mirror of
https://github.com/AuthMe/AuthMeReloaded.git
synced 2025-02-17 20:31:34 +01:00
Moved is player can connect check into prelogin event.
This commit is contained in:
parent
029214c080
commit
d692530035
@ -198,6 +198,12 @@ public class AuthMePlayerListener implements Listener {
|
|||||||
|
|
||||||
@EventHandler(priority = EventPriority.HIGHEST)
|
@EventHandler(priority = EventPriority.HIGHEST)
|
||||||
public void onPreLogin(AsyncPlayerPreLoginEvent event) {
|
public void onPreLogin(AsyncPlayerPreLoginEvent event) {
|
||||||
|
if (!plugin.canConnect()) {
|
||||||
|
event.setLoginResult(AsyncPlayerPreLoginEvent.Result.KICK_OTHER);
|
||||||
|
event.setKickMessage("Server is loading, please wait before joining!");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
final String name = event.getName().toLowerCase();
|
final String name = event.getName().toLowerCase();
|
||||||
final Player player = Utils.getPlayer(name);
|
final Player player = Utils.getPlayer(name);
|
||||||
if (player == null || Utils.isNPC(player)) {
|
if (player == null || Utils.isNPC(player)) {
|
||||||
|
@ -60,21 +60,6 @@ public class AsynchronousJoin {
|
|||||||
plugin.ess.getUser(player).setSocialSpyEnabled(false);
|
plugin.ess.getUser(player).setSocialSpyEnabled(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!plugin.canConnect()) {
|
|
||||||
final GameMode gM = AuthMePlayerListener.gameMode.get(name);
|
|
||||||
sched.scheduleSyncDelayedTask(plugin, new Runnable() {
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void run() {
|
|
||||||
AuthMePlayerListener.causeByAuthMe.putIfAbsent(name, true);
|
|
||||||
player.setGameMode(gM);
|
|
||||||
player.kickPlayer("Server is loading, please wait before joining!");
|
|
||||||
}
|
|
||||||
|
|
||||||
});
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
final String ip = plugin.getIP(player);
|
final String ip = plugin.getIP(player);
|
||||||
if (Settings.isAllowRestrictedIp && !Settings.getRestrictedIp(name, ip)) {
|
if (Settings.isAllowRestrictedIp && !Settings.getRestrictedIp(name, ip)) {
|
||||||
final GameMode gM = AuthMePlayerListener.gameMode.get(name);
|
final GameMode gM = AuthMePlayerListener.gameMode.get(name);
|
||||||
|
Loading…
Reference in New Issue
Block a user