# Advanced AuthMeReloaded configuration file sessionLogin: # Do you want to enable session? When enabled # the ip of a player will be bound to the nickname # of the player on login. As long as neither of those # two change players don't have to login on a reconnect enabled: false # After how many minutes a session should timeout? # 0 for unlimitted sessions, use 0 at your own risk! # consider that session will end only after timeout, and # if player's ip is changed but the timeout treshould isent # ended, player will kick out of sever for invalidSession! timeout: 10 # Do we need to timeout the session if the player is offline # And try to login with an another IP Address? sessionExpireOnIpChange: true performance: # HIGHLY recommended to use this! This will increase database performance # Default is true, change it to false if you experience issues useMultiThreading: true security: # Should players in the OP list have every permissions? opPermissions: true # Online players aren't kicked out for "Logged in from another location!", this option should always be set to true! forceSingleSession: true # Should we display all other accounts from a player when he joins? # permission: /authme.admin.accounts displayOtherAccounts: true # Should the purge command can be performed only from the console? purgeOnlyFromConsole: true # Minimum value for the purge ingame command (if enabled), prevent the destruction of the entire database. minIngamePurgeDays: 30 captcha: # Do players need to write a captcha code if they use too many times a wrong password useCaptcha: false # Max allowed tries before request a captcha maxLoginTry: 5 # Captcha length captchaLength: 5 # Restricted users will be kicked if their IP aren't the same specified below. # Usage: - username;ip RestrictedUsers: - playername;127.0.0.1 # User listed below will bypass every login/registration system. CASE SENSITIVE!!! # Use this at your own risk!!! USE ONLY WITH ONLINE MODE SERVERS!!! # This option can add compatibility with BuildCraft and some other mods. UnrestrictedName: [] passwordEncryption: # possible values: MD5, SHA1, SHA256, WHIRLPOOL, XAUTH, MD5VB, PHPBB, # PLAINTEXT ( unhashed password), # MYBB, IPB3, PHPFUSION, SMF, XENFORO, SALTED2MD5, JOOMLA, BCRYPT, WBB3, SHA512, # DOUBLEMD5, PBKDF2, WORDPRESS, ROYALAUTH, CUSTOM(for developpers only) passwordHash: SHA256 # salt length for the SALTED2MD5 MD5(MD5(password)+salt) doubleMD5SaltLength: 8 # If password checking return false , do we need to check with all # other password algorithm to check an old password ? # AuthMe will update the password to the new passwordHash ! supportOldPasswordHash: false SQLProblem: # Stop the server if we can't contact the sql database # Take care with this, if you set that to false, # AuthMe automatically disable and the server is not protected! stopServer: true ReloadCommand: # /reload support useReloadCommandSupport: true console: # Remove spam console noConsoleSpam: false # Replace passwords in the console when player type a command like /login removePassword: true externalBoard: # MySQL column for the salt , needed for some forum/cms support mySQLColumnSalt: '' # MySQL column for the group, needed for some forum/cms support mySQLColumnGroup: '' # -1 mean disabled. If u want that only # activated player can login in your server # u can put in this options the group number # of unactivated user, needed for some forum/cms support nonActivedUserGroup: -1 # Other MySQL columns where we need to put the Username (case sensitive) mySQLOtherUsernameColumns: [] # How much Log to Round needed in BCrypt(do not change it if you do not know what's your doing) bCryptLog2Round: 10 # phpBB prefix defined during phpbb installation process phpbbTablePrefix: 'phpbb_' # phpBB activated group id , 2 is default registered group defined by phpbb phpbbActivatedGroupId: 2 # WordPress prefix defined during WordPress installation process wordpressTablePrefix: 'wp_' hooks: # Do we need to hook with multiverse for spawn checking? multiverse: true # Do we need to hook with ChestShop for prevent buy or selling ? chestshop: true # Do we need to hook with BungeeCord for get the real Player ip ? bungeecord: false # Do we need to disable Essentials SocialSpy on join ? disableSocialSpy: true # Do we need to cache custom Attributes ? customAttributes: false # Spawn Priority, Values : authme, essentials, multiverse, default spawnPriority: authme,essentials,multiverse,default # AuthMe will NEVER teleport players ! noTeleport: false