Use appropriated isSedated method

This commit is contained in:
Tomás F 2020-07-01 18:23:51 +01:00
parent cd053c749e
commit 512b5c71e8
1 changed files with 1 additions and 15 deletions

View File

@ -8,8 +8,6 @@ import org.bukkit.ChatColor;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Beehive;
import org.bukkit.block.Block;
import org.bukkit.block.data.type.Campfire;
import org.bukkit.inventory.ItemStack;
public class BeeHiveInfo extends Gui {
@ -54,18 +52,6 @@ public class BeeHiveInfo extends Gui {
}
}
private boolean isSedated(Location location) {
for (int i = 1; i <= 5; i++) {
Block block = location.subtract(0, 1, 0).getBlock();
if (block.getType() == Material.CAMPFIRE && ((Campfire) block.getBlockData()).isLit()) {
return true;
}
}
return false;
}
private int getBeehivePopulation(Beehive beehive) {
return beehive.getEntityCount();
}
@ -87,7 +73,7 @@ public class BeeHiveInfo extends Gui {
Icon honeyLevelIcon = new Icon(honeyLevel, null);
setIcon(honeyLevelIcon, 10);
String isSedated = isSedated(beehive.getLocation()) ? Localization.get(Localization.BEEHIVE_INFO_GUI_SEDATED) :
String isSedated = beehive.isSedated() ? Localization.get(Localization.BEEHIVE_INFO_GUI_SEDATED) :
Localization.get(Localization.BEEHIVE_INFO_GUI_NOT_SEDATED);
ItemStack beeCapacity = new ItemBuilder(Material.BEE_NEST)