mirror of
https://github.com/AuthMe/AuthMeReloaded.git
synced 2024-11-09 12:10:56 +01:00
101 lines
5.4 KiB
YAML
101 lines
5.4 KiB
YAML
# █████╗ ██╗ ██╗████████╗██╗ ██╗ ███╗ ███╗███████╗ ██████╗ ███████╗██╗ ██████╗ ██████╗ ███████╗██████╗
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# ██╔══██╗██║ ██║╚══██╔══╝██║ ██║ ████╗ ████║██╔════╝ ██╔══██╗██╔════╝██║ ██╔═══██╗██╔══██╗██╔════╝██╔══██╗
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# ███████║██║ ██║ ██║ ███████║ ██╔████╔██║█████╗ ██████╔╝█████╗ ██║ ██║ ██║██║ ██║█████╗ ██║ ██║
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# ██╔══██║██║ ██║ ██║ ██╔══██║ ██║╚██╔╝██║██╔══╝ ██╔══██╗██╔══╝ ██║ ██║ ██║██║ ██║██╔══╝ ██║ ██║
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# ██║ ██║╚██████╔╝ ██║ ██║ ██║ ██║ ╚═╝ ██║███████╗ ██║ ██║███████╗███████╗╚██████╔╝██████╔╝███████╗██████╔╝
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# ╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═╝ ╚═╝ ╚═╝ ╚═╝╚══════╝ ╚═╝ ╚═╝╚══════╝╚══════╝ ╚═════╝ ╚═════╝ ╚══════╝╚═════╝
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# Welcome to the AuthMeReloaded main configuration file!
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# Available languages: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, lt, it, ko, pt
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language: en
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registration:
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# Do you want to enable the registration on the server?
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enabled: true
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# Do you want to force players to register before playing?
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force: true
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# Maximum Registration per IP
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maxRegPerIp: 1
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# Maximum allowed username length
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maxUsernameLength: 30
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# Minimum required username length
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minUsernameLength: 4
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# Regex syntax allowed in player's username
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allowedNicknameCharacters: '[a-zA-Z0-9_]*'
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# Do you want to kick players after a successful registration?
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# Do not use this option with the loginAfterRegister feature below!
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kickAfterRegistration: false
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# Do you want to force the player to login after a successful registration?
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loginAfterRegister: false
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login:
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# How many players per IP can join the server concurrently?
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maxInstanceForIP: 1
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# Should not registered players be kicked immediately?
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kickNonRegistered: false
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# Should the players be kicked immediately on wrong password?
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kickOnWrongPassword: false
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# Send every X seconds a message to a player to remind him that he has to login/register
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messageInterval: 5
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# How many second a player can login or register before being kicked? Set this to 0 to disable.
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timeout: 30
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# Teleport the player to the world's Spawn after login
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teleportToSpawnAfterLogin: true
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# Teleport provisionally not logged player to world's Spawn.
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# After the login, if teleportToSpawnAfterLogin is set to false the player will be teleported to his last location.
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teleportToSpawnBeforeLogin: true
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# ForceSurvivalMode to player when join?
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forceSurvivalMode: false
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# Do we need to force the survival mode ONLY after /login process?
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forceSurvivalOnlyAfterLogin: false
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# Reset every time the player's inventory?
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resetInventory: false
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# If player join with CreativeMode and ForceSurvivalMode: true inventory will be wiped.
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resetInventoryIfCreative: false
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# Should we protect the player inventory before logging in?
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protectInventoryBeforeLogIn: true
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password:
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# minimum Length of password
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minPasswordLength: 5
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# Regex sintax for allowed Chars in passwords.
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allowedPasswordCharacters: '[\x21-\x7E]*'
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# Enable double check of password when you register or change password.
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# When it's true, registration require that kind of command:
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# /register <password> <confirmPassword>
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doublePasswordCheck: true
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# Deny unsafe passwords for being used, put them on lowercase!
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unsafePasswords:
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- '123456'
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- '12345'
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- 'qwerty'
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- 'password'
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protection:
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# Enable some server protection systems (country based login, antibot)
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enableProtection: false
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# Countries allowed to join the server and register, see http://dev.bukkit.org/bukkit-plugins/authme-reloaded/pages/countries-codes/ for countries' codes
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countries:
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- US
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- GB
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# Countries blacklisted automatically (It works also with enableProtection set to false)
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countriesBlacklist:
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- A1
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antiBot:
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# Do you like to enable the automatic antibot system?
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enableAntiBot: false
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# Do you want to show AntiBot messages to every player or only to person with the "authme.antibotmessages" permission node?
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broadcastMessages: true
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# Max number of player allowed to join in 5 secs before the AntiBot activates
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antiBotSensibility: 5
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# Duration in minutes of the antibot protection
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antiBotDuration: 10
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# These features are only available on the VeryGames Server Provider
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veryGames:
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enableIpCheck: false
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