Release 1.10.0

This commit is contained in:
Florian CUNY 2020-01-04 11:59:22 +01:00
parent ee5d2dca96
commit 9480ea290f

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@ -3,9 +3,11 @@ bskyblock:
command:
# Island Command. What command users will run to access their island.
# To define alias, just separate commands with white space.
# Added since 1.3.0.
island: island is skyblock sb
# The island admin command.
# To define alias, just separate commands with white space.
# Added since 1.3.0.
admin: bsbadmin bsb skyblockadmin sbadmin sba
world:
# Friendly name for this world. Used in admin commands. Must be a single word
@ -90,10 +92,10 @@ world:
dragon-spawn: false
# Mob white list - these mobs will NOT be removed when logging in or doing /island
remove-mobs-whitelist:
- PIG_ZOMBIE
- ZOMBIE_VILLAGER
- ENDERMAN
- WITHER
- WITHER
- PIG_ZOMBIE
- ENDERMAN
- ZOMBIE_VILLAGER
# World flags. These are boolean settings for various flags for this world
flags:
CREEPER_DAMAGE: true
@ -156,8 +158,8 @@ world:
BEACON: 500
TRAPDOOR: 500
PRESSURE_PLATE: 0
ITEM_FRAME: 500
PLACE_BLOCKS: 500
ITEM_FRAME: 500
CRAFTING: 0
SHEARING: 500
ENCHANTING: 0
@ -169,35 +171,37 @@ world:
EXPERIENCE_PICKUP: 500
HOPPER: 500
LEASH: 500
MOUNT_INVENTORY: 500
BREAK_BLOCKS: 500
MOUNT_INVENTORY: 500
CHORUS_FRUIT: 500
CONTAINER: 500
JUKEBOX: 500
POTION_THROWING: 500
JUKEBOX: 500
# These are the default settings for new islands
default-island-settings:
PVP_END: false
PVP_NETHER: false
ANIMAL_SPAWN: true
PVP_NETHER: false
MONSTER_SPAWN: true
FIRE_SPREAD: true
PVP_OVERWORLD: false
# These settings/flags are hidden from users
# Ops can toggle hiding in-game using SHIFT-LEFT-CLICK on flags in settings
# Added since 1.4.1.
hidden-flags: []
# Visitor banned commands - Visitors to islands cannot use these commands in this world
visitor-banned-commands:
- spawner
- spawnmob
- spawner
- spawnmob
# Falling banned commands - players cannot use these commands when falling
# if the PREVENT_TELEPORT_WHEN_FALLING world setting flag is active
# Added since 1.8.0.
falling-banned-commands:
- warp
- spawn
- warp
- spawn
island:
# Default max team size
# Permission size cannot be less than the default below.
# Permission size cannot be less than the default below.
max-team-size: 4
# Default maximum number of homes a player can have. Min = 1
# Accessed via /is sethome <number> or /is go <number>
@ -227,10 +231,13 @@ island:
# plugin may still reset the inventory when the world changes.
inventory: false
# Reset health - if true, the player's health will be reset.
# Added since 1.8.0.
health: true
# Reset hunger - if true, the player's hunger will be reset.
# Added since 1.8.0.
hunger: true
# Reset experience points - if true, the player's experience will be reset.
# Added since 1.8.0.
exp: false
# Reset Ender Chest - if true, the player's Ender Chest will be cleared.
ender-chest: false
@ -245,10 +252,13 @@ island:
# plugin may still reset the inventory when the world changes.
inventory: false
# Reset health - if true, the player's health will be reset.
# Added since 1.8.0.
health: false
# Reset hunger - if true, the player's hunger will be reset.
# Added since 1.8.0.
hunger: false
# Reset experience - if true, the player's experience will be reset.
# Added since 1.8.0.
exp: false
# Reset Ender Chest - if true, the player's Ender Chest will be cleared.
ender-chest: false
@ -268,10 +278,12 @@ island:
# * Island creation can be resource-intensive, please consider the options below to help mitigate
# the potential issues, especially if you expect a lot of players to connect to your server
# in a limited period of time.
# Added since 1.9.0.
enable: false
# Time in seconds after the player logged in, before his island gets created.
# If set to 0 or less, the island will be created directly upon the player's login.
# It is recommended to keep this value under a minute's time.
# Added since 1.9.0.
delay: 5
# Toggles whether the island creation should be aborted if the player logged off while the
# delay (see the option above) has not worn off yet.
@ -283,16 +295,24 @@ island:
# * If the island creation started before the player logged off, it will continue.
# If set to false, the player's island will be created even if he went offline in the meantime.
# Note this option has no effect if the delay (see the option above) is set to 0 or less.
# Added since 1.9.0.
abort-on-logout: true
# Toggles whether the player should be teleported automatically to his island when it is created.
# If set to false, the player will be told his island is ready but will have to teleport to his island using the command.
# Added since 1.10.0.
teleport-player-to-island-when-created: true
# Create Nether or End islands if they are missing when a player goes through a portal.
# Nether and End islands are usually pasted when a player makes their island, but if they are
# missing for some reason, you can switch this on.
# Note that bedrock removal glitches can exploit this option.
# Added since 1.10.0.
create-missing-nether-end-islands: false
commands:
# List of commands to run when a player joins.
# Added since 1.8.0.
on-join: []
# list of commands to run when a player leaves.
# Added since 1.8.0.
on-leave: []
sethome:
nether:
@ -315,36 +335,36 @@ protection:
# Geo restrict mobs.
# Mobs that exit the island space where they were spawned will be removed.
geo-limit-settings:
- GHAST
- BAT
- BLAZE
- GHAST
- BAT
- BLAZE
# Invincible visitors. List of damages that will not affect visitors.
# Make list blank if visitors should receive all damages
invincible-visitors:
- BLOCK_EXPLOSION
- CONTACT
- CUSTOM
- DROWNING
- ENTITY_ATTACK
- ENTITY_EXPLOSION
- FALL
- FALLING_BLOCK
- FIRE
- FIRE_TICK
- LAVA
- LIGHTNING
- MAGIC
- POISON
- PROJECTILE
- STARVATION
- SUFFOCATION
- THORNS
- WITHER
- DRAGON_BREATH
- FLY_INTO_WALL
- HOT_FLOOR
- CRAMMING
- VOID
- BLOCK_EXPLOSION
- CONTACT
- CUSTOM
- DROWNING
- ENTITY_ATTACK
- ENTITY_EXPLOSION
- FALL
- FALLING_BLOCK
- FIRE
- FIRE_TICK
- LAVA
- LIGHTNING
- MAGIC
- POISON
- PROJECTILE
- STARVATION
- SUFFOCATION
- THORNS
- WITHER
- DRAGON_BREATH
- FLY_INTO_WALL
- HOT_FLOOR
- CRAMMING
- VOID
do-not-edit-these-settings:
# These settings should not be edited
reset-epoch: 0