Fixes in documentation (#1927)

* Fixed typos and grammer in documentation
This commit is contained in:
Arvind Kumar 2019-10-17 06:34:27 +00:00 committed by ljacqu
parent 004cccf3c2
commit d6711d83b3
5 changed files with 38 additions and 40 deletions

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@ -1,9 +1,9 @@
<!-- AUTO-GENERATED FILE! Do not edit this directly -->
<!-- File auto-generated on Tue Apr 23 17:17:02 CEST 2019. See docs/config/config.tpl.md -->
<!-- File auto-generated on Thu Oct 17 08:29:25 CEST 2019. See docs/config/config.tpl.md -->
## AuthMe Configuration
The first time you run AuthMe it will create a config.yml file in the plugins/AuthMe folder,
with which you can configure various settings. This following is the initial contents of
The first time you run AuthMe it will create a config.yml file in the plugins/AuthMe folder,
with which you can configure various settings. The following is the initial contents of
the generated config.yml file.
```yml
@ -70,6 +70,8 @@ DataSource:
mySQLlastlocYaw: yaw
# Column for storing player LastLocation - Pitch
mySQLlastlocPitch: pitch
# Column for storing players uuids (optional)
mySQLPlayerUUID: ''
# Overrides the size of the DB Connection Pool, default = 10
poolSize: 10
# The maximum lifetime of a connection in the pool, default = 1800 seconds
@ -124,10 +126,6 @@ settings:
# By default we schedule async tasks when talking to the database. If you want
# typical communication with the database to happen synchronously, set this to false
useAsyncTasks: true
# By default we handle the AsyncPlayerPreLoginEvent which makes the plugin faster
# but it is incompatible with any permission plugin not included in our compatibility list.
# If you have issues with permission checks on player join please disable this option.
useAsyncPreLoginEvent: true
# The name of the server, used in some placeholders.
serverName: Your Minecraft Server
restrictions:
@ -327,7 +325,7 @@ settings:
removeJoinMessage: false
# Should we remove leave messages altogether?
removeLeaveMessage: false
# Do we need to add potion effect Blinding before login/reigster?
# Do we need to add potion effect Blinding before login/register?
applyBlindEffect: false
# Do we need to prevent people to login with another case?
# If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
@ -573,9 +571,9 @@ Converter:
```
To change settings on a running server, save your changes to config.yml and use
To change settings on a running server, save your changes to config.yml and use
`/authme reload`.
---
This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Tue Apr 23 17:17:02 CEST 2019
This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Thu Oct 17 08:29:25 CEST 2019

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@ -121,7 +121,7 @@ settings:
# If the server change fails the player will be kicked.
target: LoginLobby1
failKickMessage: 'Failed to connect to the lobby! Please try to join the server again!'
# Variables:
# %p playername
bungee_commands:
@ -174,7 +174,7 @@ settings:
# Registration settings.
# ===========================
registration:
registration:
# After how many time unregistered players should be kicked?
# Set to 0 to disable. (default: 30)
timeout: 30
@ -205,12 +205,12 @@ settings:
# Login settings.
# ===========================
login:
login:
# After how many time unlogged players should be kicked?
# Set to 0 to disable. (default: 30)
timeout: 30
# ===========================
# Encryption parameters.
@ -235,7 +235,7 @@ settings:
unlogged_restrictions:
# Deny chat messages send for unlogged users.
deny_chat: true
# Hide chat to unlogged users.
# Hide chat to unlogged users.
# Only player messages, plugins will be able to send messages to the player anyway.
hide_chat: false
@ -257,16 +257,16 @@ settings:
# Should unlogged players have speed = 0?
# After the login the walking/flying speeed will be reset to the default value.
removeSpeed: true
# End is there atm xD
# This option will save the quit location of the players.
SaveQuitLocation: false
# Should not logged in players be teleported to the spawn?
# After the authentication, if SaveQuitLocation is enabled,
# they will be teleported back to their normal position.
teleportUnAuthedToSpawn: false
# If enabled, after the login, if the ForceSpawnOnTheseWorlds setting contains
# the player's world, he will be teleported to the world spawnpoint.
# The quit location of the player will be overwritten.
@ -306,22 +306,22 @@ settings:
# ===========================
# Address restrictions
# ===========================
# Max number of registrations per IP (default: 1)
maxRegPerIp: 1
# Maximum allowed number of Logins per IP, 0 to disable (default: 0)
maxLoginPerIp: 0
# Maximum allowed number of Joins per IP, 0 to disable (default: 0)
maxJoinPerIp: 0
# When this setting is enabled, online players can't be kicked out
# due to "Logged in from another Location"
# This setting will prevent potetial security exploits.
# This setting will prevent potential security exploits.
ForceSingleSession: true
# To activate the restricted user feature you need
# to enable this option and configure the
# AllowedRestrctedUser field.
# AllowedRestrictedUser field.
AllowRestrictedUser: false
# The restricted user feature will kick players listed below
# if they dont match of the defined ip address.
@ -332,35 +332,35 @@ settings:
- playername;127.0.0.
# Ban ip when the ip is not the ip registered in database
banUnsafedIP: false
# ===============================
# Other restrictions
# ===============================
# Should we protect the player inventory before logging in?
# Warning: Requires the latest version of ProtocolLib!
ProtectInventoryBeforeLogIn: true
# Should unregistered players be kicked immediately?
kickNonRegistered: false
# Should players be kicked on wrong password?
kickOnWrongPassword: false
# Should we display all other accounts of a player when he joins?
# Required permission: authme.admin.accounts
displayOtherAccounts: true
# ===============================
# Restrictions compatibility
# ===============================
# Spawn Priority. Avariable values : authme, essentials, multiverse, default
spawnPriority: authme,essentials,multiverse,default
# AuthMe will NEVER teleport players!
noTeleport: false
GameMode:
# Do you want to set player's gamemode to survival when he joins?
# This enables also the settings below.
@ -369,9 +369,9 @@ settings:
ResetInventoryIfCreative: false
# Do you want to force the survival mode ONLY after the /login process?
ForceOnlyAfterLogin: false
# sgdc3: Ok, our configuration is shit.... xD Today I will stop there
registration:
# enable registration on the server?

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@ -97,7 +97,7 @@ public final class RegistrationSettings implements SettingsHolder {
public static final Property<Boolean> REMOVE_LEAVE_MESSAGE =
newProperty("settings.removeLeaveMessage", false);
@Comment("Do we need to add potion effect Blinding before login/reigster?")
@Comment("Do we need to add potion effect Blinding before login/register?")
public static final Property<Boolean> APPLY_BLIND_EFFECT =
newProperty("settings.applyBlindEffect", false);

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@ -2,15 +2,15 @@
<!-- File auto-generated on {gen_date}. See docs/config/config.tpl.md -->
## AuthMe Configuration
The first time you run AuthMe it will create a config.yml file in the plugins/AuthMe folder,
with which you can configure various settings. This following is the initial contents of
The first time you run AuthMe it will create a config.yml file in the plugins/AuthMe folder,
with which you can configure various settings. The following is the initial contents of
the generated config.yml file.
```yml
{config}
```
To change settings on a running server, save your changes to config.yml and use
To change settings on a running server, save your changes to config.yml and use
`/authme reload`.
{gen_footer}

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@ -42,7 +42,7 @@ settings:
maxNicknameLength: 16
# When this setting is enabled, online players can't be kicked out
# due to "Logged in from another Location"
# This setting will prevent potetial security exploits.
# This setting will prevent potential security exploits.
ForceSingleSession: true
ForceSpawnLocOnJoin:
# If enabled, every player will be teleported to the world spawnpoint
@ -61,7 +61,7 @@ settings:
SaveQuitLocation: false
# To activate the restricted user feature you need
# to enable this option and configure the
# AllowedRestrctedUser field.
# AllowedRestrictedUser field.
AllowRestrictedUser: false
# The restricted user feature will kick players listed below
# if they don't match of the defined ip address.
@ -87,7 +87,7 @@ settings:
# After how many time players who fail to login or register
# should be kicked? Set to 0 to disable.
timeout: 30
# Regex sintax of allowed characters in the player name.
# Regex syntax of allowed characters in the player name.
allowedNicknameCharacters: '[a-zA-Z0-9_]*'
# How far can unregistered players walk? Set to 0
# for unlimited radius