Add option "customJoinMessage" #1044

This commit is contained in:
Gabriele C 2017-01-05 01:39:24 +01:00
parent 979d8b98c4
commit dcf046dfc5
3 changed files with 22 additions and 2 deletions

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@ -1,5 +1,5 @@
<!-- AUTO-GENERATED FILE! Do not edit this directly -->
<!-- File auto-generated on Sat Dec 31 15:11:17 CET 2016. See docs/config/config.tpl.md -->
<!-- File auto-generated on Thu Jan 05 01:38:39 CET 2017. See docs/config/config.tpl.md -->
## AuthMe Configuration
The first time you run AuthMe it will create a config.yml file in the plugins/AuthMe folder,
@ -297,6 +297,12 @@ settings:
broadcastWelcomeMessage: false
# Should we delay the join message and display it once the player has logged in?
delayJoinMessage: false
# The custom join message that will be sent after a successful login,
# use 'none' to use the original one.
# Available variables:,
# {PLAYERNAME}: the player name (no colors)
# {DISPLAYNAME}: the player name (with colors)
customJoinMessage: 'none'
# Should we remove the leave messages of unlogged users?
removeUnloggedLeaveMessage: false
# Should we remove join messages altogether?
@ -453,4 +459,4 @@ To change settings on a running server, save your changes to config.yml and use
---
This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Sat Dec 31 15:11:17 CET 2016
This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Thu Jan 05 01:38:39 CET 2017

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@ -170,6 +170,11 @@ public class PlayerListener implements Listener {
return;
}
String customJoinMessage = settings.getProperty(RegistrationSettings.CUSTOM_JOIN_MESSAGE);
if (customJoinMessage.isEmpty() && ! customJoinMessage.equalsIgnoreCase("none")) {
event.setJoinMessage(customJoinMessage.replace("{PLAYERNAME}", player.getName())
.replace("{DISPLAYNAME]", player.getDisplayName()));
}
if (settings.getProperty(RegistrationSettings.REMOVE_JOIN_MESSAGE)) {
event.setJoinMessage(null);
return;

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@ -73,6 +73,15 @@ public class RegistrationSettings implements SettingsHolder {
public static final Property<Boolean> DELAY_JOIN_MESSAGE =
newProperty("settings.delayJoinMessage", false);
@Comment({
"The custom join message that will be sent after a successful login,",
"use 'none' to use the original one.",
"Available variables:,",
"{PLAYERNAME}: the player name (no colors)",
"{DISPLAYNAME}: the player name (with colors)"})
public static final Property<String> CUSTOM_JOIN_MESSAGE =
newProperty("settings.customJoinMessage", "none");
@Comment("Should we remove the leave messages of unlogged users?")
public static final Property<Boolean> REMOVE_UNLOGGED_LEAVE_MESSAGE =
newProperty("settings.removeUnloggedLeaveMessage", false);