AuthMeReloaded/src/main/java/fr/xephi/authme/command/executable/authme/SetSpawnCommand.java

41 lines
1.4 KiB
Java

package fr.xephi.authme.command.executable.authme;
import fr.xephi.authme.ConsoleLogger;
import fr.xephi.authme.command.CommandParts;
import fr.xephi.authme.command.ExecutableCommand;
import fr.xephi.authme.settings.Spawn;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
/**
*/
public class SetSpawnCommand extends ExecutableCommand {
/**
* Execute the command.
*
* @param sender The command sender.
* @param commandReference The command reference.
* @param commandArguments The command arguments.
* @return True if the command was executed successfully, false otherwise.
*/
@Override
public boolean executeCommand(CommandSender sender, CommandParts commandReference, CommandParts commandArguments) {
// Make sure the command executor is a player
try {
if (sender instanceof Player) {
if (Spawn.getInstance().setSpawn(((Player) sender).getLocation())) {
sender.sendMessage("[AuthMe] Correctly defined new spawn point");
} else {
sender.sendMessage("[AuthMe] SetSpawn has failed, please retry");
}
} else {
sender.sendMessage("[AuthMe] Please use that command in game");
}
} catch (NullPointerException ex) {
ConsoleLogger.showError(ex.getMessage());
}
return true;
}
}