# ======================================================================================================= # _____ __ .__ _____ __________ .__ .___ .___ # / _ \ __ ___/ |_| |__ / \ ____\______ \ ____ | | _________ __| _/____ __| _/ # / /_\ \| | \ __| | \ / \ / \_/ __ \| __/ __ \| | / _ \__ \ / __ _/ __ \ / __ | # / | | | /| | | Y / Y \ ___/| | \ ___/| |_( <_> / __ \/ /_/ \ ___// /_/ | # \____|__ |____/ |__| |___| \____|__ /\___ |____|_ /\___ |____/\____(____ \____ |\___ \____ | # \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ # # ======================================================================================================= # # Authme Main Configuration File. # # ======================================================================================================= # Plugin infos (overwritten on start, just a simple way to find out your plugin version). authors: ${pluginAuthors} version: ${project.version} buildNumber: ${buildNumber} # Set this setting to true when you have configured the plugin, # when false the server will be stopped with a warning message. enabled: false # Database settings. data_source: # =========================== # Database general settings. # =========================== # Database backend (sqlite, mysql). backend: sqlite # Enable database queries caching, should improve performance. caching: true # =========================== # SqLite db parameters. # =========================== sqlite: # The name of the database storage file. filename: 'authme.db' # =========================== # MySql db parameters. # =========================== mysql: # Connection parameters. host: '127.0.0.1' port: 3306 username: 'change_me' password: 'change_me' database: 'my_minecraft_server' tablename: 'authme' # Column names. column_names: id: id # Column for storing nicknames (ignore case nickname). name: username # Column for storing the realname (case sensitive nickname). real_name: realname # Column for storing passwords. password: password # Column for storing email addresses. email: email # Column for storing the authentication status (logged or not). login_status: isLogged # Column for storing player IPs. ip: ip # Column for storing lastlogins date and time. last_login_timestamp: lastlogin # Latest logout location of the players. last_location: world: world x: x y: y z: z # Enabled only if the bungeecord integration is activated. server: world # Support for registrations via WebInterfaces/CSM. # Disable some backend caching parameters. disableAggressiveCaching: false # Main settings settings: # =========================== # Bungeecord integration # =========================== bungeecord: # Enable bungeecord integration features enabled: true # Server name (must be unique, please use the name in the bungeecord configuration). # Use 'auto' for auto configuration (requires the bungeecord module). serverName: LoginLobby1 # Keep the auth status when the player moves between servers. # Required if you're using the bungeecord module. keepAuthBetweenServers: true # Target server after login send_after_login: enabled: false message: '' delay: 5 # Server name ("ServerName") or group ("G:GroupName") # Groups are avariable only when the bungeecord module is avariable. # If the server change fails the player will be kicked. target: Lobby1 failKickMessage: 'Failed to connect to the lobby! Please try to join the server again!' # Target server after logout send_after_logout: enabled: false message: '' delay: 5 # Server name ("ServerName") or group ("G:GroupName") # Groups are avariable only when the bungeecord module is avariable. # If the server change fails the player will be kicked. target: LoginLobby1 failKickMessage: 'Failed to connect to the lobby! Please try to join the server again!' # Variables: # %p playername bungee_commands: player_command_after_register: enabled: false cmd: '' console_command_after_register: enabled: false cmd: 'alert %p joined for the first time the network!' player_command_after_login: enabled: false cmd: 'glist' console_command_after_login: enabled: false cmd: 'alert %p logged in correctly!' player_command_after_join: enabled: false cmd: '' console_command_after_join: enabled: false cmd: 'alert %p joined the network!' player_command_first_join: enabled: false cmd: '' console_command_first_join: enabled: false cmd: 'alert %p joined for the first time the network!' # =========================== # Sessions configuration. # =========================== sessions: # Enable sessions. # When a player is authenticated, his IP and his nickname is saved. # The next time the player will join the server, if his IP is the same # of the last time, and the timeout time hasn't expired, he will be # automatically authenticated. enabled: false # Session timeout. # 0 for unlimited time (Very dangerous, use it at your own risk!) # Consider that if player's ip has changed but the timeout hasn't # expired, player will be kicked out of the sever! timeout: 10 # When enabled a player's session will expire if someone tries to # login with a different IP Address. expire_on_ip_change: true # =========================== # Registration settings. # =========================== registration: # After how many time unregistered players should be kicked? # Set to 0 to disable. (default: 30) timeout: 30 nickname: min_length: 4 max_lenght: 16 # Regex syntax. allowed_characters: '[a-zA-Z0-9_]*' password: # Enable double check of password on registration: # /register double_check: true # Minimum password lenght. min_length: 5 # Regex syntax. allowed_characters: '[\x21-\x7E]*' # Denied unsafe passwords. unsafePasswords: - '123456' - 'password' - 'qwerty' - '12345' - '54321' # =========================== # Login settings. # =========================== login: # After how many time unlogged players should be kicked? # Set to 0 to disable. (default: 30) timeout: 30 # =========================== # Encryption parameters. # =========================== password_encryption: # The hashing algorithm. # Possible values: MD5, SHA1, SHA256, WHIRLPOOL, XAUTH, MD5VB, PHPBB, MYBB, IPB3, # PHPFUSION, SMF, XENFORO, SALTED2MD5, JOOMLA, BCRYPT, WBB3, SHA512, DOUBLEMD5, # PBKDF2, PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM (developpers only). encryption_algorithm: SHA256 # The salt length for the SALTED2MD5 and MD5(MD5(password)+salt) algorithms. md5_salt_length: 8 # If password check fails try all the other hash algorithm. # AuthMe will update the password to the new passwordHash. enable_convertion: false # =========================== # Unlogged user restrictions. # =========================== unlogged_restrictions: # Deny chat messages send for unlogged users. deny_chat: true # Hide chat to unlogged users. # Only player messages, plugins will be able to send messages to the player anyway. hide_chat: false # Deny any command message not in the whitelist below. deny_commands: true command_whitelist: - /login - /register - /l - /reg - /email - /captcha movements: # Restrict player movements. restrict: true # Allowed radius. allowed_radius: 0 # Should unlogged players have speed = 0? # After the login the walking/flying speeed will be reset to the default value. removeSpeed: true # End is there atm xD # This option will save the quit location of the players. SaveQuitLocation: false # Should not logged in players be teleported to the spawn? # After the authentication, if SaveQuitLocation is enabled, # they will be teleported back to their normal position. teleportUnAuthedToSpawn: false # If enabled, after the login, if the ForceSpawnOnTheseWorlds setting contains # the player's world, he will be teleported to the world spawnpoint. # The quit location of the player will be overwritten. # This is different from "teleportUnAuthedToSpawn" that teleports player # back to his quit location after the authentication. ForceSpawnLocOnJoinEnabled: false # WorldNames where we need to force the spawn location # Warning: This setting is Case Sensitive! ForceSpawnOnTheseWorlds: - world - world_nether - world_the_end # this is very important options, # every time player join the server, # if they are registered, AuthMe will switch him # to unLoggedInGroup, this # should prevent all major exploit. # So you can set up on your Permission Plugin # this special group with 0 permissions, or permissions to chat, # or permission to # send private message or all other perms that you want, # the better way is to set up # this group with few permissions, # so if player try to exploit some account, # they can # do anything except what you set in perm Group. # After a correct logged-in player will be # moved to his correct permissions group! # Pay attention group name is case sensitive, # so Admin is different from admin, # otherwise your group will be wiped, # and player join in default group []! # Example unLoggedinGroup: NotLogged unLoggedinGroup: unLoggedinGroup # =========================== # Address restrictions # =========================== # Max number of registrations per IP (default: 1) maxRegPerIp: 1 # Maximum allowed number of Logins per IP, 0 to disable (default: 0) maxLoginPerIp: 0 # Maximum allowed number of Joins per IP, 0 to disable (default: 0) maxJoinPerIp: 0 # When this setting is enabled, online players can't be kicked out # due to "Logged in from another Location" # This setting will prevent potential security exploits. ForceSingleSession: true # To activate the restricted user feature you need # to enable this option and configure the # AllowedRestrictedUser field. AllowRestrictedUser: false # The restricted user feature will kick players listed below # if they dont match of the defined ip address. # Example: # AllowedRestrictedUser: # - playername;127.0.0.1 AllowedRestrictedUser: - playername;127.0.0. # Ban ip when the ip is not the ip registered in database banUnsafedIP: false # =============================== # Other restrictions # =============================== # Should we protect the player inventory before logging in? # Warning: Requires the latest version of ProtocolLib! ProtectInventoryBeforeLogIn: true # Should unregistered players be kicked immediately? kickNonRegistered: false # Should players be kicked on wrong password? kickOnWrongPassword: false # Should we display all other accounts of a player when he joins? # Required permission: authme.admin.accounts displayOtherAccounts: true # =============================== # Restrictions compatibility # =============================== # Spawn Priority. Avariable values : authme, essentials, multiverse, default spawnPriority: authme,essentials,multiverse,default # AuthMe will NEVER teleport players! noTeleport: false GameMode: # Do you want to set player's gamemode to survival when he joins? # This enables also the settings below. ForceSurvivalMode: false # Do you want to reset player's inventory if player joins with creative mode? ResetInventoryIfCreative: false # Do you want to force the survival mode ONLY after the /login process? ForceOnlyAfterLogin: false # sgdc3: Ok, our configuration is shit.... xD Today I will stop there registration: # enable registration on the server? enabled: true # Send every X seconds a message to a player to # remind him that he has to login/register messageInterval: 5 # Only registered and logged in players can play. # See restrictions for exceptions force: true # Does we replace password registration by an Email registration method ? enableEmailRegistrationSystem: false # Enable double check of email when you register # when it's true, registration require that kind of command: # /register doubleEmailCheck: false # Do we force kicking player after a successful registration ? # Do not use with login feature below forceKickAfterRegister: false # Does AuthMe need to enforce a /login after a successful registration ? forceLoginAfterRegister: false unrestrictions: # below you can list all your account name, that # AuthMe will ignore for registration or login, configure it # at your own risk!! Remember that if you are going to add # nickname with [], you have to delimit name with ' '. # this option add compatibility with BuildCraft and some # other mods. # It is CaseSensitive! UnrestrictedName: [] # Message language, available : en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, lt, it, ko, pt messagesLanguage: en # Force these commands after /login, without any '/', use %p for replace with player name forceCommands: [] # Force these commands after /login as a server console, without any '/', use %p for replace with player name forceCommandsAsConsole: [] # Force these commands after /register, without any '/', use %p for replace with player name forceRegisterCommands: [] # Force these commands after /register as a server console, without any '/', use %p for replace with player name forceRegisterCommandsAsConsole: [] # Do we need to display the welcome message (welcome.txt) after a register or a login? # You can use colors in this welcome.txt + some replaced strings : # {PLAYER} : player name, {ONLINE} : display number of online players, {MAXPLAYERS} : display server slots, # {IP} : player ip, {LOGINS} : number of players logged, {WORLD} : player current world, {SERVER} : server name # {VERSION} : get current bukkit version, {COUNTRY} : player country useWelcomeMessage: true # Do we need to broadcast the welcome message to all server or only to the player? set true for server or false for player broadcastWelcomeMessage: false # Do we need to delay the join/leave message to be displayed only when the player is authenticated ? delayJoinMessage: false removeJoinMessage: false removeLeaveMessage: false # Do we need to add potion effect Blinding before login/register ? applyBlindEffect: false ExternalBoardOptions: # MySQL column for the salt , needed for some forum/cms support mySQLColumnSalt: '' # MySQL column for the group, needed for some forum/cms support mySQLColumnGroup: '' # -1 mean disabled. If u want that only # activated player can login in your server # u can put in this options the group number # of unactivated user, needed for some forum/cms support nonActivedUserGroup: -1 # Other MySQL columns where we need to put the Username (case sensitive) mySQLOtherUsernameColumns: [] # How much Log to Round needed in BCrypt(do not change it if you do not know what's your doing) bCryptLog2Round: 10 # phpBB prefix defined during phpbb installation process phpbbTablePrefix: 'phpbb_' # phpBB activated group id , 2 is default registered group defined by phpbb phpbbActivatedGroupId: 2 # WordPress prefix defined during WordPress installation process wordpressTablePrefix: 'wp_' permission: # Take care with this options, if you dont want # to use Vault and Group Switching of # AuthMe for unloggedIn players put true # below, default is false. EnablePermissionCheck: false BackupSystem: # Enable or Disable Automatic Backup ActivateBackup: false # set Backup at every start of Server OnServerStart: false # set Backup at every stop of Server OnServerStop: true # Windows only mysql installation Path MysqlWindowsPath: 'C:\\Program Files\\MySQL\\MySQL Server 5.1\\' Security: SQLProblem: # Stop the server if we can't contact the sql database # Take care with this, if you set that to false, # AuthMe automatically disable and the server is not protected! stopServer: true ReloadCommand: # /reload support useReloadCommandSupport: true console: # Remove spam console noConsoleSpam: false captcha: # Player need to put a captcha when he fails too lot the password useCaptcha: false # Max allowed tries before request a captcha maxLoginTry: 5 # Captcha length captchaLength: 5 Converter: Rakamak: # Rakamak file name fileName: users.rak # Rakamak use ip ? useIP: false # IP file name for rakamak ipFileName: UsersIp.rak CrazyLogin: # CrazyLogin database file fileName: accounts.db Email: # Email SMTP server host mailSMTP: smtp.gmail.com # Email SMTP server port mailPort: 465 # Email account that send the mail mailAccount: '' # Email account password mailPassword: '' # Custom SenderName, that replace the mailAccount name in the email mailSenderName: '' # Random password length RecoveryPasswordLength: 8 # Email subject of password get mailSubject: 'Your new AuthMe Password' # Email text here mailText: 'Dear ,

This is your new AuthMe password for the server

:



Do not forget to change password after login!
/changepassword newPassword' # Like maxRegPerIp but with email maxRegPerEmail: 1 # Recall players to add an email ? recallPlayers: false # Delay in minute for the recall scheduler delayRecall: 5 # Blacklist these domains for emails emailBlacklisted: - 10minutemail.com # WhiteList only these domains for emails emailWhitelisted: [] # Do we need to send new password draw in an image ? generateImage: false Hooks: # Do we need to hook with multiverse for spawn checking? multiverse: true # Do we need to hook with BungeeCord for get the real Player ip ? bungeecord: false # Do we need to disable Essentials SocialSpy on join ? disableSocialSpy: true # Do we need to force /motd Essentials command on join ? useEssentialsMotd: false # Do we need to cache custom Attributes ? customAttributes: false Purge: # On Enable , does AuthMe need to purge automatically old accounts unused ? useAutoPurge: false # Number of Days an account become Unused daysBeforeRemovePlayer: 60 # Do we need to remove the player.dat file during purge process ? removePlayerDat: false # Do we need to remove the Essentials/users/player.yml file during purge process ? removeEssentialsFile: false # World where are players.dat stores defaultWorld: 'world' # Do we need to remove LimitedCreative/inventories/player.yml , player_creative.yml files during purge process ? removeLimitedCreativesInventories: false # Do we need to remove the AntiXRayData/PlayerData/player file during purge process ? removeAntiXRayFile: false # Do we need to remove permissions ? removePermissions: false Protection: # Enable some servers protection ( country based login, antibot ) enableProtection: false # Countries allowed to join the server and register, see http://dev.bukkit.org/bukkit-plugins/authme-reloaded/pages/countries-codes/ for countries' codes countries: - US - GB # Countries blacklisted automatically ( without any needed to enable protection ) countriesBlacklist: - A1 # Do we need to enable automatic antibot system? enableAntiBot: false # Max number of player allowed to login in 5 secs before enable AntiBot system automatically antiBotSensibility: 5 # Duration in minutes of the antibot automatic system antiBotDuration: 10 VeryGames: # These features are only available on VeryGames Server Provider enableIpCheck: false