mirror of
https://github.com/BentoBoxWorld/BSkyBlock.git
synced 2024-11-22 11:45:36 +01:00
Added spawn limit settings to config.yml
This commit is contained in:
parent
7bc76333eb
commit
675b052b95
@ -89,7 +89,6 @@ public class BSkyBlock extends GameModeAddon implements Listener {
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// Create the world if it does not exist
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islandWorld = getWorld(worldName, World.Environment.NORMAL, chunkGenerator);
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// Make the nether if it does not exist
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if (settings.isNetherGenerate()) {
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if (getServer().getWorld(worldName + NETHER) == null) {
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@ -118,7 +117,18 @@ public class BSkyBlock extends GameModeAddon implements Listener {
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worldName2 = env.equals(World.Environment.NETHER) ? worldName2 + NETHER : worldName2;
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worldName2 = env.equals(World.Environment.THE_END) ? worldName2 + THE_END : worldName2;
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WorldCreator wc = WorldCreator.name(worldName2).type(WorldType.FLAT).environment(env);
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return settings.isUseOwnGenerator() ? wc.createWorld() : wc.generator(chunkGenerator2).createWorld();
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World w = settings.isUseOwnGenerator() ? wc.createWorld() : wc.generator(chunkGenerator2).createWorld();
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// Set spawn rates
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if (w != null) {
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w.setMonsterSpawnLimit(getSettings().getSpawnLimitMonsters());
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w.setAmbientSpawnLimit(getSettings().getSpawnLimitAmbient());
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w.setAnimalSpawnLimit(getSettings().getSpawnLimitAnimals());
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w.setWaterAnimalSpawnLimit(getSettings().getSpawnLimitWaterAnimals());
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w.setTicksPerAnimalSpawns(getSettings().getTicksPerAnimalSpawns());
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w.setTicksPerMonsterSpawns(getSettings().getTicksPerMonsterSpawns());
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}
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return w;
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}
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@Override
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@ -55,6 +55,25 @@ public class Settings implements WorldSettings {
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@ConfigEntry(path = "world.difficulty")
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private Difficulty difficulty = Difficulty.NORMAL;
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@ConfigComment("Spawn limits. These override the limits set in bukkit.yml")
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@ConfigComment("If set to a negative number, the server defaults will be used")
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@ConfigEntry(path = "world.spawn-limits.monsters", since = "1.11.2")
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private int spawnLimitMonsters = -1;
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@ConfigEntry(path = "world.spawn-limits.animals", since = "1.11.2")
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private int spawnLimitAnimals = -1;
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@ConfigEntry(path = "world.spawn-limits.water-animals", since = "1.11.2")
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private int spawnLimitWaterAnimals = -1;
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@ConfigEntry(path = "world.spawn-limits.ambient", since = "1.11.2")
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private int spawnLimitAmbient = -1;
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@ConfigComment("Setting to 0 will disable animal spawns, but this is not recommended. Minecraft default is 400.")
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@ConfigComment("A negative value uses the server default")
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@ConfigEntry(path = "world.spawn-limits.ticks-per-animal-spawns", since = "1.11.2")
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private int ticksPerAnimalSpawns = -1;
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@ConfigComment("Setting to 0 will disable monster spawns, but this is not recommended. Minecraft default is 400.")
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@ConfigComment("A negative value uses the server default")
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@ConfigEntry(path = "world.spawn-limits.ticks-per-monster-spawns", since = "1.11.2")
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private int ticksPerMonsterSpawns = -1;
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@ConfigComment("Radius of island in blocks. (So distance between islands is twice this)")
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@ConfigComment("It is the same for every dimension : Overworld, Nether and End.")
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@ConfigComment("This value cannot be changed mid-game and the plugin will not start if it is different.")
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@ -328,8 +347,8 @@ public class Settings implements WorldSettings {
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private boolean createIslandOnFirstLoginAbortOnLogout = true;
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@ConfigComment("Toggles whether the player should be teleported automatically to his island when it is created.")
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@ConfigComment("If set to false, the player will be told his island is ready but will have to teleport to his island using the command.")
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@ConfigEntry(path = "island.teleport-player-to-island-when-created", since = "1.10.0")
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@ConfigComment("If set to false, the player will be told his island is ready but will have to teleport to his island using the command.")
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@ConfigEntry(path = "island.teleport-player-to-island-when-created", since = "1.10.0")
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private boolean teleportPlayerToIslandUponIslandCreation = true;
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@ConfigComment("Create Nether or End islands if they are missing when a player goes through a portal.")
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@ -1445,22 +1464,106 @@ public class Settings implements WorldSettings {
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this.pasteMissingIslands = pasteMissingIslands;
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}
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/**
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* Toggles whether the player should be teleported automatically to his island when it is created.
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* @return {@code true} if the player should be teleported automatically to his island when it is created,
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* {@code false} otherwise.
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* @since 1.10.0
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*/
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@Override
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public boolean isTeleportPlayerToIslandUponIslandCreation() {
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return teleportPlayerToIslandUponIslandCreation;
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}
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/**
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* Toggles whether the player should be teleported automatically to his island when it is created.
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* @return {@code true} if the player should be teleported automatically to his island when it is created,
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* {@code false} otherwise.
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* @since 1.10.0
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*/
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@Override
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public boolean isTeleportPlayerToIslandUponIslandCreation() {
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return teleportPlayerToIslandUponIslandCreation;
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}
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/**
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* @param teleportPlayerToIslandUponIslandCreation the teleportPlayerToIslandUponIslandCreation to set
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* @since 1.10.0
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*/
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public void setTeleportPlayerToIslandUponIslandCreation(boolean teleportPlayerToIslandUponIslandCreation) {
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this.teleportPlayerToIslandUponIslandCreation = teleportPlayerToIslandUponIslandCreation;
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}
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/**
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* @param teleportPlayerToIslandUponIslandCreation the teleportPlayerToIslandUponIslandCreation to set
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* @since 1.10.0
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*/
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public void setTeleportPlayerToIslandUponIslandCreation(boolean teleportPlayerToIslandUponIslandCreation) {
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this.teleportPlayerToIslandUponIslandCreation = teleportPlayerToIslandUponIslandCreation;
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}
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/**
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* @return the spawnLimitMonsters
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*/
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public int getSpawnLimitMonsters() {
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return spawnLimitMonsters;
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}
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/**
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* @param spawnLimitMonsters the spawnLimitMonsters to set
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*/
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public void setSpawnLimitMonsters(int spawnLimitMonsters) {
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this.spawnLimitMonsters = spawnLimitMonsters;
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}
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/**
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* @return the spawnLimitAnimals
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*/
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public int getSpawnLimitAnimals() {
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return spawnLimitAnimals;
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}
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/**
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* @param spawnLimitAnimals the spawnLimitAnimals to set
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*/
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public void setSpawnLimitAnimals(int spawnLimitAnimals) {
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this.spawnLimitAnimals = spawnLimitAnimals;
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}
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/**
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* @return the spawnLimitWaterAnimals
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*/
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public int getSpawnLimitWaterAnimals() {
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return spawnLimitWaterAnimals;
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}
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/**
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* @param spawnLimitWaterAnimals the spawnLimitWaterAnimals to set
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*/
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public void setSpawnLimitWaterAnimals(int spawnLimitWaterAnimals) {
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this.spawnLimitWaterAnimals = spawnLimitWaterAnimals;
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}
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/**
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* @return the spawnLimitAmbient
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*/
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public int getSpawnLimitAmbient() {
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return spawnLimitAmbient;
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}
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/**
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* @param spawnLimitAmbient the spawnLimitAmbient to set
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*/
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public void setSpawnLimitAmbient(int spawnLimitAmbient) {
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this.spawnLimitAmbient = spawnLimitAmbient;
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}
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/**
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* @return the ticksPerAnimalSpawns
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*/
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public int getTicksPerAnimalSpawns() {
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return ticksPerAnimalSpawns;
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}
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/**
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* @param ticksPerAnimalSpawns the ticksPerAnimalSpawns to set
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*/
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public void setTicksPerAnimalSpawns(int ticksPerAnimalSpawns) {
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this.ticksPerAnimalSpawns = ticksPerAnimalSpawns;
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}
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/**
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* @return the ticksPerMonsterSpawns
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*/
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public int getTicksPerMonsterSpawns() {
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return ticksPerMonsterSpawns;
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}
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/**
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* @param ticksPerMonsterSpawns the ticksPerMonsterSpawns to set
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*/
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public void setTicksPerMonsterSpawns(int ticksPerMonsterSpawns) {
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this.ticksPerMonsterSpawns = ticksPerMonsterSpawns;
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}
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}
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@ -18,6 +18,25 @@ world:
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# World difficulty setting - PEACEFUL, EASY, NORMAL, HARD
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# Other plugins may override this setting
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difficulty: NORMAL
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spawn-limits:
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# Spawn limits. These override the limits set in bukkit.yml
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# If set to a negative number, the server defaults will be used
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# Added since 1.11.2.
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monsters: -1
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# Added since 1.11.2.
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animals: -1
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# Added since 1.11.2.
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water-animals: -1
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# Added since 1.11.2.
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ambient: -1
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# Setting to 0 will disable animal spawns, but this is not recommended. Minecraft default is 400.
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# A negative value uses the server default
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# Added since 1.11.2.
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ticks-per-animal-spawns: -1
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# Setting to 0 will disable monster spawns, but this is not recommended. Minecraft default is 400.
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# A negative value uses the server default
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# Added since 1.11.2.
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ticks-per-monster-spawns: -1
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# Radius of island in blocks. (So distance between islands is twice this)
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# It is the same for every dimension : Overworld, Nether and End.
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# This value cannot be changed mid-game and the plugin will not start if it is different.
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@ -92,10 +111,10 @@ world:
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dragon-spawn: false
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# Mob white list - these mobs will NOT be removed when logging in or doing /island
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remove-mobs-whitelist:
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- WITHER
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- PIG_ZOMBIE
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- ENDERMAN
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- ZOMBIE_VILLAGER
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- WITHER
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- PIG_ZOMBIE
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- ZOMBIE_VILLAGER
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- ENDERMAN
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# World flags. These are boolean settings for various flags for this world
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flags:
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CREEPER_DAMAGE: true
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@ -141,8 +160,8 @@ world:
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LEVER: 500
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RIDING: 500
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HURT_MONSTERS: 0
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NAME_TAG: 500
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ARMOR_STAND: 500
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NAME_TAG: 500
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TRADING: 0
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EGGS: 500
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ITEM_DROP: 0
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@ -150,19 +169,19 @@ world:
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NETHER_PORTAL: 500
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ITEM_PICKUP: 0
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CROP_TRAMPLE: 500
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DROPPER: 500
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BREWING: 500
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DROPPER: 500
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COLLECT_WATER: 500
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BUTTON: 500
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FIRE_EXTINGUISH: 500
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BEACON: 500
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TRAPDOOR: 500
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PRESSURE_PLATE: 0
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PLACE_BLOCKS: 500
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ITEM_FRAME: 500
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PLACE_BLOCKS: 500
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CRAFTING: 0
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SHEARING: 500
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ENCHANTING: 0
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SHEARING: 500
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SPAWN_EGGS: 500
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BED: 500
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MILKING: 0
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@ -171,8 +190,8 @@ world:
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EXPERIENCE_PICKUP: 500
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HOPPER: 500
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LEASH: 500
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BREAK_BLOCKS: 500
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MOUNT_INVENTORY: 500
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BREAK_BLOCKS: 500
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CHORUS_FRUIT: 500
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CONTAINER: 500
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POTION_THROWING: 500
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@ -180,8 +199,8 @@ world:
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# These are the default settings for new islands
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default-island-settings:
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PVP_END: false
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ANIMAL_SPAWN: true
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PVP_NETHER: false
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ANIMAL_SPAWN: true
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MONSTER_SPAWN: true
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FIRE_SPREAD: true
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PVP_OVERWORLD: false
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@ -191,17 +210,17 @@ world:
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hidden-flags: []
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# Visitor banned commands - Visitors to islands cannot use these commands in this world
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visitor-banned-commands:
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- spawner
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- spawnmob
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- spawner
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- spawnmob
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# Falling banned commands - players cannot use these commands when falling
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# if the PREVENT_TELEPORT_WHEN_FALLING world setting flag is active
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# Added since 1.8.0.
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falling-banned-commands:
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- warp
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- spawn
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- warp
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- spawn
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island:
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# Default max team size
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# Permission size cannot be less than the default below.
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# Permission size cannot be less than the default below.
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max-team-size: 4
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# Default maximum number of homes a player can have. Min = 1
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# Accessed via /is sethome <number> or /is go <number>
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@ -308,10 +327,30 @@ island:
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# Added since 1.10.0.
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create-missing-nether-end-islands: false
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commands:
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# List of commands to run when a player joins.
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# List of commands to run when a player joins an island or creates one.
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# These commands are run by the console, unless otherwise stated using the [SUDO] prefix,
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# in which case they are executed by the player.
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#
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# Available placeholders for the commands are the following:
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# * [name]: name of the player
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#
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# Here are some examples of valid commands to execute:
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# * "[SUDO] bbox version"
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# * "bsbadmin deaths set [player] 0"
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# Added since 1.8.0.
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on-join: []
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# list of commands to run when a player leaves.
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# List of commands to run when a player leaves an island, resets his island or gets kicked from it.
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# These commands are run by the console, unless otherwise stated using the [SUDO] prefix,
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# in which case they are executed by the player.
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#
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# Available placeholders for the commands are the following:
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# * [name]: name of the player
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#
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# Here are some examples of valid commands to execute:
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# * '[SUDO] bbox version'
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# * 'bsbadmin deaths set [player] 0'
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#
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# Note that player-executed commands might not work, as these commands can be run with said player being offline.
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# Added since 1.8.0.
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on-leave: []
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sethome:
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@ -335,36 +374,37 @@ protection:
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# Geo restrict mobs.
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# Mobs that exit the island space where they were spawned will be removed.
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geo-limit-settings:
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- GHAST
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- BAT
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- BLAZE
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- GHAST
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- BAT
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- BLAZE
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# Invincible visitors. List of damages that will not affect visitors.
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# Make list blank if visitors should receive all damages
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invincible-visitors:
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- BLOCK_EXPLOSION
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- CONTACT
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- CUSTOM
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- DROWNING
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- ENTITY_ATTACK
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- ENTITY_EXPLOSION
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- FALL
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- FALLING_BLOCK
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- FIRE
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- FIRE_TICK
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- LAVA
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- LIGHTNING
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- MAGIC
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- POISON
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- PROJECTILE
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- STARVATION
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- SUFFOCATION
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- THORNS
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- WITHER
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- DRAGON_BREATH
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- FLY_INTO_WALL
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- HOT_FLOOR
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- CRAMMING
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- VOID
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- BLOCK_EXPLOSION
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- CONTACT
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- CUSTOM
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- DROWNING
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- ENTITY_ATTACK
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- ENTITY_EXPLOSION
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- FALL
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- FALLING_BLOCK
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- FIRE
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- FIRE_TICK
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- LAVA
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- LIGHTNING
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- MAGIC
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- POISON
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- PROJECTILE
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- STARVATION
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- SUFFOCATION
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- THORNS
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- WITHER
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- DRAGON_BREATH
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- FLY_INTO_WALL
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- HOT_FLOOR
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- CRAMMING
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- VOID
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do-not-edit-these-settings:
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# These settings should not be edited
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reset-epoch: 0
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@ -39,6 +39,7 @@ import org.powermock.modules.junit4.PowerMockRunner;
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import org.powermock.reflect.Whitebox;
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import world.bentobox.bentobox.BentoBox;
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import world.bentobox.bentobox.Settings;
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import world.bentobox.bentobox.api.addons.AddonDescription;
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import world.bentobox.bentobox.api.configuration.Config;
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import world.bentobox.bentobox.api.user.User;
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@ -70,6 +71,8 @@ public class BSkyBlockTest {
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private BentoBox plugin;
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@Mock
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private FlagsManager fm;
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@Mock
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private Settings settings;
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/**
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* @throws java.lang.Exception
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@ -141,11 +144,14 @@ public class BSkyBlockTest {
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// Addons manager
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AddonsManager am = mock(AddonsManager.class);
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when(plugin.getAddonsManager()).thenReturn(am);
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// Flags manager
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when(plugin.getFlagsManager()).thenReturn(fm);
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when(fm.getFlags()).thenReturn(Collections.emptyList());
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// Settings
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when(plugin.getSettings()).thenReturn(settings);
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}
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/**
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