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https://github.com/AuthMe/AuthMeReloaded.git
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Correctly unregister packet listeners on reload (Fixes #818)
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@ -3,6 +3,7 @@ package fr.xephi.authme.listener.protocollib;
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import fr.xephi.authme.AuthMe;
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import fr.xephi.authme.AuthMe;
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import fr.xephi.authme.ConsoleLogger;
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import fr.xephi.authme.ConsoleLogger;
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import fr.xephi.authme.cache.auth.PlayerCache;
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import fr.xephi.authme.cache.auth.PlayerCache;
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import fr.xephi.authme.initialization.Reloadable;
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import fr.xephi.authme.initialization.SettingsDependent;
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import fr.xephi.authme.initialization.SettingsDependent;
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import fr.xephi.authme.settings.NewSetting;
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import fr.xephi.authme.settings.NewSetting;
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import fr.xephi.authme.settings.properties.RestrictionSettings;
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import fr.xephi.authme.settings.properties.RestrictionSettings;
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@ -11,7 +12,7 @@ import org.bukkit.entity.Player;
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import javax.inject.Inject;
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import javax.inject.Inject;
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public class ProtocolLibService implements SettingsDependent {
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public class ProtocolLibService implements SettingsDependent, Reloadable {
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/* Packet Adapters */
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/* Packet Adapters */
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private AuthMeInventoryPacketAdapter inventoryPacketAdapter;
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private AuthMeInventoryPacketAdapter inventoryPacketAdapter;
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@ -115,6 +116,7 @@ public class ProtocolLibService implements SettingsDependent {
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//it was true and will be deactivated now, so we need to restore the inventory for every player
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//it was true and will be deactivated now, so we need to restore the inventory for every player
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if (oldProtectInventory && !protectInvBeforeLogin) {
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if (oldProtectInventory && !protectInvBeforeLogin) {
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inventoryPacketAdapter.unregister();
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for (Player onlinePlayer : bukkitService.getOnlinePlayers()) {
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for (Player onlinePlayer : bukkitService.getOnlinePlayers()) {
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if (!PlayerCache.getInstance().isAuthenticated(onlinePlayer.getName())) {
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if (!PlayerCache.getInstance().isAuthenticated(onlinePlayer.getName())) {
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sendInventoryPacket(onlinePlayer);
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sendInventoryPacket(onlinePlayer);
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@ -122,4 +124,9 @@ public class ProtocolLibService implements SettingsDependent {
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}
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}
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}
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}
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}
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}
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@Override
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public void reload() {
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setup();
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}
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}
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}
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