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#1280 Add NOTHING as possible flight restore type
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@ -1,5 +1,5 @@
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<!-- AUTO-GENERATED FILE! Do not edit this directly -->
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<!-- File auto-generated on Thu Jul 06 18:45:51 CEST 2017. See docs/config/config.tpl.md -->
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<!-- File auto-generated on Mon Jul 10 21:39:00 CEST 2017. See docs/config/config.tpl.md -->
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## AuthMe Configuration
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The first time you run AuthMe it will create a config.yml file in the plugins/AuthMe folder,
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@ -476,8 +476,9 @@ limbo:
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# Note: if you change this setting all data will be migrated. If you have a lot of data,
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# change this setting only on server restart, not with /authme reload.
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distributionSize: 'SIXTEEN'
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# Whether the player is allowed to fly: RESTORE, ENABLE, DISABLE.
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# RESTORE sets back the old property from the player.
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# Whether the player is allowed to fly: RESTORE, ENABLE, DISABLE, NOTHING.
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# RESTORE sets back the old property from the player. NOTHING will prevent AuthMe
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# from modifying the 'allow flight' property on the player.
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restoreAllowFlight: 'RESTORE'
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# Restore fly speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
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# RESTORE: restore the speed the player had;
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@ -487,7 +488,7 @@ limbo:
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restoreFlySpeed: 'RESTORE_NO_ZERO'
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# Restore walk speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
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# See above for a description of the values.
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restoreWalkSpeed: 'MAX_RESTORE'
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restoreWalkSpeed: 'RESTORE_NO_ZERO'
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BackupSystem:
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# General configuration for backups: if false, no backups are possible
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ActivateBackup: false
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@ -528,4 +529,4 @@ To change settings on a running server, save your changes to config.yml and use
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---
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This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Thu Jul 06 18:45:51 CEST 2017
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This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Mon Jul 10 21:39:00 CEST 2017
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@ -2,8 +2,6 @@ package fr.xephi.authme.data.limbo;
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import org.bukkit.entity.Player;
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import java.util.function.Function;
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/**
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* Possible types to restore the "allow flight" property
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* from LimboPlayer to Bukkit Player.
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@ -11,24 +9,41 @@ import java.util.function.Function;
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public enum AllowFlightRestoreType {
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/** Set value from LimboPlayer to Player. */
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RESTORE(LimboPlayer::isCanFly),
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RESTORE {
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@Override
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public void restoreAllowFlight(Player player, LimboPlayer limbo) {
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player.setAllowFlight(limbo.isCanFly());
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}
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},
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/** Always set flight enabled to true. */
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ENABLE(l -> true),
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ENABLE {
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@Override
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public void restoreAllowFlight(Player player, LimboPlayer limbo) {
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player.setAllowFlight(true);
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}
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},
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/** Always set flight enabled to false. */
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DISABLE(l -> false);
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DISABLE {
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@Override
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public void restoreAllowFlight(Player player, LimboPlayer limbo) {
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player.setAllowFlight(false);
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}
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},
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private final Function<LimboPlayer, Boolean> valueGetter;
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/** Always set flight enabled to false. */
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NOTHING {
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@Override
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public void restoreAllowFlight(Player player, LimboPlayer limbo) {
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// noop
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}
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/**
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* Constructor.
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*
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* @param valueGetter function with which the value to set on the player can be retrieved
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*/
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AllowFlightRestoreType(Function<LimboPlayer, Boolean> valueGetter) {
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this.valueGetter = valueGetter;
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}
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@Override
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public void processPlayer(Player player) {
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// noop
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}
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};
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/**
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* Restores the "allow flight" property from the LimboPlayer to the Player.
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@ -37,7 +52,15 @@ public enum AllowFlightRestoreType {
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* @param player the player to modify
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* @param limbo the limbo player to read from
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*/
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public void restoreAllowFlight(Player player, LimboPlayer limbo) {
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player.setAllowFlight(valueGetter.apply(limbo));
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public abstract void restoreAllowFlight(Player player, LimboPlayer limbo);
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/**
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* Processes the player when a LimboPlayer instance is created based on him. Typically this
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* method revokes the {@code allowFlight} property to be restored again later.
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*
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* @param player the player to process
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*/
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public void processPlayer(Player player) {
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player.setAllowFlight(false);
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}
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}
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@ -4,6 +4,7 @@ import fr.xephi.authme.ConsoleLogger;
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import fr.xephi.authme.permission.PermissionsManager;
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import fr.xephi.authme.settings.Settings;
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import fr.xephi.authme.settings.SpawnLoader;
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import fr.xephi.authme.settings.properties.LimboSettings;
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import fr.xephi.authme.settings.properties.RestrictionSettings;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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@ -59,7 +60,8 @@ class LimboServiceHelper {
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*/
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void revokeLimboStates(Player player) {
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player.setOp(false);
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player.setAllowFlight(false);
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settings.getProperty(LimboSettings.RESTORE_ALLOW_FLIGHT)
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.processPlayer(player);
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if (!settings.getProperty(RestrictionSettings.ALLOW_UNAUTHED_MOVEMENT)) {
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player.setFlySpeed(0.0f);
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@ -45,8 +45,9 @@ public final class LimboSettings implements SettingsHolder {
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newProperty(SegmentSize.class, "limbo.persistence.distributionSize", SegmentSize.SIXTEEN);
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@Comment({
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"Whether the player is allowed to fly: RESTORE, ENABLE, DISABLE.",
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"RESTORE sets back the old property from the player."
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"Whether the player is allowed to fly: RESTORE, ENABLE, DISABLE, NOTHING.",
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"RESTORE sets back the old property from the player. NOTHING will prevent AuthMe",
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"from modifying the 'allow flight' property on the player."
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})
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public static final Property<AllowFlightRestoreType> RESTORE_ALLOW_FLIGHT =
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newProperty(AllowFlightRestoreType.class, "limbo.restoreAllowFlight", AllowFlightRestoreType.RESTORE);
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@ -6,6 +6,7 @@ import org.junit.Test;
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import static org.mockito.BDDMockito.given;
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import static org.mockito.Mockito.mock;
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import static org.mockito.Mockito.verify;
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import static org.mockito.Mockito.verifyZeroInteractions;
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/**
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* Test for {@link AllowFlightRestoreType}.
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@ -64,6 +65,42 @@ public class AllowFlightRestoreTypeTest {
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verify(player2).setAllowFlight(false);
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}
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@Test
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public void shouldNotInteractWithPlayer() {
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// given
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LimboPlayer limboWithFly = newLimboWithAllowFlight(true);
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LimboPlayer limboWithoutFly = newLimboWithAllowFlight(false);
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Player player1 = mock(Player.class);
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Player player2 = mock(Player.class);
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// when
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AllowFlightRestoreType.NOTHING.restoreAllowFlight(player1, limboWithFly);
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AllowFlightRestoreType.NOTHING.restoreAllowFlight(player2, limboWithoutFly);
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// then
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verifyZeroInteractions(player1, player2);
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}
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@Test
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public void shouldRemoveFlightExceptForNothingType() {
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// given
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AllowFlightRestoreType noInteractionType = AllowFlightRestoreType.NOTHING;
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for (AllowFlightRestoreType type : AllowFlightRestoreType.values()) {
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Player player = mock(Player.class);
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// when
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type.processPlayer(player);
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// then
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if (type == noInteractionType) {
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verifyZeroInteractions(player);
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} else {
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verify(player).setAllowFlight(false);
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}
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}
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}
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private static LimboPlayer newLimboWithAllowFlight(boolean allowFlight) {
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LimboPlayer limbo = mock(LimboPlayer.class);
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given(limbo.isCanFly()).willReturn(allowFlight);
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@ -84,6 +84,7 @@ public class LimboServiceTest {
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given(spawnLoader.getPlayerLocationOrSpawn(player)).willReturn(playerLoc);
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given(permissionsManager.hasGroupSupport()).willReturn(true);
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given(permissionsManager.getGroups(player)).willReturn(Collections.singletonList("permgrwp"));
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given(settings.getProperty(LimboSettings.RESTORE_ALLOW_FLIGHT)).willReturn(AllowFlightRestoreType.ENABLE);
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// when
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limboService.createLimboPlayer(player, true);
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@ -114,6 +115,7 @@ public class LimboServiceTest {
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Location playerLoc = mock(Location.class);
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given(spawnLoader.getPlayerLocationOrSpawn(player)).willReturn(playerLoc);
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given(permissionsManager.hasGroupSupport()).willReturn(false);
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given(settings.getProperty(LimboSettings.RESTORE_ALLOW_FLIGHT)).willReturn(AllowFlightRestoreType.RESTORE);
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// when
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limboService.createLimboPlayer(player, false);
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@ -143,6 +145,7 @@ public class LimboServiceTest {
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LimboPlayer existingLimbo = mock(LimboPlayer.class);
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getLimboMap().put("carlos", existingLimbo);
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Player player = newPlayer("Carlos");
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given(settings.getProperty(LimboSettings.RESTORE_ALLOW_FLIGHT)).willReturn(AllowFlightRestoreType.ENABLE);
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// when
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limboService.createLimboPlayer(player, false);
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