diff --git a/Spawn-Handling.md b/Spawn-Handling.md index e3ea108..2e8f16f 100644 --- a/Spawn-Handling.md +++ b/Spawn-Handling.md @@ -10,7 +10,7 @@ The following settings have an influence on the spawn feature, listed by priorit 1. `settings.restrictions.teleportUnAuthedToSpawn` — if set to true, teleports players to spawn when they join. Once they log in, they are teleported back to their original location -- -Related: `settings.restrictions.SaveQuitLocation` must be true for the quit location to be saved +Related: `settings.restrictions.SaveQuitLocation` must be true for the quit location to be saved in the database. If `false`, players are teleported back to the location in which they would have joined without changes from AuthMe. ## Spawn Priority Spawn priority is defined in `settings.restrictions.spawnPriority` (see above), i.e. this setting defines from where the spawn definition should be taken. Possible values: @@ -46,7 +46,7 @@ firstspawn: pitch: 11.849992 ``` -Players who have never played on the server before are teleported to the **firstspawn**; otherwise they are teleported to the regular **spawn**. You can delete the `firstspawn` section to disable the feature. +Players who have never played on the server before are teleported to the **firstspawn**; otherwise they are teleported to the regular spawnpoint as defined by the spawn priority. You can delete the `firstspawn` section to disable this feature. ## AuthMe Spawn Commands - `/authme spawn` teleports you to the AuthMe spawn point