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Fixes in documentation (#1927)
* Fixed typos and grammer in documentation
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@ -1,9 +1,9 @@
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<!-- AUTO-GENERATED FILE! Do not edit this directly -->
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<!-- File auto-generated on Tue Apr 23 17:17:02 CEST 2019. See docs/config/config.tpl.md -->
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<!-- File auto-generated on Thu Oct 17 08:29:25 CEST 2019. See docs/config/config.tpl.md -->
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## AuthMe Configuration
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The first time you run AuthMe it will create a config.yml file in the plugins/AuthMe folder,
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with which you can configure various settings. This following is the initial contents of
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with which you can configure various settings. The following is the initial contents of
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the generated config.yml file.
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```yml
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@ -70,6 +70,8 @@ DataSource:
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mySQLlastlocYaw: yaw
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# Column for storing player LastLocation - Pitch
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mySQLlastlocPitch: pitch
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# Column for storing players uuids (optional)
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mySQLPlayerUUID: ''
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# Overrides the size of the DB Connection Pool, default = 10
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poolSize: 10
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# The maximum lifetime of a connection in the pool, default = 1800 seconds
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@ -124,10 +126,6 @@ settings:
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# By default we schedule async tasks when talking to the database. If you want
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# typical communication with the database to happen synchronously, set this to false
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useAsyncTasks: true
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# By default we handle the AsyncPlayerPreLoginEvent which makes the plugin faster
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# but it is incompatible with any permission plugin not included in our compatibility list.
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# If you have issues with permission checks on player join please disable this option.
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useAsyncPreLoginEvent: true
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# The name of the server, used in some placeholders.
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serverName: Your Minecraft Server
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restrictions:
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@ -327,7 +325,7 @@ settings:
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removeJoinMessage: false
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# Should we remove leave messages altogether?
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removeLeaveMessage: false
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# Do we need to add potion effect Blinding before login/reigster?
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# Do we need to add potion effect Blinding before login/register?
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applyBlindEffect: false
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# Do we need to prevent people to login with another case?
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# If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
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@ -578,4 +576,4 @@ To change settings on a running server, save your changes to config.yml and use
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---
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This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Tue Apr 23 17:17:02 CEST 2019
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This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Thu Oct 17 08:29:25 CEST 2019
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@ -316,12 +316,12 @@ settings:
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# When this setting is enabled, online players can't be kicked out
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# due to "Logged in from another Location"
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# This setting will prevent potetial security exploits.
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# This setting will prevent potential security exploits.
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ForceSingleSession: true
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# To activate the restricted user feature you need
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# to enable this option and configure the
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# AllowedRestrctedUser field.
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# AllowedRestrictedUser field.
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AllowRestrictedUser: false
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# The restricted user feature will kick players listed below
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# if they dont match of the defined ip address.
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@ -97,7 +97,7 @@ public final class RegistrationSettings implements SettingsHolder {
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public static final Property<Boolean> REMOVE_LEAVE_MESSAGE =
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newProperty("settings.removeLeaveMessage", false);
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@Comment("Do we need to add potion effect Blinding before login/reigster?")
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@Comment("Do we need to add potion effect Blinding before login/register?")
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public static final Property<Boolean> APPLY_BLIND_EFFECT =
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newProperty("settings.applyBlindEffect", false);
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@ -3,7 +3,7 @@
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## AuthMe Configuration
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The first time you run AuthMe it will create a config.yml file in the plugins/AuthMe folder,
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with which you can configure various settings. This following is the initial contents of
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with which you can configure various settings. The following is the initial contents of
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the generated config.yml file.
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```yml
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@ -42,7 +42,7 @@ settings:
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maxNicknameLength: 16
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# When this setting is enabled, online players can't be kicked out
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# due to "Logged in from another Location"
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# This setting will prevent potetial security exploits.
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# This setting will prevent potential security exploits.
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ForceSingleSession: true
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ForceSpawnLocOnJoin:
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# If enabled, every player will be teleported to the world spawnpoint
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@ -61,7 +61,7 @@ settings:
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SaveQuitLocation: false
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# To activate the restricted user feature you need
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# to enable this option and configure the
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# AllowedRestrctedUser field.
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# AllowedRestrictedUser field.
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AllowRestrictedUser: false
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# The restricted user feature will kick players listed below
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# if they don't match of the defined ip address.
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@ -87,7 +87,7 @@ settings:
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# After how many time players who fail to login or register
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# should be kicked? Set to 0 to disable.
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timeout: 30
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# Regex sintax of allowed characters in the player name.
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# Regex syntax of allowed characters in the player name.
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allowedNicknameCharacters: '[a-zA-Z0-9_]*'
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# How far can unregistered players walk? Set to 0
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# for unlimited radius
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