AuthMeReloaded/src/main/java/fr/xephi/authme/command/executable/authme/FirstSpawnCommand.java

32 lines
1.2 KiB
Java

package fr.xephi.authme.command.executable.authme;
import fr.xephi.authme.ConsoleLogger;
import fr.xephi.authme.command.CommandParts;
import fr.xephi.authme.command.ExecutableCommand;
import fr.xephi.authme.settings.Spawn;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
/**
*/
public class FirstSpawnCommand extends ExecutableCommand {
@Override
public boolean executeCommand(CommandSender sender, CommandParts commandReference, CommandParts commandArguments) {
// Make sure the command executor is a player
try {
if (sender instanceof Player) {
if (Spawn.getInstance().getFirstSpawn() != null)
((Player) sender).teleport(Spawn.getInstance().getFirstSpawn());
else sender.sendMessage("[AuthMe] First spawn has failed, please try to define the first spawn");
} else {
sender.sendMessage("[AuthMe] Please use that command in game");
}
} catch (NullPointerException ex) {
// TODO ljacqu 20151119: Catching NullPointerException is never a good idea. Find what can cause one instead
ConsoleLogger.showError(ex.getMessage());
}
return true;
}
}