoundException Exception
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* @throws SQLException Exception
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* @param settings The settings instance
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* @throws ClassNotFoundException if no driver could be found for the datasource
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* @throws SQLException when initialization of a SQL datasource failed
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*/
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public SQLite(NewSetting settings) throws ClassNotFoundException, SQLException {
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this.database = settings.getProperty(DatabaseSettings.MYSQL_DATABASE);
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@ -6,7 +6,7 @@ import org.bukkit.event.HandlerList;
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/**
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* This event is called when a player uses the /login command with correct credentials.
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* {@link #setCanLogin(boolean) {@code event.setCanLogin(false)}} prevents the player from logging in.
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* {@link #setCanLogin(boolean) <code>event.setCanLogin(false)</code>} prevents the player from logging in.
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*/
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public class AuthMeAsyncPreLoginEvent extends CustomEvent {
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@ -96,6 +96,7 @@ public class Messages {
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*
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* @param key The key of the message to send
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* @param replacements The replacements to apply for the tags
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* @return The message from the file with replacements
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*/
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public String retrieveSingle(MessageKey key, String... replacements) {
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String message = retrieveSingle(key);
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@ -111,7 +112,7 @@ public class Messages {
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}
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/**
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* Reload the messages manager.
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* Reset the messages manager to retrieve messages from the given file instead of the current one.
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*
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* @param messagesFile The new file to load messages from
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*/
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