mirror of
https://github.com/AuthMe/AuthMeReloaded.git
synced 2024-11-03 01:00:18 +01:00
#1280 Add NOTHING as possible flight restore type
This commit is contained in:
parent
ce2138a65c
commit
e1826c75c8
@ -1,5 +1,5 @@
|
||||
<!-- AUTO-GENERATED FILE! Do not edit this directly -->
|
||||
<!-- File auto-generated on Thu Jul 06 18:45:51 CEST 2017. See docs/config/config.tpl.md -->
|
||||
<!-- File auto-generated on Mon Jul 10 21:39:00 CEST 2017. See docs/config/config.tpl.md -->
|
||||
|
||||
## AuthMe Configuration
|
||||
The first time you run AuthMe it will create a config.yml file in the plugins/AuthMe folder,
|
||||
@ -476,8 +476,9 @@ limbo:
|
||||
# Note: if you change this setting all data will be migrated. If you have a lot of data,
|
||||
# change this setting only on server restart, not with /authme reload.
|
||||
distributionSize: 'SIXTEEN'
|
||||
# Whether the player is allowed to fly: RESTORE, ENABLE, DISABLE.
|
||||
# RESTORE sets back the old property from the player.
|
||||
# Whether the player is allowed to fly: RESTORE, ENABLE, DISABLE, NOTHING.
|
||||
# RESTORE sets back the old property from the player. NOTHING will prevent AuthMe
|
||||
# from modifying the 'allow flight' property on the player.
|
||||
restoreAllowFlight: 'RESTORE'
|
||||
# Restore fly speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
|
||||
# RESTORE: restore the speed the player had;
|
||||
@ -487,7 +488,7 @@ limbo:
|
||||
restoreFlySpeed: 'RESTORE_NO_ZERO'
|
||||
# Restore walk speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
|
||||
# See above for a description of the values.
|
||||
restoreWalkSpeed: 'MAX_RESTORE'
|
||||
restoreWalkSpeed: 'RESTORE_NO_ZERO'
|
||||
BackupSystem:
|
||||
# General configuration for backups: if false, no backups are possible
|
||||
ActivateBackup: false
|
||||
@ -528,4 +529,4 @@ To change settings on a running server, save your changes to config.yml and use
|
||||
|
||||
---
|
||||
|
||||
This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Thu Jul 06 18:45:51 CEST 2017
|
||||
This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Mon Jul 10 21:39:00 CEST 2017
|
||||
|
@ -2,8 +2,6 @@ package fr.xephi.authme.data.limbo;
|
||||
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import java.util.function.Function;
|
||||
|
||||
/**
|
||||
* Possible types to restore the "allow flight" property
|
||||
* from LimboPlayer to Bukkit Player.
|
||||
@ -11,24 +9,41 @@ import java.util.function.Function;
|
||||
public enum AllowFlightRestoreType {
|
||||
|
||||
/** Set value from LimboPlayer to Player. */
|
||||
RESTORE(LimboPlayer::isCanFly),
|
||||
RESTORE {
|
||||
@Override
|
||||
public void restoreAllowFlight(Player player, LimboPlayer limbo) {
|
||||
player.setAllowFlight(limbo.isCanFly());
|
||||
}
|
||||
},
|
||||
|
||||
/** Always set flight enabled to true. */
|
||||
ENABLE(l -> true),
|
||||
ENABLE {
|
||||
@Override
|
||||
public void restoreAllowFlight(Player player, LimboPlayer limbo) {
|
||||
player.setAllowFlight(true);
|
||||
}
|
||||
},
|
||||
|
||||
/** Always set flight enabled to false. */
|
||||
DISABLE(l -> false);
|
||||
DISABLE {
|
||||
@Override
|
||||
public void restoreAllowFlight(Player player, LimboPlayer limbo) {
|
||||
player.setAllowFlight(false);
|
||||
}
|
||||
},
|
||||
|
||||
private final Function<LimboPlayer, Boolean> valueGetter;
|
||||
/** Always set flight enabled to false. */
|
||||
NOTHING {
|
||||
@Override
|
||||
public void restoreAllowFlight(Player player, LimboPlayer limbo) {
|
||||
// noop
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor.
|
||||
*
|
||||
* @param valueGetter function with which the value to set on the player can be retrieved
|
||||
*/
|
||||
AllowFlightRestoreType(Function<LimboPlayer, Boolean> valueGetter) {
|
||||
this.valueGetter = valueGetter;
|
||||
}
|
||||
@Override
|
||||
public void processPlayer(Player player) {
|
||||
// noop
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Restores the "allow flight" property from the LimboPlayer to the Player.
|
||||
@ -37,7 +52,15 @@ public enum AllowFlightRestoreType {
|
||||
* @param player the player to modify
|
||||
* @param limbo the limbo player to read from
|
||||
*/
|
||||
public void restoreAllowFlight(Player player, LimboPlayer limbo) {
|
||||
player.setAllowFlight(valueGetter.apply(limbo));
|
||||
public abstract void restoreAllowFlight(Player player, LimboPlayer limbo);
|
||||
|
||||
/**
|
||||
* Processes the player when a LimboPlayer instance is created based on him. Typically this
|
||||
* method revokes the {@code allowFlight} property to be restored again later.
|
||||
*
|
||||
* @param player the player to process
|
||||
*/
|
||||
public void processPlayer(Player player) {
|
||||
player.setAllowFlight(false);
|
||||
}
|
||||
}
|
||||
|
@ -4,6 +4,7 @@ import fr.xephi.authme.ConsoleLogger;
|
||||
import fr.xephi.authme.permission.PermissionsManager;
|
||||
import fr.xephi.authme.settings.Settings;
|
||||
import fr.xephi.authme.settings.SpawnLoader;
|
||||
import fr.xephi.authme.settings.properties.LimboSettings;
|
||||
import fr.xephi.authme.settings.properties.RestrictionSettings;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.entity.Player;
|
||||
@ -59,7 +60,8 @@ class LimboServiceHelper {
|
||||
*/
|
||||
void revokeLimboStates(Player player) {
|
||||
player.setOp(false);
|
||||
player.setAllowFlight(false);
|
||||
settings.getProperty(LimboSettings.RESTORE_ALLOW_FLIGHT)
|
||||
.processPlayer(player);
|
||||
|
||||
if (!settings.getProperty(RestrictionSettings.ALLOW_UNAUTHED_MOVEMENT)) {
|
||||
player.setFlySpeed(0.0f);
|
||||
|
@ -45,8 +45,9 @@ public final class LimboSettings implements SettingsHolder {
|
||||
newProperty(SegmentSize.class, "limbo.persistence.distributionSize", SegmentSize.SIXTEEN);
|
||||
|
||||
@Comment({
|
||||
"Whether the player is allowed to fly: RESTORE, ENABLE, DISABLE.",
|
||||
"RESTORE sets back the old property from the player."
|
||||
"Whether the player is allowed to fly: RESTORE, ENABLE, DISABLE, NOTHING.",
|
||||
"RESTORE sets back the old property from the player. NOTHING will prevent AuthMe",
|
||||
"from modifying the 'allow flight' property on the player."
|
||||
})
|
||||
public static final Property<AllowFlightRestoreType> RESTORE_ALLOW_FLIGHT =
|
||||
newProperty(AllowFlightRestoreType.class, "limbo.restoreAllowFlight", AllowFlightRestoreType.RESTORE);
|
||||
|
@ -6,6 +6,7 @@ import org.junit.Test;
|
||||
import static org.mockito.BDDMockito.given;
|
||||
import static org.mockito.Mockito.mock;
|
||||
import static org.mockito.Mockito.verify;
|
||||
import static org.mockito.Mockito.verifyZeroInteractions;
|
||||
|
||||
/**
|
||||
* Test for {@link AllowFlightRestoreType}.
|
||||
@ -64,6 +65,42 @@ public class AllowFlightRestoreTypeTest {
|
||||
verify(player2).setAllowFlight(false);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void shouldNotInteractWithPlayer() {
|
||||
// given
|
||||
LimboPlayer limboWithFly = newLimboWithAllowFlight(true);
|
||||
LimboPlayer limboWithoutFly = newLimboWithAllowFlight(false);
|
||||
Player player1 = mock(Player.class);
|
||||
Player player2 = mock(Player.class);
|
||||
|
||||
// when
|
||||
AllowFlightRestoreType.NOTHING.restoreAllowFlight(player1, limboWithFly);
|
||||
AllowFlightRestoreType.NOTHING.restoreAllowFlight(player2, limboWithoutFly);
|
||||
|
||||
// then
|
||||
verifyZeroInteractions(player1, player2);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void shouldRemoveFlightExceptForNothingType() {
|
||||
// given
|
||||
AllowFlightRestoreType noInteractionType = AllowFlightRestoreType.NOTHING;
|
||||
|
||||
for (AllowFlightRestoreType type : AllowFlightRestoreType.values()) {
|
||||
Player player = mock(Player.class);
|
||||
|
||||
// when
|
||||
type.processPlayer(player);
|
||||
|
||||
// then
|
||||
if (type == noInteractionType) {
|
||||
verifyZeroInteractions(player);
|
||||
} else {
|
||||
verify(player).setAllowFlight(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static LimboPlayer newLimboWithAllowFlight(boolean allowFlight) {
|
||||
LimboPlayer limbo = mock(LimboPlayer.class);
|
||||
given(limbo.isCanFly()).willReturn(allowFlight);
|
||||
|
@ -84,6 +84,7 @@ public class LimboServiceTest {
|
||||
given(spawnLoader.getPlayerLocationOrSpawn(player)).willReturn(playerLoc);
|
||||
given(permissionsManager.hasGroupSupport()).willReturn(true);
|
||||
given(permissionsManager.getGroups(player)).willReturn(Collections.singletonList("permgrwp"));
|
||||
given(settings.getProperty(LimboSettings.RESTORE_ALLOW_FLIGHT)).willReturn(AllowFlightRestoreType.ENABLE);
|
||||
|
||||
// when
|
||||
limboService.createLimboPlayer(player, true);
|
||||
@ -114,6 +115,7 @@ public class LimboServiceTest {
|
||||
Location playerLoc = mock(Location.class);
|
||||
given(spawnLoader.getPlayerLocationOrSpawn(player)).willReturn(playerLoc);
|
||||
given(permissionsManager.hasGroupSupport()).willReturn(false);
|
||||
given(settings.getProperty(LimboSettings.RESTORE_ALLOW_FLIGHT)).willReturn(AllowFlightRestoreType.RESTORE);
|
||||
|
||||
// when
|
||||
limboService.createLimboPlayer(player, false);
|
||||
@ -143,6 +145,7 @@ public class LimboServiceTest {
|
||||
LimboPlayer existingLimbo = mock(LimboPlayer.class);
|
||||
getLimboMap().put("carlos", existingLimbo);
|
||||
Player player = newPlayer("Carlos");
|
||||
given(settings.getProperty(LimboSettings.RESTORE_ALLOW_FLIGHT)).willReturn(AllowFlightRestoreType.ENABLE);
|
||||
|
||||
// when
|
||||
limboService.createLimboPlayer(player, false);
|
||||
|
Loading…
Reference in New Issue
Block a user