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https://github.com/AuthMe/AuthMeReloaded.git
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Updated plugin.yml
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@ -543,7 +543,7 @@ public class AuthMePlayerListener implements Listener {
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event.allow();
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return;
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} else {
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ConsoleLogger.info("The player " + player.getName() + " wants to join, but the server is full");
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ConsoleLogger.info("The player " + player.getName() + " tryed to join, but the server was full");
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event.setKickMessage(m.send("kick_fullserver")[0]);
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event.setResult(PlayerLoginEvent.Result.KICK_FULL);
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return;
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@ -64,7 +64,6 @@ public class AsyncronousJoin {
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if (plugin.ess != null && Settings.disableSocialSpy) {
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try {
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plugin.ess.getUser(player.getName().toLowerCase()).setSocialSpyEnabled(false);
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} catch (Exception e) {
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} catch (NoSuchMethodError e) {
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}
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}
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@ -1,10 +1,10 @@
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name: AuthMe
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author: Xephi59
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website: http://dev.bukkit.org/bukkit-plugins/authme-reloaded/
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description: AuthMe prevents people, which aren't logged in, from doing stuff like placing blocks, moving, typing commands or seeing the inventory of the current player.
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description: AuthMe prevents people, which aren't logged in, from doing stuff like placing blocks, moving, typing commands or seeing the inventory of the player.
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main: fr.xephi.authme.AuthMe
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version: maven-version
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softdepend: [Vault, ChestShop, Spout, Multiverse-Core, Notifications, Citizens, CombatTag, Essentials, EssentialsSpawn]
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softdepend: [Vault, ChestShop, Multiverse-Core, Citizens, CombatTag, Essentials, EssentialsSpawn]
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commands:
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register:
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description: Register an account
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@ -166,4 +166,4 @@ permissions:
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default: op
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authme.canbeforced:
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description: Can this player be forced to login
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default: true
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default: true
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