mirror of
https://github.com/AuthMe/AuthMeReloaded.git
synced 2024-11-16 07:15:16 +01:00
Fixes in documentation (#1927)
* Fixed typos and grammer in documentation
This commit is contained in:
parent
004cccf3c2
commit
d6711d83b3
@ -1,9 +1,9 @@
|
||||
<!-- AUTO-GENERATED FILE! Do not edit this directly -->
|
||||
<!-- File auto-generated on Tue Apr 23 17:17:02 CEST 2019. See docs/config/config.tpl.md -->
|
||||
<!-- File auto-generated on Thu Oct 17 08:29:25 CEST 2019. See docs/config/config.tpl.md -->
|
||||
|
||||
## AuthMe Configuration
|
||||
The first time you run AuthMe it will create a config.yml file in the plugins/AuthMe folder,
|
||||
with which you can configure various settings. This following is the initial contents of
|
||||
The first time you run AuthMe it will create a config.yml file in the plugins/AuthMe folder,
|
||||
with which you can configure various settings. The following is the initial contents of
|
||||
the generated config.yml file.
|
||||
|
||||
```yml
|
||||
@ -70,6 +70,8 @@ DataSource:
|
||||
mySQLlastlocYaw: yaw
|
||||
# Column for storing player LastLocation - Pitch
|
||||
mySQLlastlocPitch: pitch
|
||||
# Column for storing players uuids (optional)
|
||||
mySQLPlayerUUID: ''
|
||||
# Overrides the size of the DB Connection Pool, default = 10
|
||||
poolSize: 10
|
||||
# The maximum lifetime of a connection in the pool, default = 1800 seconds
|
||||
@ -124,10 +126,6 @@ settings:
|
||||
# By default we schedule async tasks when talking to the database. If you want
|
||||
# typical communication with the database to happen synchronously, set this to false
|
||||
useAsyncTasks: true
|
||||
# By default we handle the AsyncPlayerPreLoginEvent which makes the plugin faster
|
||||
# but it is incompatible with any permission plugin not included in our compatibility list.
|
||||
# If you have issues with permission checks on player join please disable this option.
|
||||
useAsyncPreLoginEvent: true
|
||||
# The name of the server, used in some placeholders.
|
||||
serverName: Your Minecraft Server
|
||||
restrictions:
|
||||
@ -327,7 +325,7 @@ settings:
|
||||
removeJoinMessage: false
|
||||
# Should we remove leave messages altogether?
|
||||
removeLeaveMessage: false
|
||||
# Do we need to add potion effect Blinding before login/reigster?
|
||||
# Do we need to add potion effect Blinding before login/register?
|
||||
applyBlindEffect: false
|
||||
# Do we need to prevent people to login with another case?
|
||||
# If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
|
||||
@ -573,9 +571,9 @@ Converter:
|
||||
|
||||
```
|
||||
|
||||
To change settings on a running server, save your changes to config.yml and use
|
||||
To change settings on a running server, save your changes to config.yml and use
|
||||
`/authme reload`.
|
||||
|
||||
---
|
||||
|
||||
This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Tue Apr 23 17:17:02 CEST 2019
|
||||
This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Thu Oct 17 08:29:25 CEST 2019
|
||||
|
@ -121,7 +121,7 @@ settings:
|
||||
# If the server change fails the player will be kicked.
|
||||
target: LoginLobby1
|
||||
failKickMessage: 'Failed to connect to the lobby! Please try to join the server again!'
|
||||
|
||||
|
||||
# Variables:
|
||||
# %p playername
|
||||
bungee_commands:
|
||||
@ -174,7 +174,7 @@ settings:
|
||||
# Registration settings.
|
||||
# ===========================
|
||||
|
||||
registration:
|
||||
registration:
|
||||
# After how many time unregistered players should be kicked?
|
||||
# Set to 0 to disable. (default: 30)
|
||||
timeout: 30
|
||||
@ -205,12 +205,12 @@ settings:
|
||||
# Login settings.
|
||||
# ===========================
|
||||
|
||||
login:
|
||||
login:
|
||||
# After how many time unlogged players should be kicked?
|
||||
# Set to 0 to disable. (default: 30)
|
||||
timeout: 30
|
||||
|
||||
|
||||
|
||||
|
||||
# ===========================
|
||||
# Encryption parameters.
|
||||
@ -235,7 +235,7 @@ settings:
|
||||
unlogged_restrictions:
|
||||
# Deny chat messages send for unlogged users.
|
||||
deny_chat: true
|
||||
# Hide chat to unlogged users.
|
||||
# Hide chat to unlogged users.
|
||||
# Only player messages, plugins will be able to send messages to the player anyway.
|
||||
hide_chat: false
|
||||
|
||||
@ -257,16 +257,16 @@ settings:
|
||||
# Should unlogged players have speed = 0?
|
||||
# After the login the walking/flying speeed will be reset to the default value.
|
||||
removeSpeed: true
|
||||
|
||||
|
||||
# End is there atm xD
|
||||
|
||||
|
||||
# This option will save the quit location of the players.
|
||||
SaveQuitLocation: false
|
||||
# Should not logged in players be teleported to the spawn?
|
||||
# After the authentication, if SaveQuitLocation is enabled,
|
||||
# they will be teleported back to their normal position.
|
||||
teleportUnAuthedToSpawn: false
|
||||
|
||||
|
||||
# If enabled, after the login, if the ForceSpawnOnTheseWorlds setting contains
|
||||
# the player's world, he will be teleported to the world spawnpoint.
|
||||
# The quit location of the player will be overwritten.
|
||||
@ -306,22 +306,22 @@ settings:
|
||||
# ===========================
|
||||
# Address restrictions
|
||||
# ===========================
|
||||
|
||||
|
||||
# Max number of registrations per IP (default: 1)
|
||||
maxRegPerIp: 1
|
||||
# Maximum allowed number of Logins per IP, 0 to disable (default: 0)
|
||||
maxLoginPerIp: 0
|
||||
# Maximum allowed number of Joins per IP, 0 to disable (default: 0)
|
||||
maxJoinPerIp: 0
|
||||
|
||||
|
||||
# When this setting is enabled, online players can't be kicked out
|
||||
# due to "Logged in from another Location"
|
||||
# This setting will prevent potetial security exploits.
|
||||
# This setting will prevent potential security exploits.
|
||||
ForceSingleSession: true
|
||||
|
||||
|
||||
# To activate the restricted user feature you need
|
||||
# to enable this option and configure the
|
||||
# AllowedRestrctedUser field.
|
||||
# AllowedRestrictedUser field.
|
||||
AllowRestrictedUser: false
|
||||
# The restricted user feature will kick players listed below
|
||||
# if they dont match of the defined ip address.
|
||||
@ -332,35 +332,35 @@ settings:
|
||||
- playername;127.0.0.
|
||||
# Ban ip when the ip is not the ip registered in database
|
||||
banUnsafedIP: false
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
# ===============================
|
||||
# Other restrictions
|
||||
# ===============================
|
||||
|
||||
|
||||
# Should we protect the player inventory before logging in?
|
||||
# Warning: Requires the latest version of ProtocolLib!
|
||||
ProtectInventoryBeforeLogIn: true
|
||||
|
||||
|
||||
# Should unregistered players be kicked immediately?
|
||||
kickNonRegistered: false
|
||||
# Should players be kicked on wrong password?
|
||||
kickOnWrongPassword: false
|
||||
|
||||
|
||||
# Should we display all other accounts of a player when he joins?
|
||||
# Required permission: authme.admin.accounts
|
||||
displayOtherAccounts: true
|
||||
|
||||
|
||||
# ===============================
|
||||
# Restrictions compatibility
|
||||
# ===============================
|
||||
|
||||
|
||||
# Spawn Priority. Avariable values : authme, essentials, multiverse, default
|
||||
spawnPriority: authme,essentials,multiverse,default
|
||||
# AuthMe will NEVER teleport players!
|
||||
noTeleport: false
|
||||
|
||||
|
||||
GameMode:
|
||||
# Do you want to set player's gamemode to survival when he joins?
|
||||
# This enables also the settings below.
|
||||
@ -369,9 +369,9 @@ settings:
|
||||
ResetInventoryIfCreative: false
|
||||
# Do you want to force the survival mode ONLY after the /login process?
|
||||
ForceOnlyAfterLogin: false
|
||||
|
||||
|
||||
# sgdc3: Ok, our configuration is shit.... xD Today I will stop there
|
||||
|
||||
|
||||
|
||||
registration:
|
||||
# enable registration on the server?
|
||||
|
@ -97,7 +97,7 @@ public final class RegistrationSettings implements SettingsHolder {
|
||||
public static final Property<Boolean> REMOVE_LEAVE_MESSAGE =
|
||||
newProperty("settings.removeLeaveMessage", false);
|
||||
|
||||
@Comment("Do we need to add potion effect Blinding before login/reigster?")
|
||||
@Comment("Do we need to add potion effect Blinding before login/register?")
|
||||
public static final Property<Boolean> APPLY_BLIND_EFFECT =
|
||||
newProperty("settings.applyBlindEffect", false);
|
||||
|
||||
|
@ -2,15 +2,15 @@
|
||||
<!-- File auto-generated on {gen_date}. See docs/config/config.tpl.md -->
|
||||
|
||||
## AuthMe Configuration
|
||||
The first time you run AuthMe it will create a config.yml file in the plugins/AuthMe folder,
|
||||
with which you can configure various settings. This following is the initial contents of
|
||||
The first time you run AuthMe it will create a config.yml file in the plugins/AuthMe folder,
|
||||
with which you can configure various settings. The following is the initial contents of
|
||||
the generated config.yml file.
|
||||
|
||||
```yml
|
||||
{config}
|
||||
```
|
||||
|
||||
To change settings on a running server, save your changes to config.yml and use
|
||||
To change settings on a running server, save your changes to config.yml and use
|
||||
`/authme reload`.
|
||||
|
||||
{gen_footer}
|
||||
|
@ -42,7 +42,7 @@ settings:
|
||||
maxNicknameLength: 16
|
||||
# When this setting is enabled, online players can't be kicked out
|
||||
# due to "Logged in from another Location"
|
||||
# This setting will prevent potetial security exploits.
|
||||
# This setting will prevent potential security exploits.
|
||||
ForceSingleSession: true
|
||||
ForceSpawnLocOnJoin:
|
||||
# If enabled, every player will be teleported to the world spawnpoint
|
||||
@ -61,7 +61,7 @@ settings:
|
||||
SaveQuitLocation: false
|
||||
# To activate the restricted user feature you need
|
||||
# to enable this option and configure the
|
||||
# AllowedRestrctedUser field.
|
||||
# AllowedRestrictedUser field.
|
||||
AllowRestrictedUser: false
|
||||
# The restricted user feature will kick players listed below
|
||||
# if they don't match of the defined ip address.
|
||||
@ -87,7 +87,7 @@ settings:
|
||||
# After how many time players who fail to login or register
|
||||
# should be kicked? Set to 0 to disable.
|
||||
timeout: 30
|
||||
# Regex sintax of allowed characters in the player name.
|
||||
# Regex syntax of allowed characters in the player name.
|
||||
allowedNicknameCharacters: '[a-zA-Z0-9_]*'
|
||||
# How far can unregistered players walk? Set to 0
|
||||
# for unlimited radius
|
||||
|
Loading…
Reference in New Issue
Block a user