AuthMeReloaded/samples/NewConfig.yml
Maxetto 0a7e57b6a7 Improve security of Console and Log files (#1461)
* Finally kill removePassword option

* Cleanup

* Cleanup

* Cleanup

* Cleanup

* Final Cleanup

* Fix compile warning

* Revert "Cleanup"
2017-12-27 13:05:06 +01:00

571 lines
22 KiB
YAML

# =======================================================================================================
# _____ __ .__ _____ __________ .__ .___ .___
# / _ \ __ ___/ |_| |__ / \ ____\______ \ ____ | | _________ __| _/____ __| _/
# / /_\ \| | \ __| | \ / \ / \_/ __ \| __/ __ \| | / _ \__ \ / __ _/ __ \ / __ |
# / | | | /| | | Y / Y \ ___/| | \ ___/| |_( <_> / __ \/ /_/ \ ___// /_/ |
# \____|__ |____/ |__| |___| \____|__ /\___ |____|_ /\___ |____/\____(____ \____ |\___ \____ |
# \/ \/ \/ \/ \/ \/ \/ \/ \/ \/
#
# =======================================================================================================
#
# Authme Main Configuration File.
#
# =======================================================================================================
# Plugin infos (overwritten on start, just a simple way to find out your plugin version).
authors: ${pluginAuthors}
version: ${project.version}
buildNumber: ${buildNumber}
# Set this setting to true when you have configured the plugin,
# when false the server will be stopped with a warning message.
enabled: false
# Database settings.
data_source:
# ===========================
# Database general settings.
# ===========================
# Database backend (sqlite, mysql).
backend: sqlite
# Enable database queries caching, should improve performance.
caching: true
# ===========================
# SqLite db parameters.
# ===========================
sqlite:
# The name of the database storage file.
filename: 'authme.db'
# ===========================
# MySql db parameters.
# ===========================
mysql:
# Connection parameters.
host: '127.0.0.1'
port: 3306
username: 'change_me'
password: 'change_me'
database: 'my_minecraft_server'
tablename: 'authme'
# Column names.
column_names:
id: id
# Column for storing nicknames (ignore case nickname).
name: username
# Column for storing the realname (case sensitive nickname).
real_name: realname
# Column for storing passwords.
password: password
# Column for storing email addresses.
email: email
# Column for storing the authentication status (logged or not).
login_status: isLogged
# Column for storing player IPs.
ip: ip
# Column for storing lastlogins date and time.
last_login_timestamp: lastlogin
# Latest logout location of the players.
last_location:
world: world
x: x
y: y
z: z
# Enabled only if the bungeecord integration is activated.
server: world
# Support for registrations via WebInterfaces/CSM.
# Disable some backend caching parameters.
disableAggressiveCaching: false
# Main settings
settings:
# ===========================
# Bungeecord integration
# ===========================
bungeecord:
# Enable bungeecord integration features
enabled: true
# Server name (must be unique, please use the name in the bungeecord configuration).
# Use 'auto' for auto configuration (requires the bungeecord module).
serverName: LoginLobby1
# Keep the auth status when the player moves between servers.
# Required if you're using the bungeecord module.
keepAuthBetweenServers: true
# Target server after login
send_after_login:
enabled: false
message: ''
delay: 5
# Server name ("ServerName") or group ("G:GroupName")
# Groups are avariable only when the bungeecord module is avariable.
# If the server change fails the player will be kicked.
target: Lobby1
failKickMessage: 'Failed to connect to the lobby! Please try to join the server again!'
# Target server after logout
send_after_logout:
enabled: false
message: ''
delay: 5
# Server name ("ServerName") or group ("G:GroupName")
# Groups are avariable only when the bungeecord module is avariable.
# If the server change fails the player will be kicked.
target: LoginLobby1
failKickMessage: 'Failed to connect to the lobby! Please try to join the server again!'
# Variables:
# %p playername
bungee_commands:
player_command_after_register:
enabled: false
cmd: ''
console_command_after_register:
enabled: false
cmd: 'alert %p joined for the first time the network!'
player_command_after_login:
enabled: false
cmd: 'glist'
console_command_after_login:
enabled: false
cmd: 'alert %p logged in correctly!'
player_command_after_join:
enabled: false
cmd: ''
console_command_after_join:
enabled: false
cmd: 'alert %p joined the network!'
player_command_first_join:
enabled: false
cmd: ''
console_command_first_join:
enabled: false
cmd: 'alert %p joined for the first time the network!'
# ===========================
# Sessions configuration.
# ===========================
sessions:
# Enable sessions.
# When a player is authenticated, his IP and his nickname is saved.
# The next time the player will join the server, if his IP is the same
# of the last time, and the timeout time hasn't expired, he will be
# automatically authenticated.
enabled: false
# Session timeout.
# 0 for unlimited time (Very dangerous, use it at your own risk!)
# Consider that if player's ip has changed but the timeout hasn't
# expired, player will be kicked out of the sever!
timeout: 10
# When enabled a player's session will expire if someone tries to
# login with a different IP Address.
expire_on_ip_change: true
# ===========================
# Registration settings.
# ===========================
registration:
# After how many time unregistered players should be kicked?
# Set to 0 to disable. (default: 30)
timeout: 30
nickname:
min_length: 4
max_lenght: 16
# Regex syntax.
allowed_characters: '[a-zA-Z0-9_]*'
password:
# Enable double check of password on registration:
# /register <password> <confirmPassword>
double_check: true
# Minimum password lenght.
min_length: 5
# Regex syntax.
allowed_characters: '[\x21-\x7E]*'
# Denied unsafe passwords.
unsafePasswords:
- '123456'
- 'password'
- 'qwerty'
- '12345'
- '54321'
# ===========================
# Login settings.
# ===========================
login:
# After how many time unlogged players should be kicked?
# Set to 0 to disable. (default: 30)
timeout: 30
# ===========================
# Encryption parameters.
# ===========================
password_encryption:
# The hashing algorithm.
# Possible values: MD5, SHA1, SHA256, WHIRLPOOL, XAUTH, MD5VB, PHPBB, MYBB, IPB3,
# PHPFUSION, SMF, XENFORO, SALTED2MD5, JOOMLA, BCRYPT, WBB3, SHA512, DOUBLEMD5,
# PBKDF2, PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM (developpers only).
encryption_algorithm: SHA256
# The salt length for the SALTED2MD5 and MD5(MD5(password)+salt) algorithms.
md5_salt_length: 8
# If password check fails try all the other hash algorithm.
# AuthMe will update the password to the new passwordHash.
enable_convertion: false
# ===========================
# Unlogged user restrictions.
# ===========================
unlogged_restrictions:
# Deny chat messages send for unlogged users.
deny_chat: true
# Hide chat to unlogged users.
# Only player messages, plugins will be able to send messages to the player anyway.
hide_chat: false
# Deny any command message not in the whitelist below.
deny_commands: true
command_whitelist:
- /login
- /register
- /l
- /reg
- /email
- /captcha
movements:
# Restrict player movements.
restrict: true
# Allowed radius.
allowed_radius: 0
# Should unlogged players have speed = 0?
# After the login the walking/flying speeed will be reset to the default value.
removeSpeed: true
# End is there atm xD
# This option will save the quit location of the players.
SaveQuitLocation: false
# Should not logged in players be teleported to the spawn?
# After the authentication, if SaveQuitLocation is enabled,
# they will be teleported back to their normal position.
teleportUnAuthedToSpawn: false
# If enabled, after the login, if the ForceSpawnOnTheseWorlds setting contains
# the player's world, he will be teleported to the world spawnpoint.
# The quit location of the player will be overwritten.
# This is different from "teleportUnAuthedToSpawn" that teleports player
# back to his quit location after the authentication.
ForceSpawnLocOnJoinEnabled: false
# WorldNames where we need to force the spawn location
# Warning: This setting is Case Sensitive!
ForceSpawnOnTheseWorlds:
- world
- world_nether
- world_the_end
# this is very important options,
# every time player join the server,
# if they are registered, AuthMe will switch him
# to unLoggedInGroup, this
# should prevent all major exploit.
# So you can set up on your Permission Plugin
# this special group with 0 permissions, or permissions to chat,
# or permission to
# send private message or all other perms that you want,
# the better way is to set up
# this group with few permissions,
# so if player try to exploit some account,
# they can
# do anything except what you set in perm Group.
# After a correct logged-in player will be
# moved to his correct permissions group!
# Pay attention group name is case sensitive,
# so Admin is different from admin,
# otherwise your group will be wiped,
# and player join in default group []!
# Example unLoggedinGroup: NotLogged
unLoggedinGroup: unLoggedinGroup
# ===========================
# Address restrictions
# ===========================
# Max number of registrations per IP (default: 1)
maxRegPerIp: 1
# Maximum allowed number of Logins per IP, 0 to disable (default: 0)
maxLoginPerIp: 0
# Maximum allowed number of Joins per IP, 0 to disable (default: 0)
maxJoinPerIp: 0
# When this setting is enabled, online players can't be kicked out
# due to "Logged in from another Location"
# This setting will prevent potetial security exploits.
ForceSingleSession: true
# To activate the restricted user feature you need
# to enable this option and configure the
# AllowedRestrctedUser field.
AllowRestrictedUser: false
# The restricted user feature will kick players listed below
# if they dont match of the defined ip address.
# Example:
# AllowedRestrictedUser:
# - playername;127.0.0.1
AllowedRestrictedUser:
- playername;127.0.0.
# Ban ip when the ip is not the ip registered in database
banUnsafedIP: false
# ===============================
# Other restrictions
# ===============================
# Should we protect the player inventory before logging in?
# Warning: Requires the latest version of ProtocolLib!
ProtectInventoryBeforeLogIn: true
# Should unregistered players be kicked immediately?
kickNonRegistered: false
# Should players be kicked on wrong password?
kickOnWrongPassword: false
# Should we display all other accounts of a player when he joins?
# Required permission: authme.admin.accounts
displayOtherAccounts: true
# ===============================
# Restrictions compatibility
# ===============================
# Spawn Priority. Avariable values : authme, essentials, multiverse, default
spawnPriority: authme,essentials,multiverse,default
# AuthMe will NEVER teleport players!
noTeleport: false
GameMode:
# Do you want to set player's gamemode to survival when he joins?
# This enables also the settings below.
ForceSurvivalMode: false
# Do you want to reset player's inventory if player joins with creative mode?
ResetInventoryIfCreative: false
# Do you want to force the survival mode ONLY after the /login process?
ForceOnlyAfterLogin: false
# sgdc3: Ok, our configuration is shit.... xD Today I will stop there
registration:
# enable registration on the server?
enabled: true
# Send every X seconds a message to a player to
# remind him that he has to login/register
messageInterval: 5
# Only registered and logged in players can play.
# See restrictions for exceptions
force: true
# Does we replace password registration by an Email registration method ?
enableEmailRegistrationSystem: false
# Enable double check of email when you register
# when it's true, registration require that kind of command:
# /register <email> <confirmEmail>
doubleEmailCheck: false
# Do we force kicking player after a successful registration ?
# Do not use with login feature below
forceKickAfterRegister: false
# Does AuthMe need to enforce a /login after a successful registration ?
forceLoginAfterRegister: false
unrestrictions:
# below you can list all your account name, that
# AuthMe will ignore for registration or login, configure it
# at your own risk!! Remember that if you are going to add
# nickname with [], you have to delimit name with ' '.
# this option add compatibility with BuildCraft and some
# other mods.
# It is CaseSensitive!
UnrestrictedName: []
# Message language, available : en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, lt, it, ko, pt
messagesLanguage: en
# Force these commands after /login, without any '/', use %p for replace with player name
forceCommands: []
# Force these commands after /login as a server console, without any '/', use %p for replace with player name
forceCommandsAsConsole: []
# Force these commands after /register, without any '/', use %p for replace with player name
forceRegisterCommands: []
# Force these commands after /register as a server console, without any '/', use %p for replace with player name
forceRegisterCommandsAsConsole: []
# Do we need to display the welcome message (welcome.txt) after a register or a login?
# You can use colors in this welcome.txt + some replaced strings :
# {PLAYER} : player name, {ONLINE} : display number of online players, {MAXPLAYERS} : display server slots,
# {IP} : player ip, {LOGINS} : number of players logged, {WORLD} : player current world, {SERVER} : server name
# {VERSION} : get current bukkit version, {COUNTRY} : player country
useWelcomeMessage: true
# Do we need to broadcast the welcome message to all server or only to the player? set true for server or false for player
broadcastWelcomeMessage: false
# Do we need to delay the join/leave message to be displayed only when the player is authenticated ?
delayJoinMessage: false
removeJoinMessage: false
removeLeaveMessage: false
# Do we need to add potion effect Blinding before login/register ?
applyBlindEffect: false
ExternalBoardOptions:
# MySQL column for the salt , needed for some forum/cms support
mySQLColumnSalt: ''
# MySQL column for the group, needed for some forum/cms support
mySQLColumnGroup: ''
# -1 mean disabled. If u want that only
# activated player can login in your server
# u can put in this options the group number
# of unactivated user, needed for some forum/cms support
nonActivedUserGroup: -1
# Other MySQL columns where we need to put the Username (case sensitive)
mySQLOtherUsernameColumns: []
# How much Log to Round needed in BCrypt(do not change it if you do not know what's your doing)
bCryptLog2Round: 10
# phpBB prefix defined during phpbb installation process
phpbbTablePrefix: 'phpbb_'
# phpBB activated group id , 2 is default registered group defined by phpbb
phpbbActivatedGroupId: 2
# WordPress prefix defined during WordPress installation process
wordpressTablePrefix: 'wp_'
permission:
# Take care with this options, if you dont want
# to use Vault and Group Switching of
# AuthMe for unloggedIn players put true
# below, default is false.
EnablePermissionCheck: false
BackupSystem:
# Enable or Disable Automatic Backup
ActivateBackup: false
# set Backup at every start of Server
OnServerStart: false
# set Backup at every stop of Server
OnServerStop: true
# Windows only mysql installation Path
MysqlWindowsPath: 'C:\\Program Files\\MySQL\\MySQL Server 5.1\\'
Security:
SQLProblem:
# Stop the server if we can't contact the sql database
# Take care with this, if you set that to false,
# AuthMe automatically disable and the server is not protected!
stopServer: true
ReloadCommand:
# /reload support
useReloadCommandSupport: true
console:
# Remove spam console
noConsoleSpam: false
captcha:
# Player need to put a captcha when he fails too lot the password
useCaptcha: false
# Max allowed tries before request a captcha
maxLoginTry: 5
# Captcha length
captchaLength: 5
Converter:
Rakamak:
# Rakamak file name
fileName: users.rak
# Rakamak use ip ?
useIP: false
# IP file name for rakamak
ipFileName: UsersIp.rak
CrazyLogin:
# CrazyLogin database file
fileName: accounts.db
Email:
# Email SMTP server host
mailSMTP: smtp.gmail.com
# Email SMTP server port
mailPort: 465
# Email account that send the mail
mailAccount: ''
# Email account password
mailPassword: ''
# Custom SenderName, that replace the mailAccount name in the email
mailSenderName: ''
# Random password length
RecoveryPasswordLength: 8
# Email subject of password get
mailSubject: 'Your new AuthMe Password'
# Email text here
mailText: 'Dear <playername>, <br /><br /> This is your new AuthMe password for the server <br /><br /> <servername> : <br /><br /> <generatedpass><br /><br />Do not forget to change password after login! <br /> /changepassword <generatedpass> newPassword'
# Like maxRegPerIp but with email
maxRegPerEmail: 1
# Recall players to add an email ?
recallPlayers: false
# Delay in minute for the recall scheduler
delayRecall: 5
# Blacklist these domains for emails
emailBlacklisted:
- 10minutemail.com
# WhiteList only these domains for emails
emailWhitelisted: []
# Do we need to send new password draw in an image ?
generateImage: false
Hooks:
# Do we need to hook with multiverse for spawn checking?
multiverse: true
# Do we need to hook with BungeeCord for get the real Player ip ?
bungeecord: false
# Do we need to disable Essentials SocialSpy on join ?
disableSocialSpy: true
# Do we need to force /motd Essentials command on join ?
useEssentialsMotd: false
# Do we need to cache custom Attributes ?
customAttributes: false
Purge:
# On Enable , does AuthMe need to purge automatically old accounts unused ?
useAutoPurge: false
# Number of Days an account become Unused
daysBeforeRemovePlayer: 60
# Do we need to remove the player.dat file during purge process ?
removePlayerDat: false
# Do we need to remove the Essentials/users/player.yml file during purge process ?
removeEssentialsFile: false
# World where are players.dat stores
defaultWorld: 'world'
# Do we need to remove LimitedCreative/inventories/player.yml , player_creative.yml files during purge process ?
removeLimitedCreativesInventories: false
# Do we need to remove the AntiXRayData/PlayerData/player file during purge process ?
removeAntiXRayFile: false
# Do we need to remove permissions ?
removePermissions: false
Protection:
# Enable some servers protection ( country based login, antibot )
enableProtection: false
# Countries allowed to join the server and register, see http://dev.bukkit.org/bukkit-plugins/authme-reloaded/pages/countries-codes/ for countries' codes
countries:
- US
- GB
# Countries blacklisted automatically ( without any needed to enable protection )
countriesBlacklist:
- A1
# Do we need to enable automatic antibot system?
enableAntiBot: false
# Max number of player allowed to login in 5 secs before enable AntiBot system automatically
antiBotSensibility: 5
# Duration in minutes of the antibot automatic system
antiBotDuration: 10
VeryGames:
# These features are only available on VeryGames Server Provider
enableIpCheck: false