# BSkyBlock Configuration 0.5.0-SNAPSHOT # This config file is dynamic and saved when the server is shutdown. # You cannot edit it while the server is running because changes will # be lost! Use in-game settings GUI or edit when server is offline. # world: # Friendly name for this world. Used in admin commands. Must be a single word friendly-name: BSkyBlock # Name of the world - if it does not exist then it will be generated. # It acts like a prefix for nether and end (e.g. BSkyBlock-world, BSkyBlock-world_nether, BSkyBlock-world_end) world-name: BSkyBlock_world # World difficulty setting - PEACEFUL, EASY, NORMAL, HARD # Other plugins may override this setting difficulty: NORMAL # Radius of island in blocks. (So distance between islands is twice this) # Will be rounded up to the nearest 16 blocks. # It is the same for every dimension : Overworld, Nether and End. # This value cannot be changed mid-game and the plugin will not start if it is different. distance-between-islands: 64 # Default protection range radius in blocks. Cannot be larger than distance. # Admins can change protection sizes for players individually using /bsbadmin range set # or set this permission: bskyblock.island.range. protection-range: 50 # Start islands at these coordinates. This is where new islands will start in the # world. These must be a factor of your island distance, but the plugin will auto # calculate the closest location on the grid. Islands develop around this location # both positively and negatively in a square grid. # If none of this makes sense, leave it at 0,0. start-x: 0 start-z: 0 offset-x: 0 offset-z: 0 # Island height - Lowest is 5. # It is the y coordinate of the bedrock block in the schem. island-height: 120 # Use your own world generator for this world. # In this case, the plugin will not generate anything. # /!\ This feature is experimental and might not work as expected or might not work at all. use-own-generator: false # Sea height (don't changes this mid-game unless you delete the world) # Minimum is 0, which means you are playing Skyblock! # If sea height is less than about 10, then players will drop right through it # if it exists. Makes for an interesting variation on skyblock. sea-height: 0 # Maximum number of islands in the world. Set to -1 for unlimited. # If the number of islands is greater than this number, no new island will be created. max-islands: 0 # The default game mode for this world. Players will be set to this mode when they create # a new island for example. Options are SURVIVAL, CREATIVE, ADVENTURE, SPECTATOR default-game-mode: SURVIVAL # The default biome for the overworld default-biome: PLAINS nether: # Generate Nether - if this is false, the nether world will not be made and access to # the nether will not occur. Other plugins may still enable portal usage. # Note: Some default challenges will not be possible if there is no nether. # Note that with a standard nether all players arrive at the same portal and entering a # portal will return them back to their islands. generate: true # Islands in Nether. Change to false for standard vanilla nether. islands: true # Nether trees are made if a player grows a tree in the nether (gravel and glowstone) # Applies to both vanilla and islands Nether trees: true # Make the nether roof, if false, there is nothing up there # Change to false if lag is a problem from the generation # Only applies to islands Nether roof: true # Nether spawn protection radius - this is the distance around the nether spawn # that will be protected from player interaction (breaking blocks, pouring lava etc.) # Minimum is 0 (not recommended), maximum is 100. Default is 25. # Only applies to vanilla nether spawn-radius: 25 end: generate: true islands: true # /!\ This feature is experimental and might not work as expected or might not work at all. dragon-spawn: false # Mob white list - these mobs will NOT be removed when logging in or doing /island remove-mobs-whitelist: - PIG_ZOMBIE - WITHER - ZOMBIE_VILLAGER - ENDERMAN # World flags. These are boolean settings for various flags for this world flags: CREEPER_DAMAGE: true PISTON_PUSH: false ISLAND_RESPAWN: true CREEPER_GRIEFING: false ENDERMAN_GRIEFING: true CLEAN_SUPER_FLAT: false CHEST_DAMAGE: false ENTER_EXIT_MESSAGES: true ENDERMAN_DEATH_DROP: true OFFLINE_REDSTONE: true REMOVE_MOBS: true ENDER_CHEST: false ITEM_FRAME_DAMAGE: false # These are the default protection settings for new islands. # The value is the minimum island rank required allowed to do the action # Ranks are: Visitor = 0, Member = 900, Owner = 1000 default-island-flags: HURT_ANIMALS: 500 COLLECT_WATER: 500 REDSTONE: 500 BUCKET: 500 BUTTON: 500 FIRE_EXTINGUISH: 500 LOCK: 0 ENDER_PEARL: 500 BEACON: 500 DOOR: 500 TRAPDOOR: 500 FURNACE: 500 PRESSURE_PLATE: 0 PLACE_BLOCKS: 500 ANVIL: 500 FIRE: 500 CRAFTING: 0 BREEDING: 500 TNT: 500 HURT_VILLAGERS: 500 SHEARING: 500 ENCHANTING: 0 SPAWN_EGGS: 500 BED: 500 COLLECT_LAVA: 500 MILKING: 0 LEVER: 500 RIDING: 500 HURT_MONSTERS: 0 ARMOR_STAND: 500 GATE: 0 TRADING: 0 EGGS: 500 ITEM_DROP: 0 PORTAL: 0 CHEST: 500 NOTE_BLOCK: 0 LEASH: 500 BREAK_BLOCKS: 500 MOUNT_INVENTORY: 500 CHORUS_FRUIT: 500 JUKEBOX: 500 CROP_TRAMPLE: 500 ITEM_PICKUP: 0 BREWING: 500 # These are the default settings for new islands default-island-settings: PVP_END: false ANIMAL_SPAWN: true PVP_NETHER: false MONSTER_SPAWN: true FIRE_SPREAD: true PVP_OVERWORLD: false # These are the settings visible to users. (Not implemented yet) # /!\ This feature is experimental and might not work as expected or might not work at all. visible-settings: [] # Visitor banned commands - Visitors to islands cannot use these commands in this world visitor-banned-commands: - spawner - spawnmob island: # Default max team size # Permission size cannot be less than the default below. max-team-size: 4 # Default maximum number of homes a player can have. Min = 1 # Accessed via /is sethome or /is go max-homes: 1 reset: # How many resets a player is allowed (override with /bsbadmin clearresets ) # Value of -1 means unlimited, 0 means hardcore - no resets. # Example, 2 resets means they get 2 resets or 3 islands lifetime reset-limit: -1 # Kicked or leaving players lose resets # Players who leave a team will lose an island reset chance # If a player has zero resets left and leaves a team, they cannot make a new # island by themselves and can only join a team. # Leave this true to avoid players exploiting free islands leavers-lose-reset: false # Allow kicked players to keep their inventory. # If false, kicked player's inventory will be thrown at the island leader if the # kicked player is online and in the island world. kicked-keep-inventory: false on-join: # What the plugin should reset when the player joins or creates an island # Reset Money - if this is true, will reset the player's money to the starting money # Recommendation is that this is set to true, but if you run multi-worlds # make sure your economy handles multi-worlds too. money: false # Reset inventory - if true, the player's inventory will be cleared. # Note: if you have MultiInv running or a similar inventory control plugin, that # plugin may still reset the inventory when the world changes. inventory: false # Reset Ender Chest - if true, the player's Ender Chest will be cleared. ender-chest: false on-leave: # What the plugin should reset when the player leaves or is kicked from an island # Reset Money - if this is true, will reset the player's money to the starting money # Recommendation is that this is set to true, but if you run multi-worlds # make sure your economy handles multi-worlds too. money: false # Reset inventory - if true, the player's inventory will be cleared. # Note: if you have MultiInv running or a similar inventory control plugin, that # plugin may still reset the inventory when the world changes. inventory: false # Reset Ender Chest - if true, the player's Ender Chest will be cleared. ender-chest: false require-confirmation: reset: true # Have player's respawn on their island if they die respawn-on-island: false sethome: nether: allow: true require-confirmation: true the-end: allow: true require-confirmation: true deaths: # Whether deaths are counted or not. counted: true # Maximum number of deaths to count. The death count can be used by add-ons. max: 10 sum-team: false # When a player joins a team, reset their death count team-join-reset: true protection: # Geo restrict mobs. # Mobs that exit the island space where they were spawned will be removed. geo-limit-settings: - GHAST - BAT - BLAZE # Invincible visitors. List of damages that will not affect visitors. # Make list blank if visitors should receive all damages invincible-visitors: - BLOCK_EXPLOSION - CONTACT - CUSTOM - DROWNING - ENTITY_ATTACK - ENTITY_EXPLOSION - FALL - FALLING_BLOCK - FIRE - FIRE_TICK - LAVA - LIGHTNING - MAGIC - POISON - PROJECTILE - STARVATION - SUFFOCATION - THORNS - WITHER - DRAGON_BREATH - FLY_INTO_WALL - HOT_FLOOR - CRAMMING - VOID panel: # Whether GUIs should be closed when the player clicks outside. close-on-click-outside: true do-not-edit-these-settings: # These settings should not be edited reset-epoch: 0 uniqueId: config