AuthMeReloaded/src/main/java/fr/xephi/authme/command/executable/authme/SetFirstSpawnCommand.java

38 lines
1.3 KiB
Java

package fr.xephi.authme.command.executable.authme;
import fr.xephi.authme.ConsoleLogger;
import fr.xephi.authme.command.CommandParts;
import fr.xephi.authme.command.ExecutableCommand;
import fr.xephi.authme.settings.Spawn;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
/**
*/
public class SetFirstSpawnCommand extends ExecutableCommand {
/**
* Execute the command.
*
* @param sender The command sender.
* @param commandReference The command reference.
* @param commandArguments The command arguments.
* @return True if the command was executed successfully, false otherwise.
*/
@Override
public boolean executeCommand(CommandSender sender, CommandParts commandReference, CommandParts commandArguments) {
try {
if (sender instanceof Player) {
if (Spawn.getInstance().setFirstSpawn(((Player) sender).getLocation()))
sender.sendMessage("[AuthMe] Correctly defined new first spawn point");
else sender.sendMessage("[AuthMe] SetFirstSpawn has failed, please retry");
} else {
sender.sendMessage("[AuthMe] Please use that command in game");
}
} catch (NullPointerException ex) {
ConsoleLogger.showError(ex.getMessage());
}
return true;
}
}