Release 1.6.0
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# BSkyBlock Configuration ${version}
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# BSkyBlock Configuration 1.6.0
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bskyblock:
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command:
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# Island Command. What command users will run to access their island.
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@ -11,7 +11,7 @@ world:
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# Friendly name for this world. Used in admin commands. Must be a single word
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friendly-name: BSkyBlock
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# Name of the world - if it does not exist then it will be generated.
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# It acts like a prefix for nether and end (e.g. bskyblock-world, bskyblock-world_nether, bskyblock-world_end)
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# It acts like a prefix for nether and end (e.g. bskyblock_world, bskyblock_world_nether, bskyblock_world_end)
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world-name: bskyblock_world
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# World difficulty setting - PEACEFUL, EASY, NORMAL, HARD
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# Other plugins may override this setting
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@ -19,17 +19,21 @@ world:
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# Radius of island in blocks. (So distance between islands is twice this)
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# It is the same for every dimension : Overworld, Nether and End.
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# This value cannot be changed mid-game and the plugin will not start if it is different.
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# /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds.
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distance-between-islands: 400
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# Default protection range radius in blocks. Cannot be larger than distance.
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# Admins can change protection sizes for players individually using /bsbadmin range set <player> <new range>
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# or set this permission: bskyblock.island.range.<number>
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# /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds.
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protection-range: 50
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# Start islands at these coordinates. This is where new islands will start in the
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# world. These must be a factor of your island distance, but the plugin will auto
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# calculate the closest location on the grid. Islands develop around this location
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# both positively and negatively in a square grid.
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# If none of this makes sense, leave it at 0,0.
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# /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds.
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start-x: 0
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# /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds.
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start-z: 0
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offset-x: 0
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offset-z: 0
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@ -45,6 +49,7 @@ world:
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# Minimum is 0, which means you are playing Skyblock!
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# If sea height is less than about 10, then players will drop right through it
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# if it exists. Makes for an interesting variation on skyblock.
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# /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds.
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sea-height: 0
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# Maximum number of islands in the world. Set to -1 or 0 for unlimited.
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# If the number of islands is greater than this number, it will stop players from creating islands.
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@ -55,7 +60,7 @@ world:
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# The default biome for the overworld
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default-biome: PLAINS
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# The maximum number of players a player can ban at any one time in this game mode.
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# The permission bskyblock.ban.maxlimit.X where X is a number can also be used per player
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# The permission acidisland.ban.maxlimit.X where X is a number can also be used per player
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# -1 = unlimited
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ban-limit: -1
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nether:
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@ -66,6 +71,7 @@ world:
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# portal will return them back to their islands.
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generate: true
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# Islands in Nether. Change to false for standard vanilla nether.
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# /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds.
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islands: true
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# Make the nether roof, if false, there is nothing up there
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# Change to false if lag is a problem from the generation
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@ -78,14 +84,15 @@ world:
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spawn-radius: 25
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end:
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generate: true
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# /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds.
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islands: true
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# /!\ This feature is experimental and might not work as expected or might not work at all.
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dragon-spawn: false
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# Mob white list - these mobs will NOT be removed when logging in or doing /island
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remove-mobs-whitelist:
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- WITHER
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- PIG_ZOMBIE
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- ENDERMAN
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- WITHER
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- ZOMBIE_VILLAGER
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# World flags. These are boolean settings for various flags for this world
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flags:
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@ -106,7 +113,13 @@ world:
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ITEM_FRAME_DAMAGE: false
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# These are the default protection settings for new islands.
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# The value is the minimum island rank required allowed to do the action
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# Ranks are: Visitor = 0, Member = 900, Owner = 1000
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# Ranks are the following:
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# VISITOR = 0
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# COOP = 200
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# TRUSTED = 400
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# MEMBER = 500
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# SUB-OWNER = 900
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# OWNER = 1000
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default-island-flags:
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HURT_ANIMALS: 500
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REDSTONE: 500
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@ -117,17 +130,15 @@ world:
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FURNACE: 500
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ANVIL: 500
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FISH_SCOOPING: 500
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FIRE: 500
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END_PORTAL: 500
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BREEDING: 500
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HURT_VILLAGERS: 500
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TNT: 500
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FROST_WALKER: 500
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TURTLE_EGGS: 500
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FROST_WALKER: 500
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COLLECT_LAVA: 500
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LEVER: 500
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RIDING: 500
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HURT_MONSTERS: 0
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RIDING: 500
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ARMOR_STAND: 500
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NAME_TAG: 500
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TRADING: 0
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NETHER_PORTAL: 500
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CROP_TRAMPLE: 500
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ITEM_PICKUP: 0
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DROPPER: 500
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BREWING: 500
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DROPPER: 500
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COLLECT_WATER: 500
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BUTTON: 500
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FIRE_EXTINGUISH: 500
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BEACON: 500
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TRAPDOOR: 500
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PRESSURE_PLATE: 0
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ITEM_FRAME: 500
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PLACE_BLOCKS: 500
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ITEM_FRAME: 500
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CRAFTING: 0
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ENCHANTING: 0
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SHEARING: 500
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@ -158,8 +169,8 @@ world:
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EXPERIENCE_PICKUP: 500
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HOPPER: 500
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LEASH: 500
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MOUNT_INVENTORY: 500
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BREAK_BLOCKS: 500
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MOUNT_INVENTORY: 500
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CHORUS_FRUIT: 500
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CONTAINER: 500
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JUKEBOX: 500
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@ -239,6 +250,7 @@ island:
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# When a player joins a team, reset their death count
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team-join-reset: true
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# Reset player death count when they start a new island or reset an island
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# Added since 1.6.0.
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reset-on-new-island: true
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protection:
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# Geo restrict mobs.
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@ -277,4 +289,3 @@ protection:
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do-not-edit-these-settings:
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# These settings should not be edited
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reset-epoch: 0
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uniqueId: config
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