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https://github.com/AuthMe/AuthMeReloaded.git
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Remove unused imports
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parent
be6ed07802
commit
bf91e7754e
@ -1,12 +1,8 @@
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package fr.xephi.authme.listener;
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package fr.xephi.authme.listener;
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import com.google.common.io.ByteArrayDataOutput;
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import com.google.common.io.ByteStreams;
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import fr.xephi.authme.AntiBot;
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import fr.xephi.authme.AntiBot;
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import fr.xephi.authme.AuthMe;
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import fr.xephi.authme.cache.auth.PlayerAuth;
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import fr.xephi.authme.cache.auth.PlayerAuth;
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import fr.xephi.authme.datasource.DataSource;
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import fr.xephi.authme.datasource.DataSource;
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import fr.xephi.authme.hooks.PluginHooks;
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import fr.xephi.authme.output.MessageKey;
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import fr.xephi.authme.output.MessageKey;
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import fr.xephi.authme.output.Messages;
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import fr.xephi.authme.output.Messages;
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import fr.xephi.authme.process.Management;
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import fr.xephi.authme.process.Management;
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@ -75,11 +71,7 @@ public class AuthMePlayerListener implements Listener {
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@Inject
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@Inject
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private SpawnLoader spawnLoader;
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private SpawnLoader spawnLoader;
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@Inject
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@Inject
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private PluginHooks pluginHooks;
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@Inject
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private OnJoinVerifier onJoinVerifier;
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private OnJoinVerifier onJoinVerifier;
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@Inject
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private AuthMe plugin;
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@EventHandler(ignoreCancelled = true, priority = EventPriority.LOWEST)
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@EventHandler(ignoreCancelled = true, priority = EventPriority.LOWEST)
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public void onPlayerCommandPreprocess(PlayerCommandPreprocessEvent event) {
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public void onPlayerCommandPreprocess(PlayerCommandPreprocessEvent event) {
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@ -379,7 +371,7 @@ public class AuthMePlayerListener implements Listener {
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}
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}
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}
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}
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// TODO: check this, why do we need to save the quit loc?
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// TODO: check this, why do we need to update the quit loc? -sgdc3
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@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGHEST)
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@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGHEST)
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public void onPlayerRespawn(PlayerRespawnEvent event) {
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public void onPlayerRespawn(PlayerRespawnEvent event) {
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if (settings.getProperty(RestrictionSettings.NO_TELEPORT)) {
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if (settings.getProperty(RestrictionSettings.NO_TELEPORT)) {
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