BSkyBlock/src/main/java/world/bentobox/bskyblock/generators/ChunkGeneratorWorld.java

155 lines
5.7 KiB
Java

package world.bentobox.bskyblock.generators;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Random;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.World.Environment;
import org.bukkit.block.Biome;
import org.bukkit.generator.BlockPopulator;
import org.bukkit.generator.ChunkGenerator;
import org.bukkit.util.Vector;
import org.bukkit.util.noise.PerlinOctaveGenerator;
import world.bentobox.bskyblock.BSkyBlock;
/**
* @author tastybento
* Creates the world
*/
public class ChunkGeneratorWorld extends ChunkGenerator {
private final BSkyBlock addon;
private final Random rand = new Random();
private final Map<Vector, Material> roofChunk = new HashMap<>();
/**
* @param addon - addon
*/
public ChunkGeneratorWorld(BSkyBlock addon) {
super();
this.addon = addon;
makeNetherRoof();
}
public ChunkData generateChunks(World world) {
ChunkData result = createChunkData(world);
if (world.getEnvironment().equals(Environment.NORMAL) && addon.getSettings().getSeaHeight() > 0) {
result.setRegion(0, world.getMinHeight(), 0, 16, addon.getSettings().getSeaHeight() + 1, 16, Material.WATER);
}
if (world.getEnvironment().equals(Environment.NETHER) && addon.getSettings().isNetherRoof()) {
roofChunk.forEach((k,v) -> result.setBlock(k.getBlockX(), world.getMaxHeight() + k.getBlockY(), k.getBlockZ(), v));
}
return result;
}
@Override
public ChunkData generateChunkData(World world, Random random, int chunkX, int chunkZ, BiomeGrid biomeGrid) {
setBiome(world, biomeGrid);
return generateChunks(world);
}
private void setBiome(World world, BiomeGrid biomeGrid) {
Biome biome = world.getEnvironment() == Environment.NORMAL ? addon.getSettings().getDefaultBiome() :
world.getEnvironment() == Environment.NETHER ? addon.getSettings().getDefaultNetherBiome() : addon.getSettings().getDefaultEndBiome();
for (int x = 0; x < 16; x+=4) {
for (int z = 0; z < 16; z+=4) {
for (int y = world.getMinHeight(); y < world.getMaxHeight(); y+=4) {
biomeGrid.setBiome(x, y, z, biome);
}
}
}
}
// This needs to be set to return true to override minecraft's default
// behavior
@Override
public boolean canSpawn(World world, int x, int z) {
return true;
}
@Override
public List<BlockPopulator> getDefaultPopulators(final World world) {
return Collections.emptyList();
}
/*
* Nether Section
*/
private void makeNetherRoof() {
rand.setSeed(System.currentTimeMillis());
PerlinOctaveGenerator gen = new PerlinOctaveGenerator((long) (rand.nextLong() * rand.nextGaussian()), 8);
// Make the roof - common across the world
for (int x = 0; x < 16; x++) {
for (int z = 0; z < 16; z++) {
// Do the ceiling
setBlock(x, -1, z, Material.BEDROCK);
// Next three layers are a mix of bedrock and netherrack
for (int y = 2; y < 5; y++) {
double r = gen.noise(x, - y, z, 0.5, 0.5);
if (r > 0D) {
setBlock(x, - y, z, Material.BEDROCK);
}
}
// Next three layers are a mix of netherrack and air
for (int y = 5; y < 8; y++) {
double r = gen.noise(x, - y, z, 0.5, 0.5);
if (r > 0D) {
setBlock(x, -y, z, Material.NETHERRACK);
} else {
setBlock(x, -y, z, Material.AIR);
}
}
// Layer 8 may be glowstone
double r = gen.noise(x, - 8, z, rand.nextFloat(), rand.nextFloat());
if (r > 0.5D) {
// Have blobs of glowstone
switch (rand.nextInt(4)) {
case 1:
// Single block
setBlock(x, -8, z, Material.GLOWSTONE);
if (x < 14 && z < 14) {
setBlock(x + 1, -8, z + 1, Material.GLOWSTONE);
setBlock(x + 2, -8, z + 2, Material.GLOWSTONE);
setBlock(x + 1, -8, z + 2, Material.GLOWSTONE);
setBlock(x + 1, -8, z + 2, Material.GLOWSTONE);
}
break;
case 2:
// Stalactite
for (int i = 0; i < rand.nextInt(10); i++) {
setBlock(x, - 8 - i, z, Material.GLOWSTONE);
}
break;
case 3:
setBlock(x, -8, z, Material.GLOWSTONE);
if (x > 3 && z > 3) {
for (int xx = 0; xx < 3; xx++) {
for (int zz = 0; zz < 3; zz++) {
setBlock(x - xx, - 8 - rand.nextInt(2), z - xx, Material.GLOWSTONE);
}
}
}
break;
default:
setBlock(x, -8, z, Material.GLOWSTONE);
}
setBlock(x, -8, z, Material.GLOWSTONE);
} else {
setBlock(x, -8, z, Material.AIR);
}
}
}
}
private void setBlock(int x, int y, int z, Material m) {
roofChunk.put(new Vector(x, y, z), m);
}
}