# BSkyBlock Configuration {$version} bskyblock: command: # Island Command. What command users will run to access their island. # To define alias, just separate commands with white space. # Added since 1.3.0. island: island is skyblock sb # The island admin command. # To define alias, just separate commands with white space. # Added since 1.3.0. admin: bsbadmin bsb skyblockadmin sbadmin sba # The default action for new player command call. # Sub-command of main player command that will be run on first player command call. # By default it is sub-command 'create'. # Added since 1.13.1. new-player-action: create # The default action for player command. # Sub-command of main player command that will be run on each player command call. # By default it is sub-command 'go'. # Added since 1.13.1. default-action: go world: # Friendly name for this world. Used in admin commands. Must be a single word friendly-name: BSkyBlock # Name of the world - if it does not exist then it will be generated. # It acts like a prefix for nether and end (e.g. bskyblock_world, bskyblock_world_nether, bskyblock_world_end) world-name: bskyblock_world # World difficulty setting - PEACEFUL, EASY, NORMAL, HARD # Other plugins may override this setting difficulty: NORMAL spawn-limits: # Spawn limits. These override the limits set in bukkit.yml # If set to a negative number, the server defaults will be used # Added since 1.11.2. monsters: -1 # Added since 1.11.2. animals: -1 # Added since 1.11.2. water-animals: -1 # Added since 1.11.2. ambient: -1 # Setting to 0 will disable animal spawns, but this is not recommended. Minecraft default is 400. # A negative value uses the server default # Added since 1.11.2. ticks-per-animal-spawns: -1 # Setting to 0 will disable monster spawns, but this is not recommended. Minecraft default is 400. # A negative value uses the server default # Added since 1.11.2. ticks-per-monster-spawns: -1 # Radius of island in blocks. (So distance between islands is twice this) # It is the same for every dimension : Overworld, Nether and End. # This value cannot be changed mid-game and the plugin will not start if it is different. # /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds. distance-between-islands: 400 # Default protection range radius in blocks. Cannot be larger than distance. # Admins can change protection sizes for players individually using /bsbadmin range set # or set this permission: bskyblock.island.range. # /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds. protection-range: 50 # Start islands at these coordinates. This is where new islands will start in the # world. These must be a factor of your island distance, but the plugin will auto # calculate the closest location on the grid. Islands develop around this location # both positively and negatively in a square grid. # If none of this makes sense, leave it at 0,0. # /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds. start-x: 0 # /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds. start-z: 0 offset-x: 0 offset-z: 0 # Island height - Lowest is 5. # It is the y coordinate of the bedrock block in the schem. island-height: 120 # Use your own world generator for this world. # In this case, the plugin will not generate anything. # If used, you must specify the world name and generator in the bukkit.yml file. # See https://bukkit.gamepedia.com/Bukkit.yml#.2AOPTIONAL.2A_worlds use-own-generator: false # Sea height (don't changes this mid-game unless you delete the world) # Minimum is 0, which means you are playing Skyblock! # If sea height is less than about 10, then players will drop right through it # if it exists. Makes for an interesting variation on skyblock. # /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds. sea-height: 0 # Maximum number of islands in the world. Set to -1 or 0 for unlimited. # If the number of islands is greater than this number, it will stop players from creating islands. max-islands: 0 # The default game mode for this world. Players will be set to this mode when they create # a new island for example. Options are SURVIVAL, CREATIVE, ADVENTURE, SPECTATOR default-game-mode: SURVIVAL # The default biome for the overworld default-biome: PLAINS # The maximum number of players a player can ban at any one time in this game mode. # The permission acidisland.ban.maxlimit.X where X is a number can also be used per player # -1 = unlimited ban-limit: -1 nether: # Generate Nether - if this is false, the nether world will not be made and access to # the nether will not occur. Other plugins may still enable portal usage. # Note: Some default challenges will not be possible if there is no nether. # Note that with a standard nether all players arrive at the same portal and entering a # portal will return them back to their islands. generate: true # Islands in Nether. Change to false for standard vanilla nether. # /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds. islands: true # Make the nether roof, if false, there is nothing up there # Change to false if lag is a problem from the generation # Only applies to islands Nether roof: true # Nether spawn protection radius - this is the distance around the nether spawn # that will be protected from player interaction (breaking blocks, pouring lava etc.) # Minimum is 0 (not recommended), maximum is 100. Default is 25. # Only applies to vanilla nether spawn-radius: 25 end: generate: true # /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds. islands: true # /!\ This feature is experimental and might not work as expected or might not work at all. dragon-spawn: false # Mob white list - these mobs will NOT be removed when logging in or doing /island remove-mobs-whitelist: - WITHER - ENDERMAN - ZOMBIE_VILLAGER - PIG_ZOMBIE # World flags. These are boolean settings for various flags for this world flags: CREEPER_DAMAGE: true OBSIDIAN_SCOOPING: true PISTON_PUSH: false ISLAND_RESPAWN: true CREEPER_GRIEFING: false ENDERMAN_GRIEFING: true CLEAN_SUPER_FLAT: false CHEST_DAMAGE: false PREVENT_TELEPORT_WHEN_FALLING: false NATURAL_SPAWNING_OUTSIDE_RANGE: true ENTER_EXIT_MESSAGES: true ENDERMAN_DEATH_DROP: true LIQUIDS_FLOWING_OUT: false OFFLINE_REDSTONE: true REMOVE_END_EXIT_ISLAND: true OFFLINE_GROWTH: true REMOVE_MOBS: true ENDER_CHEST: false ITEM_FRAME_DAMAGE: false TREES_GROWING_OUTSIDE_RANGE: false # These are the default protection settings for new islands. # The value is the minimum island rank required allowed to do the action # Ranks are the following: # VISITOR = 0 # COOP = 200 # TRUSTED = 400 # MEMBER = 500 # SUB-OWNER = 900 # OWNER = 1000 default-island-flags: HURT_ANIMALS: 500 REDSTONE: 500 BUCKET: 500 LOCK: 0 ENDER_PEARL: 500 DOOR: 500 FURNACE: 500 ANVIL: 500 FISH_SCOOPING: 500 END_PORTAL: 500 BREEDING: 500 HURT_VILLAGERS: 500 FROST_WALKER: 500 TURTLE_EGGS: 500 COLLECT_LAVA: 500 LEVER: 500 HURT_MONSTERS: 0 RIDING: 500 NAME_TAG: 500 ARMOR_STAND: 500 TRADING: 0 EGGS: 500 ITEM_DROP: 0 NOTE_BLOCK: 0 NETHER_PORTAL: 500 ITEM_PICKUP: 0 CROP_TRAMPLE: 500 DROPPER: 500 BREWING: 500 COLLECT_WATER: 500 BUTTON: 500 FIRE_EXTINGUISH: 500 BEACON: 500 TRAPDOOR: 500 PRESSURE_PLATE: 0 PLACE_BLOCKS: 500 ITEM_FRAME: 500 CRAFTING: 0 SHEARING: 500 ENCHANTING: 0 BED: 500 SPAWN_EGGS: 500 MILKING: 0 DISPENSER: 500 GATE: 0 EXPERIENCE_PICKUP: 500 HOPPER: 500 LEASH: 500 BREAK_BLOCKS: 500 MOUNT_INVENTORY: 500 CHORUS_FRUIT: 500 CONTAINER: 500 POTION_THROWING: 500 JUKEBOX: 500 # These are the default settings for new islands default-island-settings: PVP_END: false PVP_NETHER: false ANIMAL_SPAWN: true MONSTER_SPAWN: true FIRE_SPREAD: true PVP_OVERWORLD: false # These settings/flags are hidden from users # Ops can toggle hiding in-game using SHIFT-LEFT-CLICK on flags in settings # Added since 1.4.1. hidden-flags: [] # Visitor banned commands - Visitors to islands cannot use these commands in this world visitor-banned-commands: - spawner - spawnmob # Falling banned commands - players cannot use these commands when falling # if the PREVENT_TELEPORT_WHEN_FALLING world setting flag is active # Added since 1.8.0. falling-banned-commands: - warp - spawn island: # Default max team size # Permission size cannot be less than the default below. max-team-size: 2 # Default maximum number of coop rank members per island # Players can have the bskyblock.coop.maxsize. permission to be bigger but # permission size cannot be less than the default below. # Added since 1.13.0. max-coop-size: 4 # Default maximum number of trusted rank members per island # Players can have the bskyblock.trust.maxsize. permission to be bigger but # permission size cannot be less than the default below. # Added since 1.13.0. max-trusted-size: 4 # Default maximum number of homes a player can have. Min = 1 # Accessed via /is sethome or /is go max-homes: 1 reset: # How many resets a player is allowed (manage with /bsbadmin reset add/remove/reset/set command) # Value of -1 means unlimited, 0 means hardcore - no resets. # Example, 2 resets means they get 2 resets or 3 islands lifetime reset-limit: -1 # Kicked or leaving players lose resets # Players who leave a team will lose an island reset chance # If a player has zero resets left and leaves a team, they cannot make a new # island by themselves and can only join a team. # Leave this true to avoid players exploiting free islands leavers-lose-reset: false # Allow kicked players to keep their inventory. # Overrides the on-leave inventory reset for kicked players. kicked-keep-inventory: false on-join: # What the addon should reset when the player joins or creates an island # Reset Money - if this is true, will reset the player's money to the starting money # Recommendation is that this is set to true, but if you run multi-worlds # make sure your economy handles multi-worlds too. money: false # Reset inventory - if true, the player's inventory will be cleared. # Note: if you have MultiInv running or a similar inventory control plugin, that # plugin may still reset the inventory when the world changes. inventory: false # Reset health - if true, the player's health will be reset. # Added since 1.8.0. health: true # Reset hunger - if true, the player's hunger will be reset. # Added since 1.8.0. hunger: true # Reset experience points - if true, the player's experience will be reset. # Added since 1.8.0. exp: false # Reset Ender Chest - if true, the player's Ender Chest will be cleared. ender-chest: false on-leave: # What the plugin should reset when the player leaves or is kicked from an island # Reset Money - if this is true, will reset the player's money to the starting money # Recommendation is that this is set to true, but if you run multi-worlds # make sure your economy handles multi-worlds too. money: false # Reset inventory - if true, the player's inventory will be cleared. # Note: if you have MultiInv running or a similar inventory control plugin, that # plugin may still reset the inventory when the world changes. inventory: false # Reset health - if true, the player's health will be reset. # Added since 1.8.0. health: false # Reset hunger - if true, the player's hunger will be reset. # Added since 1.8.0. hunger: false # Reset experience - if true, the player's experience will be reset. # Added since 1.8.0. exp: false # Reset Ender Chest - if true, the player's Ender Chest will be cleared. ender-chest: false create-island-on-first-login: # Toggles the automatic island creation upon the player's first login on your server. # If set to true, # * Upon connecting to your server for the first time, the player will be told that # an island will be created for him. # * Make sure you have a Blueprint Bundle called "default": this is the one that will # be used to create the island. # * An island will be created for the player without needing him to run the create command. # If set to false, this will disable this feature entirely. # Warning: # * If you are running multiple gamemodes on your server, and all of them have # this feature enabled, an island in all the gamemodes will be created simultaneously. # However, it is impossible to know on which island the player will be teleported to afterwards. # * Island creation can be resource-intensive, please consider the options below to help mitigate # the potential issues, especially if you expect a lot of players to connect to your server # in a limited period of time. # Added since 1.9.0. enable: false # Time in seconds after the player logged in, before his island gets created. # If set to 0 or less, the island will be created directly upon the player's login. # It is recommended to keep this value under a minute's time. # Added since 1.9.0. delay: 5 # Toggles whether the island creation should be aborted if the player logged off while the # delay (see the option above) has not worn off yet. # If set to true, # * If the player has logged off the server while the delay (see the option above) has not # worn off yet, this will cancel the island creation. # * If the player relogs afterward, since he will not be recognized as a new player, no island # would be created for him. # * If the island creation started before the player logged off, it will continue. # If set to false, the player's island will be created even if he went offline in the meantime. # Note this option has no effect if the delay (see the option above) is set to 0 or less. # Added since 1.9.0. abort-on-logout: true # Toggles whether the player should be teleported automatically to his island when it is created. # If set to false, the player will be told his island is ready but will have to teleport to his island using the command. # Added since 1.10.0. teleport-player-to-island-when-created: true # Create Nether or End islands if they are missing when a player goes through a portal. # Nether and End islands are usually pasted when a player makes their island, but if they are # missing for some reason, you can switch this on. # Note that bedrock removal glitches can exploit this option. # Added since 1.10.0. create-missing-nether-end-islands: false commands: # List of commands to run when a player joins an island or creates one. # These commands are run by the console, unless otherwise stated using the [SUDO] prefix, # in which case they are executed by the player. # # Available placeholders for the commands are the following: # * [name]: name of the player # # Here are some examples of valid commands to execute: # * "[SUDO] bbox version" # * "bsbadmin deaths set [player] 0" # Added since 1.8.0. on-join: [] # List of commands to run when a player leaves an island, resets his island or gets kicked from it. # These commands are run by the console, unless otherwise stated using the [SUDO] prefix, # in which case they are executed by the player. # # Available placeholders for the commands are the following: # * [name]: name of the player # # Here are some examples of valid commands to execute: # * '[SUDO] bbox version' # * 'bsbadmin deaths set [player] 0' # # Note that player-executed commands might not work, as these commands can be run with said player being offline. # Added since 1.8.0. on-leave: [] # List of commands to run when a player respawns on their island after death. # These commands are run by the console, unless otherwise stated using the [SUDO] prefix, # in which case they are executed by the player. # # Available placeholders for the commands are the following: # * [name]: name of the player # # Here are some examples of valid commands to execute: # * '[SUDO] bbox version' # * 'bsbadmin deaths set [player] 0' # # Note that player-executed commands might not work, as these commands can be run with said player being offline. # Added since 1.14.0. on-respawn: [] sethome: nether: allow: true require-confirmation: true the-end: allow: true require-confirmation: true deaths: # Whether deaths are counted or not. counted: true # Maximum number of deaths to count. The death count can be used by add-ons. max: 10 # When a player joins a team, reset their death count team-join-reset: true # Reset player death count when they start a new island or reset an island # Added since 1.6.0. reset-on-new-island: true protection: # Geo restrict mobs. # Mobs that exit the island space where they were spawned will be removed. geo-limit-settings: - GHAST - BAT - BLAZE # BSkyBlock blocked mobs. # List of mobs that should not spawn in BSkyBlock. # Added since 1.13.1. block-mobs: [] # Invincible visitors. List of damages that will not affect visitors. # Make list blank if visitors should receive all damages invincible-visitors: - BLOCK_EXPLOSION - CONTACT - CUSTOM - DROWNING - ENTITY_ATTACK - ENTITY_EXPLOSION - FALL - FALLING_BLOCK - FIRE - FIRE_TICK - LAVA - LIGHTNING - MAGIC - POISON - PROJECTILE - STARVATION - SUFFOCATION - THORNS - WITHER - DRAGON_BREATH - FLY_INTO_WALL - HOT_FLOOR - CRAMMING - VOID do-not-edit-these-settings: # These settings should not be edited reset-epoch: 0