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shouldn't allow movement event noTeleport enabled.
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@ -168,10 +168,6 @@ public class AuthMePlayerListener implements Listener {
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return;
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}
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if (Settings.noTeleport) {
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return;
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}
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if (Settings.isMovementAllowed && Settings.getMovementRadius <= 0) {
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return;
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}
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@ -194,6 +190,10 @@ public class AuthMePlayerListener implements Listener {
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}
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}
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if (Settings.noTeleport) {
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return;
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}
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Location spawn = plugin.getSpawnLocation(player);
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if (spawn != null && spawn.getWorld() != null) {
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if (!player.getWorld().equals(spawn.getWorld())) {
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