mirror of
https://github.com/AuthMe/AuthMeReloaded.git
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Remove unused files
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# =======================================================================================================
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# _____ __ .__ _____ __________ .__ .___ .___
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# / _ \ __ ___/ |_| |__ / \ ____\______ \ ____ | | _________ __| _/____ __| _/
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# / /_\ \| | \ __| | \ / \ / \_/ __ \| __/ __ \| | / _ \__ \ / __ _/ __ \ / __ |
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# / | | | /| | | Y / Y \ ___/| | \ ___/| |_( <_> / __ \/ /_/ \ ___// /_/ |
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# \____|__ |____/ |__| |___| \____|__ /\___ |____|_ /\___ |____/\____(____ \____ |\___ \____ |
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# \/ \/ \/ \/ \/ \/ \/ \/ \/ \/
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#
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# =======================================================================================================
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#
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# Authme Main Configuration File.
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#
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# =======================================================================================================
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# Plugin infos (overwritten on start, just a simple way to find out your plugin version).
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authors: ${pluginAuthors}
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version: ${project.version}
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buildNumber: ${buildNumber}
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# Set this setting to true when you have configured the plugin,
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# when false the server will be stopped with a warning message.
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enabled: false
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# Database settings.
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data_source:
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# ===========================
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# Database general settings.
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# ===========================
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# Database backend (sqlite, mysql).
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backend: sqlite
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# Enable database queries caching, should improve performance.
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caching: true
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# ===========================
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# SqLite db parameters.
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# ===========================
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sqlite:
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# The name of the database storage file.
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filename: 'authme.db'
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# ===========================
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# MySql db parameters.
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# ===========================
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mysql:
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# Connection parameters.
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host: '127.0.0.1'
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port: 3306
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username: 'change_me'
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password: 'change_me'
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database: 'my_minecraft_server'
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tablename: 'authme'
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# Column names.
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column_names:
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id: id
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# Column for storing nicknames (ignore case nickname).
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name: username
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# Column for storing the realname (case sensitive nickname).
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real_name: realname
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# Column for storing passwords.
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password: password
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# Column for storing email addresses.
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email: email
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# Column for storing the authentication status (logged or not).
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login_status: isLogged
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# Column for storing player IPs.
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ip: ip
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# Column for storing lastlogins date and time.
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last_login_timestamp: lastlogin
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# Latest logout location of the players.
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last_location:
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world: world
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x: x
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y: y
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z: z
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# Enabled only if the bungeecord integration is activated.
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server: world
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# Support for registrations via WebInterfaces/CSM.
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# Disable some backend caching parameters.
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disableAggressiveCaching: false
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# Main settings
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settings:
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# ===========================
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# Bungeecord integration
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# ===========================
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bungeecord:
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# Enable bungeecord integration features
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enabled: true
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# Server name (must be unique, please use the name in the bungeecord configuration).
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# Use 'auto' for auto configuration (requires the bungeecord module).
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serverName: LoginLobby1
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# Keep the auth status when the player moves between servers.
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# Required if you're using the bungeecord module.
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keepAuthBetweenServers: true
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# Target server after login
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send_after_login:
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enabled: false
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message: ''
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delay: 5
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# Server name ("ServerName") or group ("G:GroupName")
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# Groups are avariable only when the bungeecord module is avariable.
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# If the server change fails the player will be kicked.
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target: Lobby1
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failKickMessage: 'Failed to connect to the lobby! Please try to join the server again!'
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# Target server after logout
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send_after_logout:
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enabled: false
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message: ''
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delay: 5
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# Server name ("ServerName") or group ("G:GroupName")
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# Groups are avariable only when the bungeecord module is avariable.
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# If the server change fails the player will be kicked.
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target: LoginLobby1
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failKickMessage: 'Failed to connect to the lobby! Please try to join the server again!'
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# Variables:
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# %p playername
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bungee_commands:
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player_command_after_register:
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enabled: false
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cmd: ''
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console_command_after_register:
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enabled: false
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cmd: 'alert %p joined for the first time the network!'
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player_command_after_login:
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enabled: false
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cmd: 'glist'
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console_command_after_login:
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enabled: false
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cmd: 'alert %p logged in correctly!'
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player_command_after_join:
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enabled: false
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cmd: ''
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console_command_after_join:
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enabled: false
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cmd: 'alert %p joined the network!'
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player_command_first_join:
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enabled: false
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cmd: ''
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console_command_first_join:
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enabled: false
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cmd: 'alert %p joined for the first time the network!'
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# ===========================
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# Sessions configuration.
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# ===========================
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sessions:
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# Enable sessions.
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# When a player is authenticated, his IP and his nickname is saved.
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# The next time the player will join the server, if his IP is the same
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# of the last time, and the timeout time hasn't expired, he will be
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# automatically authenticated.
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enabled: false
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# Session timeout.
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# 0 for unlimited time (Very dangerous, use it at your own risk!)
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# Consider that if player's ip has changed but the timeout hasn't
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# expired, player will be kicked out of the sever!
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timeout: 10
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# When enabled a player's session will expire if someone tries to
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# login with a different IP Address.
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expire_on_ip_change: true
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# ===========================
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# Registration settings.
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# ===========================
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registration:
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# After how many time unregistered players should be kicked?
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# Set to 0 to disable. (default: 30)
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timeout: 30
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nickname:
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min_length: 4
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max_lenght: 16
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# Regex syntax.
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allowed_characters: '[a-zA-Z0-9_]*'
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password:
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# Enable double check of password on registration:
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# /register <password> <confirmPassword>
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double_check: true
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# Minimum password lenght.
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min_length: 5
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# Regex syntax.
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allowed_characters: '[\x21-\x7E]*'
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# Denied unsafe passwords.
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unsafePasswords:
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- '123456'
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- 'password'
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- 'qwerty'
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- '12345'
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- '54321'
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# ===========================
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# Login settings.
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# ===========================
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login:
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# After how many time unlogged players should be kicked?
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# Set to 0 to disable. (default: 30)
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timeout: 30
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# ===========================
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# Encryption parameters.
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# ===========================
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password_encryption:
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# The hashing algorithm.
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# Possible values: MD5, SHA1, SHA256, WHIRLPOOL, XAUTH, MD5VB, PHPBB, MYBB, IPB3,
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# PHPFUSION, SMF, XENFORO, SALTED2MD5, JOOMLA, BCRYPT, WBB3, SHA512, DOUBLEMD5,
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# PBKDF2, PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM (developpers only).
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encryption_algorithm: SHA256
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# The salt length for the SALTED2MD5 and MD5(MD5(password)+salt) algorithms.
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md5_salt_length: 8
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# If password check fails try all the other hash algorithm.
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# AuthMe will update the password to the new passwordHash.
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enable_convertion: false
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# ===========================
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# Unlogged user restrictions.
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# ===========================
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unlogged_restrictions:
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# Deny chat messages send for unlogged users.
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deny_chat: true
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# Hide chat to unlogged users.
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# Only player messages, plugins will be able to send messages to the player anyway.
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hide_chat: false
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# Deny any command message not in the whitelist below.
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deny_commands: true
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command_whitelist:
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- /login
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- /register
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- /l
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- /reg
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- /email
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- /captcha
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movements:
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# Restrict player movements.
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restrict: true
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# Allowed radius.
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allowed_radius: 0
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# Should unlogged players have speed = 0?
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# After the login the walking/flying speeed will be reset to the default value.
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removeSpeed: true
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# End is there atm xD
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# This option will save the quit location of the players.
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SaveQuitLocation: false
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# Should not logged in players be teleported to the spawn?
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# After the authentication, if SaveQuitLocation is enabled,
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# they will be teleported back to their normal position.
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teleportUnAuthedToSpawn: false
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# If enabled, after the login, if the ForceSpawnOnTheseWorlds setting contains
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# the player's world, he will be teleported to the world spawnpoint.
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# The quit location of the player will be overwritten.
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# This is different from "teleportUnAuthedToSpawn" that teleports player
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# back to his quit location after the authentication.
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ForceSpawnLocOnJoinEnabled: false
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# WorldNames where we need to force the spawn location
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# Warning: This setting is Case Sensitive!
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ForceSpawnOnTheseWorlds:
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- world
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- world_nether
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- world_the_end
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# this is very important options,
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# every time player join the server,
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# if they are registered, AuthMe will switch him
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# to unLoggedInGroup, this
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# should prevent all major exploit.
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# So you can set up on your Permission Plugin
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# this special group with 0 permissions, or permissions to chat,
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# or permission to
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# send private message or all other perms that you want,
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# the better way is to set up
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# this group with few permissions,
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# so if player try to exploit some account,
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# they can
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# do anything except what you set in perm Group.
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# After a correct logged-in player will be
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# moved to his correct permissions group!
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# Pay attention group name is case sensitive,
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# so Admin is different from admin,
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# otherwise your group will be wiped,
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# and player join in default group []!
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# Example unLoggedinGroup: NotLogged
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unLoggedinGroup: unLoggedinGroup
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# ===========================
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# Address restrictions
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# ===========================
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# Max number of registrations per IP (default: 1)
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maxRegPerIp: 1
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# Maximum allowed number of Logins per IP, 0 to disable (default: 0)
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maxLoginPerIp: 0
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# Maximum allowed number of Joins per IP, 0 to disable (default: 0)
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maxJoinPerIp: 0
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# When this setting is enabled, online players can't be kicked out
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# due to "Logged in from another Location"
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# This setting will prevent potetial security exploits.
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ForceSingleSession: true
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# To activate the restricted user feature you need
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# to enable this option and configure the
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# AllowedRestrctedUser field.
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AllowRestrictedUser: false
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# The restricted user feature will kick players listed below
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# if they dont match of the defined ip address.
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# Example:
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# AllowedRestrictedUser:
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# - playername;127.0.0.1
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AllowedRestrictedUser:
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- playername;127.0.0.
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# Ban ip when the ip is not the ip registered in database
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banUnsafedIP: false
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# ===============================
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# Other restrictions
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# ===============================
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# Should we protect the player inventory before logging in?
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# Warning: Requires the latest version of ProtocolLib!
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ProtectInventoryBeforeLogIn: true
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# Should unregistered players be kicked immediately?
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kickNonRegistered: false
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# Should players be kicked on wrong password?
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kickOnWrongPassword: false
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# Should we display all other accounts of a player when he joins?
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# Required permission: authme.admin.accounts
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displayOtherAccounts: true
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# ===============================
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# Restrictions compatibility
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# ===============================
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# Spawn Priority. Avariable values : authme, essentials, multiverse, default
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spawnPriority: authme,essentials,multiverse,default
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# AuthMe will NEVER teleport players!
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noTeleport: false
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GameMode:
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# Do you want to set player's gamemode to survival when he joins?
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# This enables also the settings below.
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ForceSurvivalMode: false
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# Do you want to reset player's inventory if player joins with creative mode?
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ResetInventoryIfCreative: false
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# Do you want to force the survival mode ONLY after the /login process?
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ForceOnlyAfterLogin: false
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# sgdc3: Ok, our configuration is shit.... xD Today I will stop there
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registration:
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# enable registration on the server?
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enabled: true
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# Send every X seconds a message to a player to
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# remind him that he has to login/register
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messageInterval: 5
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# Only registered and logged in players can play.
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# See restrictions for exceptions
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force: true
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# Does we replace password registration by an Email registration method ?
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enableEmailRegistrationSystem: false
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# Enable double check of email when you register
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# when it's true, registration require that kind of command:
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# /register <email> <confirmEmail>
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doubleEmailCheck: false
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# Do we force kicking player after a successful registration ?
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# Do not use with login feature below
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forceKickAfterRegister: false
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# Does AuthMe need to enforce a /login after a successful registration ?
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forceLoginAfterRegister: false
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unrestrictions:
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# below you can list all your account name, that
|
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# AuthMe will ignore for registration or login, configure it
|
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# at your own risk!! Remember that if you are going to add
|
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# nickname with [], you have to delimit name with ' '.
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# this option add compatibility with BuildCraft and some
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# other mods.
|
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# It is CaseSensitive!
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UnrestrictedName: []
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# Message language, available : en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, lt, it, ko, pt
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messagesLanguage: en
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# Force these commands after /login, without any '/', use %p for replace with player name
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||||
forceCommands: []
|
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# Force these commands after /login as a server console, without any '/', use %p for replace with player name
|
||||
forceCommandsAsConsole: []
|
||||
# Force these commands after /register, without any '/', use %p for replace with player name
|
||||
forceRegisterCommands: []
|
||||
# Force these commands after /register as a server console, without any '/', use %p for replace with player name
|
||||
forceRegisterCommandsAsConsole: []
|
||||
# Do we need to display the welcome message (welcome.txt) after a register or a login?
|
||||
# You can use colors in this welcome.txt + some replaced strings :
|
||||
# {PLAYER} : player name, {ONLINE} : display number of online players, {MAXPLAYERS} : display server slots,
|
||||
# {IP} : player ip, {LOGINS} : number of players logged, {WORLD} : player current world, {SERVER} : server name
|
||||
# {VERSION} : get current bukkit version, {COUNTRY} : player country
|
||||
useWelcomeMessage: true
|
||||
# Do we need to broadcast the welcome message to all server or only to the player? set true for server or false for player
|
||||
broadcastWelcomeMessage: false
|
||||
# Do we need to delay the join/leave message to be displayed only when the player is authenticated ?
|
||||
delayJoinMessage: false
|
||||
removeJoinMessage: false
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||||
removeLeaveMessage: false
|
||||
# Do we need to add potion effect Blinding before login/register ?
|
||||
applyBlindEffect: false
|
||||
ExternalBoardOptions:
|
||||
# MySQL column for the salt , needed for some forum/cms support
|
||||
mySQLColumnSalt: ''
|
||||
# MySQL column for the group, needed for some forum/cms support
|
||||
mySQLColumnGroup: ''
|
||||
# -1 mean disabled. If u want that only
|
||||
# activated player can login in your server
|
||||
# u can put in this options the group number
|
||||
# of unactivated user, needed for some forum/cms support
|
||||
nonActivedUserGroup: -1
|
||||
# Other MySQL columns where we need to put the Username (case sensitive)
|
||||
mySQLOtherUsernameColumns: []
|
||||
# How much Log to Round needed in BCrypt(do not change it if you do not know what's your doing)
|
||||
bCryptLog2Round: 10
|
||||
# phpBB prefix defined during phpbb installation process
|
||||
phpbbTablePrefix: 'phpbb_'
|
||||
# phpBB activated group id , 2 is default registered group defined by phpbb
|
||||
phpbbActivatedGroupId: 2
|
||||
# WordPress prefix defined during WordPress installation process
|
||||
wordpressTablePrefix: 'wp_'
|
||||
permission:
|
||||
# Take care with this options, if you dont want
|
||||
# to use Vault and Group Switching of
|
||||
# AuthMe for unloggedIn players put true
|
||||
# below, default is false.
|
||||
EnablePermissionCheck: false
|
||||
BackupSystem:
|
||||
# Enable or Disable Automatic Backup
|
||||
ActivateBackup: false
|
||||
# set Backup at every start of Server
|
||||
OnServerStart: false
|
||||
# set Backup at every stop of Server
|
||||
OnServerStop: true
|
||||
# Windows only mysql installation Path
|
||||
MysqlWindowsPath: 'C:\\Program Files\\MySQL\\MySQL Server 5.1\\'
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||||
Security:
|
||||
SQLProblem:
|
||||
# Stop the server if we can't contact the sql database
|
||||
# Take care with this, if you set that to false,
|
||||
# AuthMe automatically disable and the server is not protected!
|
||||
stopServer: true
|
||||
ReloadCommand:
|
||||
# /reload support
|
||||
useReloadCommandSupport: true
|
||||
console:
|
||||
# Remove spam console
|
||||
noConsoleSpam: false
|
||||
captcha:
|
||||
# Player need to put a captcha when he fails too lot the password
|
||||
useCaptcha: false
|
||||
# Max allowed tries before request a captcha
|
||||
maxLoginTry: 5
|
||||
# Captcha length
|
||||
captchaLength: 5
|
||||
Converter:
|
||||
Rakamak:
|
||||
# Rakamak file name
|
||||
fileName: users.rak
|
||||
# Rakamak use ip ?
|
||||
useIP: false
|
||||
# IP file name for rakamak
|
||||
ipFileName: UsersIp.rak
|
||||
CrazyLogin:
|
||||
# CrazyLogin database file
|
||||
fileName: accounts.db
|
||||
Email:
|
||||
# Email SMTP server host
|
||||
mailSMTP: smtp.gmail.com
|
||||
# Email SMTP server port
|
||||
mailPort: 465
|
||||
# Email account that send the mail
|
||||
mailAccount: ''
|
||||
# Email account password
|
||||
mailPassword: ''
|
||||
# Custom SenderName, that replace the mailAccount name in the email
|
||||
mailSenderName: ''
|
||||
# Random password length
|
||||
RecoveryPasswordLength: 8
|
||||
# Email subject of password get
|
||||
mailSubject: 'Your new AuthMe Password'
|
||||
# Email text here
|
||||
mailText: 'Dear <playername>, <br /><br /> This is your new AuthMe password for the server <br /><br /> <servername> : <br /><br /> <generatedpass><br /><br />Do not forget to change password after login! <br /> /changepassword <generatedpass> newPassword'
|
||||
# Like maxRegPerIp but with email
|
||||
maxRegPerEmail: 1
|
||||
# Recall players to add an email ?
|
||||
recallPlayers: false
|
||||
# Delay in minute for the recall scheduler
|
||||
delayRecall: 5
|
||||
# Blacklist these domains for emails
|
||||
emailBlacklisted:
|
||||
- 10minutemail.com
|
||||
# WhiteList only these domains for emails
|
||||
emailWhitelisted: []
|
||||
# Do we need to send new password draw in an image ?
|
||||
generateImage: false
|
||||
Hooks:
|
||||
# Do we need to hook with multiverse for spawn checking?
|
||||
multiverse: true
|
||||
# Do we need to hook with BungeeCord for get the real Player ip ?
|
||||
bungeecord: false
|
||||
# Do we need to disable Essentials SocialSpy on join ?
|
||||
disableSocialSpy: true
|
||||
# Do we need to force /motd Essentials command on join ?
|
||||
useEssentialsMotd: false
|
||||
# Do we need to cache custom Attributes ?
|
||||
customAttributes: false
|
||||
Purge:
|
||||
# On Enable , does AuthMe need to purge automatically old accounts unused ?
|
||||
useAutoPurge: false
|
||||
# Number of Days an account become Unused
|
||||
daysBeforeRemovePlayer: 60
|
||||
# Do we need to remove the player.dat file during purge process ?
|
||||
removePlayerDat: false
|
||||
# Do we need to remove the Essentials/users/player.yml file during purge process ?
|
||||
removeEssentialsFile: false
|
||||
# World where are players.dat stores
|
||||
defaultWorld: 'world'
|
||||
# Do we need to remove LimitedCreative/inventories/player.yml , player_creative.yml files during purge process ?
|
||||
removeLimitedCreativesInventories: false
|
||||
# Do we need to remove the AntiXRayData/PlayerData/player file during purge process ?
|
||||
removeAntiXRayFile: false
|
||||
# Do we need to remove permissions ?
|
||||
removePermissions: false
|
||||
Protection:
|
||||
# Enable some servers protection ( country based login, antibot )
|
||||
enableProtection: false
|
||||
# Countries allowed to join the server and register, see http://dev.bukkit.org/bukkit-plugins/authme-reloaded/pages/countries-codes/ for countries' codes
|
||||
countries:
|
||||
- US
|
||||
- GB
|
||||
# Countries blacklisted automatically ( without any needed to enable protection )
|
||||
countriesBlacklist:
|
||||
- A1
|
||||
# Do we need to enable automatic antibot system?
|
||||
enableAntiBot: false
|
||||
# Max number of player allowed to login in 5 secs before enable AntiBot system automatically
|
||||
antiBotSensibility: 5
|
||||
# Duration in minutes of the antibot automatic system
|
||||
antiBotDuration: 10
|
||||
VeryGames:
|
||||
# These features are only available on VeryGames Server Provider
|
||||
enableIpCheck: false
|
@ -1,199 +0,0 @@
|
||||
name: ${pluginName}
|
||||
authors: [${pluginAuthors}]
|
||||
website: ${project.url}
|
||||
description: ${project.description}
|
||||
main: ${mainClass}
|
||||
version: ${project.version}-b${buildNumber}
|
||||
softdepend:
|
||||
- Vault
|
||||
- PermissionsBukkit
|
||||
- PermissionsEX
|
||||
- EssentialsGroupManager
|
||||
- Multiverse-Core
|
||||
- Essentials
|
||||
- EssentialsSpawn
|
||||
- ProtocolLib
|
||||
commands:
|
||||
authme:
|
||||
description: AuthMe admin commands
|
||||
usage: '/authme reload|register playername password|changepassword playername password|unregister playername|version|converter datatype'
|
||||
permission: authme.admin
|
||||
register:
|
||||
description: Register an account
|
||||
usage: /register password confirmpassword
|
||||
aliases: [reg]
|
||||
permission: authme.player.register
|
||||
login:
|
||||
description: Login into a account
|
||||
usage: /login password
|
||||
aliases: [l,log]
|
||||
permission: authme.player.login
|
||||
changepassword:
|
||||
description: Change password of a account
|
||||
usage: /changepassword oldPassword newPassword
|
||||
permission: authme.player.changepassword
|
||||
logout:
|
||||
description: Logout from the server
|
||||
usage: /logout
|
||||
permission: authme.player.logout
|
||||
unregister:
|
||||
description: unregister your account
|
||||
usage: /unregister password
|
||||
permission: authme.player.unregister
|
||||
email:
|
||||
description: Add Email or recover password
|
||||
usage: '/email add your@email.com your@email.com|change oldEmail newEmail|recovery your@email.com'
|
||||
permission: authme.player.email
|
||||
captcha:
|
||||
description: Captcha command
|
||||
usage: /captcha theCaptcha
|
||||
permission: authme.player.captcha
|
||||
permissions:
|
||||
authme.canbeforced:
|
||||
description: Allow the user to be forced-logged via API
|
||||
default: true
|
||||
authme.player:
|
||||
description: Gives access to all authme player commands
|
||||
default: true
|
||||
children:
|
||||
authme.player.login: true
|
||||
authme.player.logout: true
|
||||
authme.player.register: true
|
||||
authme.player.unregister: true
|
||||
authme.player.changepassword: true
|
||||
authme.player.captcha: true
|
||||
authme.player.email: true
|
||||
authme.player.register:
|
||||
description: Register your account
|
||||
default: false
|
||||
authme.player.unregister:
|
||||
description: Unregister your account
|
||||
default: false
|
||||
authme.player.login:
|
||||
description: Login into your account
|
||||
default: false
|
||||
authme.player.logout:
|
||||
description: Logout from your account
|
||||
default: false
|
||||
authme.player.changepassword:
|
||||
description: Change password of your account
|
||||
default: false
|
||||
authme.player.email:
|
||||
description: Gives access to player's email commands
|
||||
default: false
|
||||
children:
|
||||
authme.player.email.add: true
|
||||
authme.player.email.change: true
|
||||
authme.player.email.recover: true
|
||||
authme.player.email.add:
|
||||
description: Add an email to your account
|
||||
default: false
|
||||
authme.player.email.change:
|
||||
description: Change email of your account
|
||||
default: false
|
||||
authme.player.email.recover:
|
||||
description: Recover your account
|
||||
default: false
|
||||
authme.player.captcha:
|
||||
description: Captcha command
|
||||
default: false
|
||||
authme.admin:
|
||||
description: Gives access to all authme admin commands
|
||||
default: op
|
||||
children:
|
||||
authme.admin.forcelogin: true
|
||||
authme.admin.forcelogout: true
|
||||
authme.admin.register: true
|
||||
authme.admin.unregister: true
|
||||
authme.admin.changemail: true
|
||||
authme.admin.changepassword: true
|
||||
authme.admin.lastlogin: true
|
||||
authme.admin.accounts: true
|
||||
authme.admin.getemail: true
|
||||
authme.admin.getip: true
|
||||
authme.admin.setspawn: true
|
||||
authme.admin.spawn: true
|
||||
authme.admin.setfirstspawn: true
|
||||
authme.admin.firstspawn: true
|
||||
authme.admin.purge: true
|
||||
authme.admin.purgebannedplayers: true
|
||||
authme.admin.purgelastpos: true
|
||||
authme.admin.converter: true
|
||||
authme.admin.reload: true
|
||||
authme.admin.switchantibot: true
|
||||
authme.admin.seeotheraccounts: true
|
||||
authme.admin.register:
|
||||
description: Register an account
|
||||
default: false
|
||||
authme.admin.unregister:
|
||||
description: Unregister an account
|
||||
default: false
|
||||
authme.admin.forcelogin:
|
||||
description: Force login for that player
|
||||
default: false
|
||||
authme.admin.forcelogout:
|
||||
description: Force logout for that player
|
||||
default: false
|
||||
authme.admin.changepassword:
|
||||
description: Change the password of an account
|
||||
default: false
|
||||
authme.admin.getemail:
|
||||
description: Get last email about a player
|
||||
default: false
|
||||
authme.admin.changeemail:
|
||||
description: Change a player email
|
||||
default: false
|
||||
authme.admin.accounts:
|
||||
description: Display Players Accounts
|
||||
default: false
|
||||
authme.admin.seeotheraccounts:
|
||||
description: Display other accounts about a player when he logs in
|
||||
default: false
|
||||
authme.admin.lastlogin:
|
||||
description: Get last login date about a player
|
||||
default: false
|
||||
authme.admin.getip:
|
||||
description: Get IP from a player (fake and real)
|
||||
default: false
|
||||
authme.admin.setspawn:
|
||||
description: Set the AuthMe spawn point
|
||||
default: false
|
||||
authme.admin.spawn:
|
||||
description: Teleport to AuthMe spawn point
|
||||
default: false
|
||||
authme.admin.setfirstspawn:
|
||||
description: Set the AuthMe First Spawn Point
|
||||
default: false
|
||||
authme.admin.firstspawn:
|
||||
description: Teleport to AuthMe First Spawn Point
|
||||
default: false
|
||||
authme.admin.switchantibot:
|
||||
description: Switch AntiBot mode on/off
|
||||
default: false
|
||||
authme.admin.purge:
|
||||
description: Database purge command
|
||||
default: false
|
||||
authme.admin.purgebannedplayers:
|
||||
description: Purge banned players
|
||||
default: false
|
||||
authme.admin.purgelastpos:
|
||||
description: Purge last position of a player/players
|
||||
default: false
|
||||
authme.admin.converter:
|
||||
description: Allow the /authme converter command
|
||||
default: false
|
||||
authme.admin.reload:
|
||||
description: Reload the plugin
|
||||
default: false
|
||||
authme.vip:
|
||||
description: Allow vip slot when the server is full
|
||||
default: false
|
||||
authme.bypassantibot:
|
||||
description: Bypass the AntiBot check
|
||||
default: false
|
||||
authme.allowmultipleaccounts:
|
||||
description: Allow more accounts for same ip
|
||||
default: false
|
||||
authme.bypassforcesurvival:
|
||||
description: Bypass all ForceSurvival features
|
||||
default: false
|
Loading…
Reference in New Issue
Block a user